Asgards are far away in advantage!!

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utherrex
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Asgards are far away in advantage!!

:evil:Too much of an advantage don't you think??
And that HOlogram planet thing is too much....nobody take the chances in attacking them.
Something should be done quick to solve this matter.
This is kind of legaly unfair.
Please answer. There must be a solution.
Thanks.
Utherrex out.
joshephe

Re: Asgards are far away in advantage!!

utherrex wrote::evil:And that HOlogram planet thing is too much....nobody take the chances in attacking them.


that is not true. I for take the chance and if hit the hologram the first I send a second attack if I have the turns.
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Weakening the Asgard Tech would make the rest of us all very happy, but wouldnt really solve the problem since it would just annoy the hell out of the Asgard themselves. No, the answer is to improve the Race Tech of the other three races (vastly for the Replicators and Goa'uld, and slightly so for the Tau'ri*).

*Replicator and Goa'uld tech rarely works, and when it does the impact is negligable. The Tau'ri tech also works infrequently, but when it actually does it is deadly.
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Vosk wrote:The Tau'ri tech also works infrequently, but when it actually does it is deadly.


what is the tauri tech? :?
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12agnar0k
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omg noobs theres nothing wrong with the techs,

agsard more powerful defence and hologram upgrade
tuari more powerful attack and quick withdraw upgrade (takes no damage whilst attacking)
replicators have a covert upgrade , and also get cheaper covert lvls .
g'aould have an incoem bonus, and also bank naq for free.

the techs are so totally fair if you prefer asgard then play as asgard dont keep suggesting that the techs need to be changed, they do not,

:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:
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12agnar0k wrote:omg noobs theres nothing wrong with the techs,

agsard more powerful defence and hologram upgrade
tuari more powerful attack and quick withdraw upgrade (takes no damage whilst attacking)
replicators have a covert upgrade , and also get cheaper covert lvls .
g'aould have an incoem bonus, and also bank naq for free.

the techs are so totally fair if you prefer asgard then play as asgard dont keep suggesting that the techs need to be changed, they do not,

:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:


Shut up you tiny insignificant spec on this game.

They are not at all fair.
Goa'uld are disadvantaged and Asgard are advantaged.

I agree.. the % for a hologram comes up way too much. I've hit 5 in a row a few times. And thats on the SAME person.
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12agnar0k wrote:g'aould have an incoem bonus, and also bank naq for free.


that has nothing to do with our tech... the asgards do have the best tech, but the real issue is that your gods have the worst tech.
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rep tech doesn't do much besides resurect 15% of ur losses. goa'uld tech just converts a small few number of enemy dead. both rarely trigger and the cost doesn't seem that worth it (40mil for all unique rep tech) not sure wat goa'uld cost is.
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Shizune wrote:rep tech doesn't do much besides resurect 15% of ur losses. goa'uld tech just converts a small few number of enemy dead. both rarely trigger and the cost doesn't seem that worth it (40mil for all unique rep tech) not sure wat goa'uld cost is.


the goauld tech always triggers if you attack an army large enough to have causalties, but with 15k supersoldiers, I lose say 300 on an attack, and gain maybe 2 untrained mercs from the conversion. Hardly comperable to wasting 15 (30, 45) turns attacking an asgard just to have to repair your guns, lose your men, and try again to HOPEFULLY be successful.

Big difference.
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12agnar0k wrote:omg noobs theres nothing wrong with the techs,

agsard more powerful defence and hologram upgrade
tuari more powerful attack and quick withdraw upgrade (takes no damage whilst attacking)
replicators have a covert upgrade , and also get cheaper covert lvls .
g'aould have an incoem bonus, and also bank naq for free.

the techs are so totally fair if you prefer asgard then play as asgard dont keep suggesting that the techs need to be changed, they do not,

:evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil:


Let's put in a few corrections shall we?

agsard more powerful defence (constant bonus) more powerful defence weapons (economic/efficiency bonus) and hologram upgrade (racial technology)
tuari more powerful attack (constant bonus) more powerful attack weapons (economic/efficiency bonus) and quick withdraw upgrade (takes no damage whilst attacking) (racial technology)
replicators have a covert upgrade (constant bonus) , and also get cheaper covert lvls (economic/efficiency bonus) and a Unit Regeneration unique racial technology (racial technology) .
g'aould have an incoem bonus constant bonus) , and also bank naq for free (economic/efficiency bonus) and a Unit Conversion racial technology (racial technology).

That's better. Now, as you can see each race has a constant bonus that defines their race, a specific economic/efficiency bonus that further enhances that race if the player invests Naquadah in it and finally a unique racial technology that (uniquely) may or may not have anything to do with the defining feature of the race. It is these unique racial technologies that are the source of the imbalance complaints. Let's look at them shall we?

