Asgards are far away in advantage!!

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Psi Kiya Trist
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i'm going to do you all a favor, since these have been out for a while, i'll share with you the notepad i got, when the techs were released.


tauri - A only
Army Covert Tactics (5% chance to hit and run on attack, before enemy can retaliate)
Advanced Army Covert Tactics (15% change to hit and run on attack, before enemy can retaliate)
<done - only troop damage avoided on attack side. else normal on att/def. no msg yet.>
<msg done on attack, and for defender on defence>

gouald - A / D
Host Processing Facility (2.5% of enemy dead taken as hosts into untrained)
Advanced Host Processing Facility (5% of enemy dead taken as hosts)
<done - attack and defense - no message may need DB update for untrained gained.>
<msg done a&d>

replicator - A / D
unit regeneration (5% unit regeneration ie - do not die on att/def)
advanced unit regeneration (15% unit regeneration)
<done attack/defence no msg>


asgard - D only
Holographic City Duplication (5% chance of enemy attacking duplicate - enemy uses full turns, no unit damage either side, attacker weapon damage)
Holographic World Duplication (15% chance of enemy attacking duplicate)
<done no damage weapon/unit..no enemy attack unit damage. need add message>
<msg done. defense to avoid, offense time wasted.>


it is mostly 15% accross the board. now, unless he changed something, like the goa'uld conversion rate(i'm sure he prolly did with that one). then this is a fairly accurate description of how they work. i'm tired of hearing that the asgard get a 50% chance on their unique tech...

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utherrex
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You might give some balance by increasing the other races bonuses...but what about the way the world play this game....The dfence is of much ..much more importance that attack. So even if the techs were even...an asgard player could climb the ranks very much easier, due that with a little attack can make great nq, few people would attack them(nobody wants to see..oohhh you had hit an hologram..hahaha fool try again!) and that in long terms means many nq saved in repairing the def weap. well...is not very hard to see.
The only comparable bonus is the 10% cheaper spy level of the replic...of course when you're about level 20 or higer.

Is good to see that in my first suggestion, there have been so much answers.
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utherrex wrote:So even if the techs were even...an asgard player could climb the ranks very much easier, due that with a little attack can make great nq, few people would attack them(nobody wants to see..oohhh you had hit an hologram..hahaha fool try again!) and that in long terms means many nq saved in repairing the def weap. well...is not very hard to see.


I don't want to sound disrespectful but you seem to have not been playing this game for very long. First, many people attack Asgard. It's been clearly stated in this thread that many people find it worth while, even with the hologram. Second, look at the rankings. There are plenty of non-Asgard/Ancients in the top hundred. So your premise that the Asgard simply float to the top is unfounded and not in line with reality.
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Blackbird
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I can't speak for the other unique techs but of about 20ish attacks i tend to see the holographic tech work once and even at best only 15 attacks out of 100 should hit the hologram and so it doesnt seem that it should have as larger impact as ppl are making out

One of the problems may be the perception that the holographic tech is much more effective than it is, so ppl would rather not attack when in actual fact they have a much larger chance of hitting the real base
Last edited by Blackbird on Thu Dec 08, 2005 2:02 pm, edited 1 time in total.
we've had to lighten the craft as every pound will count... hmm maybe i shouldnt have had that pie

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FaRmLaNd
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No matter what race you choose it takes hard work to get to the top.

I'm an Asgard player and I frequently attack Asgards.

I've been very luck and I've only hit the hologram a few times.
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god
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FaRmLaNd wrote:No matter what race you choose it takes hard work to get to the top.

I'm an Asgard player and I frequently attack Asgards.

I've been very luck and I've only hit the hologram a few times.


lol... you don't attack much then... in a good day of farming I'll probably hit 30 holograms... usually they are on groups of conecutive attacks, and while I still can usually make a good 10-12 billion in farming, the expense of the repairs from the times I hit the holograms are nowhere even close to offset by the 250 or so UNTRAINED MERCS that i will gain.
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IceFlame
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Psi Kiya Trist wrote:i'm going to do you all a favor, since these have been out for a while, i'll share with you the notepad i got, when the techs were released.


tauri - A only
Army Covert Tactics (5% chance to hit and run on attack, before enemy can retaliate)
Advanced Army Covert Tactics (15% change to hit and run on attack, before enemy can retaliate)
<done - only troop damage avoided on attack side. else normal on att/def. no msg yet.>
<msg done on attack, and for defender on defence>

gouald - A / D
Host Processing Facility (2.5% of enemy dead taken as hosts into untrained)
Advanced Host Processing Facility (5% of enemy dead taken as hosts)
<done - attack and defense - no message may need DB update for untrained gained.>
<msg done a&d>

replicator - A / D
unit regeneration (5% unit regeneration ie - do not die on att/def)
advanced unit regeneration (15% unit regeneration)
<done attack/defence no msg>


asgard - D only
Holographic City Duplication (5% chance of enemy attacking duplicate - enemy uses full turns, no unit damage either side, attacker weapon damage)
Holographic World Duplication (15% chance of enemy attacking duplicate)
<done no damage weapon/unit..no enemy attack unit damage. need add message>
<msg done. defense to avoid, offense time wasted.>


it is mostly 15% accross the board. now, unless he changed something, like the goa'uld conversion rate(i'm sure he prolly did with that one). then this is a fairly accurate description of how they work. i'm tired of hearing that the asgard get a 50% chance on their unique tech...

