A way to kill Untrained Units? its GETTING OUT OF HAND

craven
Forum Grunt
Posts: 95
Joined: Sat Nov 12, 2005 5:55 am

Magni wrote:You'd be making it very similar to ascension then....not to give away any secrets. :wink:


I had no idea. I havent ascended yet.

Well at least great minds think a like. I do however think this would sovle some issues and make the game a bit more complex.
Osi
Forum Addict
Posts: 3736
Joined: Sat Jun 04, 2005 10:15 am
ID: 0

wolf i wasn't talking about you i was talking about the noob that amde the post i don't insult people with higher post counts that me teh have seniority
Image
Our failure is obvious, we had our foot on the throat of Humanity and we failed to step down hard enough.
BELISKNER
Forum Expert
Posts: 1403
Joined: Sat Apr 23, 2005 7:19 am
Alliance: Lone Wolf ~ Ex-Dirty Dozen
Race: Ancient
ID: 6116
Location: North Wales, U.K.

Lørd Øsiris wrote:wolf i wasn't talking about you i was talking about the noob that amde the post i don't insult people with higher post counts that me teh have seniority


LoL, do you mean thread or are you going on about a specific post?

Also I've been here since february I just don't go on the forums much so post counts mean nothing to me (no offence to anyone)
We Fought Together, We Died Together


Play NOW!!


Dirty Dozen - The End of an Era
Image
Raphael
Forum Newbie
Posts: 10
Joined: Thu Oct 13, 2005 9:21 am

You could perhaps just make more troops die in each attack (or a special attack designed purely to kll trained troops) which would require more troops to be trained and therefore start to reduce UU. Although whether you could kill 11k a day remains to be seen.

This would have the added advantage of making the Merc Tech's more valuable and making the goa'uld special ability more powerful.
{Ez0}Honvik
Forum Newbie
Posts: 25
Joined: Sun Jul 10, 2005 7:30 am

i'm still a noob?
12agnar0k
Forum Addict
Posts: 2878
Joined: Sat Oct 29, 2005 5:08 pm
ID: 0

how about if you didnt put a max. % on it but made ti so that if you could kill troops when you attack , you either kill the amount of their unit production (raw) if you have a successful attack, and you can only kill a certain % a day, say 5% or soemthing. that way untrained troops ghe6t killed when someone successfully gets past yuor army, and is running around your town shoting people to get all your naq, thats how it works , right ?, but you can only kill soo many, as most people will be hisding from you, and you can only killl so many in one day, becasue otherwise, thats just plain nasty,
User avatar
Wolf359
The Big Bad Admin
Posts: 5208
Joined: Sat Feb 19, 2005 2:40 am
Alliance: EPA
Race: Tauri
ID: 0
Location: Omnipresent
Contact:

Honours and Awards

Magni wrote:*cough*RAID*cough*

:P

You should be able to kill attack weapons and troops (afterall if your realm is getting arseholed then you'd bring any guys to defend it)....then untrained can get killed.

BUT, because they're untrained then they aren't going to fight for long....so you can only kill a certain percentage of their uu at a time before they get a kind of protection....like the covert limit on a certain realm.

Just my opinion....It'd make the game more realistic too.


I'd be for something like RAID - but it needs to be thought through and discussed first - when it was first implemented I felt like it hadn't been thought through, it was somewhat unfiar and virtually everyone complained.
Image
Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
Mod Speak
{Ez0}Honvik
Forum Newbie
Posts: 25
Joined: Sun Jul 10, 2005 7:30 am

hmm Naq Farms that seems an interesting idea :)
First
Forum Grunt
Posts: 62
Joined: Sat Nov 05, 2005 11:44 am
ID: 0
Location: Here, there, everywhere...

The % of uu lost could be based on your up. The higher the up the biger the % (but can't go over 50%)
Sniping_Viper_1
Forum Newbie
Posts: 26
Joined: Sun Oct 09, 2005 5:49 am
ID: 0
Location: Canada
Contact:

i give Honvik my support on this however i would leave setting limitations on it to admin seeing as he knows the exact metrics of the game better than any of us and has more experience in balancing the game than any off us. eitherway Honvik has my support. (not that i matter)
Image
User avatar
Treebeard
Forum Grunt
Posts: 67
Joined: Sun Jul 03, 2005 1:53 pm
ID: 0
Location: England - the Land of Good Manners

No!!
I disagree with this suggestion. If you guys are sick of UU being untouchable then upgrade or buy your OWN god damn UU and stop trying to take away everyone elses. Jelousy.....

If this update comes into action there will be a LOT of people very angry. This is the stupidest suggestion I have ever heard of being suggested.
Image
Image
"And when he gets to heaven
To Saint Peter he will tell
One more soldier reporting Sir
I've served my time in hell"
Forum Insecurity
Fledgling Forumer
Posts: 245
Joined: Fri Nov 04, 2005 3:22 pm
ID: 0
Location: UK

I have to agree with those sayign no to this suggestion. after all I am now spending my money on upgrading my UP and saving up my UU to benefit my officers. if you allow UU to be killed then its them that will suffer more.

This will just make it harder for the lower ranks to get higher if anything i think
Unknown
Fledgling Forumer
Posts: 189
Joined: Fri May 06, 2005 3:40 pm
ID: 0
Location: Nottingham (England)

Ok so how about if your number of untrained is a certain percentage over your defence power and mothership power your untrained revolt as they have greater numbers and some defect to another realm as you cannot control them?

Just an idea so do not slate it please - i know it takes people alot of time to train up UU but at the end of the day if we do make it so that UU can be stolen people will just train them up as spys. Then that arguement will start!!
Artist formally known as Loki79
Image
Image
± Thè §upreme ± Alliance
viperman
Forum Grunt
Posts: 74
Joined: Sat Apr 30, 2005 6:33 am
ID: 0
Location: Belgium

UU is the REAL power of the player but i'm not agree with killing UU. However i'm all for the spies killing tho...
The Dalek Empire
Fledgling Forumer
Posts: 248
Joined: Fri May 13, 2005 1:31 am

Radical idea. Make Spies killable (new form of covert attack, anti-Spy attack). Also, if a player has no Defence units OR Spies left, then Attackers are killed. Finally, once the enemy has no trained units of any sort left, Untrained Units are killed, starting with Untrained Mercs.
Locked

Return to “Suggestions Archive”