Yes, we shall.

Asgard Holographic Technology - Whenever the p,layer is attacked there is a %-age chance that the attack will hit a hologram and do nothing, except damage the weapons of the attacking player.

Tau'ri Rapid Evacuation Technology - Whenever the player attacks there is a %-age chance that his units will suffer no damage, but will still inflict/steal as per usual.

Replicator Unit Regeneration SubRoutine Technology - Whenever the player suffers casualties there is a %-age chance that a small %-age of them will regenerate and not be dead anymore.

Goa'uld Host Processing Facility Technology - Whenever the player causes casualties a %-age of the casualties causes are converted to Untrained Units/Untrained Mercs (depending on the type of casualty) under the Goa'uld player's control.



A few observations.

1) The Asgard and Tau'ri technologies further enhance the areas of the game that these races specialise in. Therefore, the racial technology bonnuses stack with the other bonuses enjoyed by the race in question and are made more powerful because of this. For example, with the Asgard technology, not only do you have to worry about hitting a hologram and getting nothing from the attack except a list of expenses involved in attacking said hologram, but should you hit home then you have to worry about the high defence power of the Asgard and the increased casualties they will cause etc.

2) The Asgard technology is the most reliable by a significant %-age. I don't have the figures myself, but is the total not around 45%? A little below this is the Tau'ri technology, which if memory serves triggers around 25% of the time. A long way behind are the Replicator and Goa'uld racial technologies, which either work so infrequently that players actually forget they have them (Replicator), or are pretty much worthless if they do (Goa'uld).

3) The Replicator and Goa'uld racial technologies are totally seperate from their race specialisation. This is not a bad thing - it adds no end of character. However it should be noted that they do not therefore benefit from the stacking effect with racial specialisation. Again this is not really a bad thing, as it gives the player a bit of power in another, perhaps totally unique field of the game.



Draw your own conclusions from all that, but my own ending thoughts are that the Asgard technology really is fine as it is, and it is the other technologies that need to be brought into line with the Asgard power level.

Afterall, there is balance between the constant bonus of each race, as is there between the economic/efficiency bonus to each race. So why not the unique racial technologies?

The overall impact on the game would be neither staggering nor game-breaking, but it would silence a lot of the moaning around this subject and make the non-Asgard technologies a bit more worthy of their cost (Forum deemed them worthy of the game afterall - they might as well get some evaluation now that they've been around for a while).


There we go - I've tried to be as objective as possible with all that. Anyone got any comments? Glaring holes in my reasoning? Wondering what that llama is doing in the corner?
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I agree with your conclusion, The Goa'uld and Replicator unique techs are worthless, they doesn't activate most of the time and when they do they are worthless. I don't have any ideas on how to solve this "problem" at the moment, but i'm sure someone will think of something. :wink:
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Perhaps the simplest solution would be to increase the percentage chance for the Goa'uld and Repli uniques...



I for one like them...in theory...but the problem is that it is a maximum of 15%, if I remember...



Asgard get a 50% chance that theirs will work...



Maybe if the percent chance for Reps and Goa'uld were increased, it would solve the problem...

Because from my standpoint...I spent a ton of naq on the tech...and all I've gotten from it, is occasionally I convert 7 or so enemy troops...usually into UM...not UU...
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Usul wrote:Perhaps the simplest solution would be to increase the percentage chance for the Goa'uld and Repli uniques...



I for one like them...in theory...but the problem is that it is a maximum of 15%, if I remember...



Asgard get a 50% chance that theirs will work...



Maybe if the percent chance for Reps and Goa'uld were increased, it would solve the problem...



Because from my standpoint...I spent a ton of naq on the tech...and all I've gotten from it, is occasionally I convert 7 or so enemy troops...usually into UM...not UU...


the gouald unique always activates... that isn't the point... the point is is that the goauld unique tech is useless. we get nothing but a few UNTRAINED MERCS out of it... do you know how long it takes just to pay back the cost of the unique tech 900 naq at a time???
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I wasn't disputing that...I was pointing out that we get a 15% conversion rate...


and that's if we're very, very, lucky....
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Re: Asgards are far away in advantage!!

utherrex wrote::evil:Too much of an advantage don't you think??
And that HOlogram planet thing is too much....nobody take the chances in attacking them.
Something should be done quick to solve this matter.
This is kind of legaly unfair.
Please answer. There must be a solution.
Thanks.
Utherrex out.


Their hologram tech has never deterred me from attacking them.
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Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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