~_+Psi Kiya Trist+_~


The race unique techs have a 15% chance to work, so that is not the problem, since it is the same, the issue here is what happens when they do work, here is the benefit for each race from their unique tech when it does work:

Asgard:
100% of naq not stolen.
100% of troop loss returned.
100% of weapon damage prevented.
(to be fair, they can just be attacked again)

Tauri:
100% of troop loss returned.
100% of weapon damage prevented.
(about the same as the asgard)

Replicator:
15% of troop loss returned
(yep it is that sad)

Go'uald:
5% of enemy losses sometimes become uu or untrained mercs.
(it does work all the time, but still is worthless)


How can you say that the race unique techs are even remotely fair?


I am a replicator, and about 15% of my battles, I get about 15% of my lost troops back. Compare that to the Asgard or Tauri who have a 15% chance to get 100% of their losses back(or not dead in the first place) AND also no weapon damage. If the replicator unique tech is to be even close to the others, it would need to give 100% of your losses back 15% of the time. The fact that it works on offense and defense would make up for the weapon damage still suffered.

As for Go'uald, I have no clue how their tech works, but I think that giving them 15% of the enemy losses as untrained mercs ALL the time, and having a 50% chance to give uu instead should be fair. That way, they would get the same amount of troops back as the others, and the mercs would just make up for retraining troops and weapon damage.
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I do agree that the effect of the unique techs is unfair, however if you start messing around with the % of say the replicators regained troop you have to remeber that that bonus is dependant on the number of troops u send etc. so is largely dependant on how advanced/powerful

while the tauri and asgard techs are unaffected by these things
we've had to lighten the craft as every pound will count... hmm maybe i shouldnt have had that pie

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IceFlame
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Blackbird wrote:I do agree that the effect of the unique techs is unfair, however if you start messing around with the % of say the replicators regained troop you have to remeber that that bonus is dependant on the number of troops u send etc. so is largely dependant on how advanced/powerful

while the tauri and asgard techs are unaffected by these things


What are you talking about? You are aware that the replicator race unique tech does not work on sabbing or spying aren't you? It works exactly the same as the asgard and tauri, it just doesn't save as many troops and does nothing about weapon damage.

Just in case you don't know, I will explain:

The replicator race unique tech does NOT work on covert, it works during battle. Replicators do battle the same as all the races. The replicator race unique tech does not matter how many troops you send becaue you always send ALL of your troops to battle! OK?

When a tauri attacks, 15% of the time, he suffers NO TROOP LOSS!
When an asgard defends, 15% of the time, he suffers NO TROOP LOSS!
When a replicator fights, 15% of the time he suffers 85% troop loss!
When a go'uald fights, sometimes he gets a few mercs.

So replicators get 15% of the bonus the tauri and asgard have, and they have weapon repairs too. Not that I am complaining, I like replicators, but that doesn't make it balanced.

And I am not even going to go into detail about the go'uald, since it's just too sad to talk about.
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Vosk wrote:A few observations.

1) The Asgard and Tau'ri technologies further enhance the areas of the game that these races specialise in. Therefore, the racial technology bonnuses stack with the other bonuses enjoyed by the race in question and are made more powerful because of this. For example, with the Asgard technology, not only do you have to worry about hitting a hologram and getting nothing from the attack except a list of expenses involved in attacking said hologram, but should you hit home then you have to worry about the high defence power of the Asgard and the increased casualties they will cause etc.

2) The Asgard technology is the most reliable by a significant %-age. I don't have the figures myself, but is the total not around 45%? A little below this is the Tau'ri technology, which if memory serves triggers around 25% of the time. A long way behind are the Replicator and Goa'uld racial technologies, which either work so infrequently that players actually forget they have them (Replicator), or are pretty much worthless if they do (Goa'uld).

3) The Replicator and Goa'uld racial technologies are totally seperate from their race specialisation. This is not a bad thing - it adds no end of character. However it should be noted that they do not therefore benefit from the stacking effect with racial specialisation. Again this is not really a bad thing, as it gives the player a bit of power in another, perhaps totally unique field of the game.


the asgard have a 20% chance of the hologram bing attacked and a 25% defence bonus.
Tauri have a 20% chance Chance that Army returns Untouched Image and get a 25% attack bonus.

