Psi Kiya Trist wrote:i'm going to do you all a favor, since these have been out for a while, i'll share with you the notepad i got, when the techs were released.
tauri - A only
Army Covert Tactics (5% chance to hit and run on attack, before enemy can retaliate)
Advanced Army Covert Tactics (15% change to hit and run on attack, before enemy can retaliate)
<done - only troop damage avoided on attack side. else normal on att/def. no msg yet.>
<msg done on attack, and for defender on defence>
gouald - A / D
Host Processing Facility (2.5% of enemy dead taken as hosts into untrained)
Advanced Host Processing Facility (5% of enemy dead taken as hosts)
<done - attack and defense - no message may need DB update for untrained gained.>
<msg done a&d>
replicator - A / D
unit regeneration (5% unit regeneration ie - do not die on att/def)
advanced unit regeneration (15% unit regeneration)
<done attack/defence no msg>
asgard - D only
Holographic City Duplication (5% chance of enemy attacking duplicate - enemy uses full turns, no unit damage either side, attacker weapon damage)
Holographic World Duplication (15% chance of enemy attacking duplicate)
<done no damage weapon/unit..no enemy attack unit damage. need add message>
<msg done. defense to avoid, offense time wasted.>
it is mostly 15% accross the board. now, unless he changed something, like the goa'uld conversion rate(i'm sure he prolly did with that one). then this is a fairly accurate description of how they work. i'm tired of hearing that the asgard get a 50% chance on their unique tech...
~_+Psi Kiya Trist+_~
The race unique techs have a 15% chance to work, so that is not the problem, since it is the same, the issue here is what happens when they do work, here is the benefit for each race from their unique tech when it does work:
Asgard:
100% of naq not stolen.
100% of troop loss returned.
100% of weapon damage prevented.
(to be fair, they can just be attacked again)
Tauri:
100% of troop loss returned.
100% of weapon damage prevented.
(about the same as the asgard)
Replicator:
15% of troop loss returned
(yep it is that sad)
Go'uald:
5% of enemy losses sometimes become uu or untrained mercs.
(it does work all the time, but still is worthless)
How can you say that the race unique techs are even remotely fair?
I am a replicator, and about 15% of my battles, I get about 15% of my lost troops back. Compare that to the Asgard or Tauri who have a 15% chance to get 100% of their losses back(or not dead in the first place) AND also no weapon damage. If the replicator unique tech is to be even close to the others, it would need to give 100% of your losses back 15% of the time. The fact that it works on offense and defense would make up for the weapon damage still suffered.
As for Go'uald, I have no clue how their tech works, but I think that giving them 15% of the enemy losses as untrained mercs ALL the time, and having a 50% chance to give uu instead should be fair. That way, they would get the same amount of troops back as the others, and the mercs would just make up for retraining troops and weapon damage.