Now Asgard get the **Filtered** Attack 2000 per weapon, and the Tauri are the same withe defence!
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Aussie Babsy
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IceFlame wrote:Replicator:
15% of troop loss returned
(yep it is that sad)

I am a replicator, and about 15% of my battles, I get about 15% of my lost troops back. Compare that to the Asgard or Tauri who have a 15% chance to get 100% of their losses back(or not dead in the first place) AND also no weapon damage. If the replicator unique tech is to be even close to the others, it would need to give 100% of your losses back 15% of the time. The fact that it works on offense and defense would make up for the weapon damage still suffered.


don't forget u get 10% cheeper covert lvls
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IceFlame
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Let me make this clear that I am ONLY talking about race unique tech here. If you want to bring the other racial traits into this then I will go over each one of them individually:

Race bonus:
Tauri: 25% attack bonus
Asgard: 25% defense bonus
Replicator: 25% covert bonus
Go'uald: 25% income bonus
(that seems fair to me)

Weapons:
Tauri: Strong attack, weak defense
Asgard: Strong defense, weak attack
Replicator: Semi-balanced in favor of defense
Go'uald: Semi-balanced in favor of attack
(that seems fair too)

Naq discounts:
Tauri: Cheaper attack weapons
Asgard: Cheaper defense weapons
Replicator: Cheaper spy levels
Go'uald: Free banking
(they all get something for less)

Race unique tech:
Tauri: 15% chance for 100% free attack(very nice)
Asgard: 15% chance for 100% free defense(very good)
Replicator: 15% chance for 15% loss discount(semi worthless)
Go'uald: 5% enemy losses might be mercs or uu(worthless)
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aussie babsy wrote:
Vosk wrote:A few observations.

1) The Asgard and Tau'ri technologies further enhance the areas of the game that these races specialise in. Therefore, the racial technology bonnuses stack with the other bonuses enjoyed by the race in question and are made more powerful because of this. For example, with the Asgard technology, not only do you have to worry about hitting a hologram and getting nothing from the attack except a list of expenses involved in attacking said hologram, but should you hit home then you have to worry about the high defence power of the Asgard and the increased casualties they will cause etc.

2) The Asgard technology is the most reliable by a significant %-age. I don't have the figures myself, but is the total not around 45%? A little below this is the Tau'ri technology, which if memory serves triggers around 25% of the time. A long way behind are the Replicator and Goa'uld racial technologies, which either work so infrequently that players actually forget they have them (Replicator), or are pretty much worthless if they do (Goa'uld).

3) The Replicator and Goa'uld racial technologies are totally seperate from their race specialisation. This is not a bad thing - it adds no end of character. However it should be noted that they do not therefore benefit from the stacking effect with racial specialisation. Again this is not really a bad thing, as it gives the player a bit of power in another, perhaps totally unique field of the game.


the asgard have a 20% chance of the hologram bing attacked and a 25% defence bonus.
Tauri have a 20% chance Chance that Army returns Untouched Image and get a 25% attack bonus.

Now Asgard get the **Filtered** Attack 2000 per weapon, and the Tauri are the same withe defence!


Yeah, I got the %-age chances of the technologies working way off. It doesn't change the fact that the constant racial bonuses (example Tau'ri 25% attack bonus) and racial economic/efficiency bonuses (example Replicator cheap Spy Levels) are well balanced, yet the racial technologies are not so. IceFlame explains that rather well.
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the asgard hologram is not as much as an advantage as you fools suggest its definetly no where near 50% as someone suggested, becasue i have an asgard defense log, its more like 15-25% but cant remeber the rate as ive already brought it :-D,

and so what , you hit the holo, you attack again, if you hit the holo 5 times in a row then thats just bad luck , i.e its a % the tau;ri can have this happen too,

and as i said befroe if you think the hologram is the best race tech thats your opinion its not fact , and thus become asgard and stop saying there something wrong.
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12agnar0k wrote:the asgard hologram is not as much as an advantage as you fools suggest its definetly no where near 50% as someone suggested, becasue i have an asgard defense log, its more like 15-25% but cant remeber the rate as ive already brought it :-D,

and so what , you hit the holo, you attack again, if you hit the holo 5 times in a row then thats just bad luck , i.e its a % the tau;ri can have this happen too,

and as i said befroe if you think the hologram is the best race tech thats your opinion its not fact , and thus become asgard and stop saying there something wrong.


maybe the tauri can get the same luck, but the other 2 races can't..

Whether or not it is the best race tech does not mean that the rest of us want to play the stupid asgard role in this game... how much fun is it to just sit on your hands and wait for the money to come in, when i can go out and get it myself... point is, is that the inequality of the uniques give an advantage to the asgard that they don't deserve or need.
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