all player whant hit TCC post here
- R0B3RT
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all player whant hit TCC post here
GO GUYS WE CAN

- EnVy!
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- FEARLESS
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Re: all player whant hit TCC post here
it's going to be fun. 
- HippyFool
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Re: all player whant hit TCC post here
Oo me me pick me!



MSN = paddy_pan@hotmail.com
Naq sold to date: 6168tril
Trade Feedback- http://herebegames.com/StarGateWarsNew/ ... 8&t=105680
- bebita
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Re: all player whant hit TCC post here
u can't
stop dreaming
u can't attack your gods
stop dreaming
u can't attack your gods
Spoiler
Tziki wrote:
Bebita a known Spy from the server war, who joined TO under false pretences yet again has a filthy trick up his sleave. In fact it appears the Filth up his sleave is DDE and Mayhem. When confronted about them supporting Bebita and Rob3rt (as there were suspicions as to be a tiny account got his MS and Naq / Turns etc) neither deny their involved behind the scenes but instead hint towards it being a coincidence.
R8 wrote:the shock of seeing bebita in my attack logs after so long was too much to handle so I had to hit vac mode to try and recover for a few days
catch ya later
- S1eepy
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Re: all player whant hit TCC post here
*sore head*
Wait till my hangover goes away and then there'll be trouble
*shakes fist*
*lies down and rests head*
Could you not have waited till after at patricks day?
Wait till my hangover goes away and then there'll be trouble
*shakes fist*
*lies down and rests head*
Could you not have waited till after at patricks day?

- Apogryph
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Re: all player whant hit TCC post here
FEARLESS wrote:it's going to be fun.
says he who has half of us polarised
bebita wrote:u can't
stop dreaming
u can't attack your gods
that about sums it up
- Mephistopholies
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Re: all player whant hit TCC post here
ty for the sig lol i feel the exact same way as u cept i dnt think i could look at this game today 
- R0B3RT
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Re: all player whant hit TCC post here
wader is here to kill god(TCC)

- EnVy!
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Re: all player whant hit TCC post here
regardless to who has been banned and who hasn't... i can assure u i wont be banned since i dont cheat... and this lil post is still alive. i do regret one thing that i did before i thought it out though and that was i polarized someone for the first time since i started playing this game... and that i do regret now but the time is coming for the rest of you and him too i am sure i can find someone to do the job
NOBODY IS PERFECT...
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I'M NOBODY
- Sorrow
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Re: all player whant hit TCC post here
You can turn the whole server against us, but what's the point?
- EnVy!
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Re: all player whant hit TCC post here
hmm good question i guess to see a different outcome. let a new name win. maybe a different alliance in first place. maybe just because i know your poo and other TCC members poo stinks as well and i would like to let some other players smell so they feel equal.
have to admit ........ it is a war game and it sounds interesting. yeah?
have to admit ........ it is a war game and it sounds interesting. yeah?
NOBODY IS PERFECT...
I'M NOBODY
I'M NOBODY
- S1eepy
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Re: all player whant hit TCC post here
Ahh, so you believe a war on TCC will prevent them from winning? I'm curious as to what it is you are trying to stop?
if it's TCC being the top alliance.. then there would be a better way to do it, which you will have to figure out for yourself, seen as you appear to be my enemy, and I'd not want to help you too much xP
If your trying to prevent a TCC member from winning the era, then a war is sure to help, but this early it is useless, because our incomes at this stage are minimal compared to the naq spent at the end. Farmed naq is more important/crucial at this stage
Such an attempt to keep us massed until the end of the wave would take great effort by many people. An individual account, or even 2-3 accounts, would not be able to keep up the pressure on an alliance long enough to affect the final result. No matter how skilled they are, or claim to be.
In the end, any attempt by a small group of players to do such a thing would end up with those players becoming snipers for the 2nd half of the wave (see kikaz most waves)
And as annoying as snipers are, they rarely have as much impact as they think they have. (again, see kikaz most waves)
That said, I believe there are 2 ways of stopping an individual winning a wave.
1.
Build up a good account, which means competitive army size (not top.. But at least 2/3rds of top)
You would need to store lots of turns, I'd say about 2-3weeks worth, so this wave 35-50k ats be good. These turns would allow you to farm lots of naq for the fight, as well as have lots of ATs to mass with.
Obviously you would need a good MS, and strike tech (or god tech in this wave)
About 3weeks from the end, there's usualy a push for stats, after every1 has finished UP and are trying to stake their claim on the top spots. That's when you strike, mass everything they have, even the last 10k spies. People will always retrain spies to hide naq from people, you should make sure every1 can see the lack of def, and excess naq. So they don't keep their income.
Then repeat daily. No matter how little they build, kill it, be willing to lose your army in this way, and they shouldn't stand a chance of coming top.
But.. Having said all that. To be able to go into the last few weeks with a competitive army size, decent stats and an abundance of ATs would take a lot of skill. And would put you in with a chance of ranking highly yourself. Which brings me to my 2nd way.
2.
Win the wave.
It's people with the skill required to win the wave that TCC recruit. So to truly beat us, you must show you have the all around skill to play, and beat us in the fashion the game was made - rank1 at the end.
We play to win, war/fighting adds to the fun, but is not the only challenge.
I'd love to have a wave with every1 fighting instead of TCC just dominating, but the truth is, being in TCC helps us win, because we get to communicate with other skilled players, and collectively come up with better ways to play than we would have alone. Therefore benefiting us all.
Fighting us is fun, and we enjoy fighting back. Being our enemy is fun, but so is being our friend
This was a crazylong post, sorry, was bored on the train home.
if it's TCC being the top alliance.. then there would be a better way to do it, which you will have to figure out for yourself, seen as you appear to be my enemy, and I'd not want to help you too much xP
If your trying to prevent a TCC member from winning the era, then a war is sure to help, but this early it is useless, because our incomes at this stage are minimal compared to the naq spent at the end. Farmed naq is more important/crucial at this stage
Such an attempt to keep us massed until the end of the wave would take great effort by many people. An individual account, or even 2-3 accounts, would not be able to keep up the pressure on an alliance long enough to affect the final result. No matter how skilled they are, or claim to be.
In the end, any attempt by a small group of players to do such a thing would end up with those players becoming snipers for the 2nd half of the wave (see kikaz most waves)
And as annoying as snipers are, they rarely have as much impact as they think they have. (again, see kikaz most waves)
That said, I believe there are 2 ways of stopping an individual winning a wave.
1.
Build up a good account, which means competitive army size (not top.. But at least 2/3rds of top)
You would need to store lots of turns, I'd say about 2-3weeks worth, so this wave 35-50k ats be good. These turns would allow you to farm lots of naq for the fight, as well as have lots of ATs to mass with.
Obviously you would need a good MS, and strike tech (or god tech in this wave)
About 3weeks from the end, there's usualy a push for stats, after every1 has finished UP and are trying to stake their claim on the top spots. That's when you strike, mass everything they have, even the last 10k spies. People will always retrain spies to hide naq from people, you should make sure every1 can see the lack of def, and excess naq. So they don't keep their income.
Then repeat daily. No matter how little they build, kill it, be willing to lose your army in this way, and they shouldn't stand a chance of coming top.
But.. Having said all that. To be able to go into the last few weeks with a competitive army size, decent stats and an abundance of ATs would take a lot of skill. And would put you in with a chance of ranking highly yourself. Which brings me to my 2nd way.
2.
Win the wave.
It's people with the skill required to win the wave that TCC recruit. So to truly beat us, you must show you have the all around skill to play, and beat us in the fashion the game was made - rank1 at the end.
We play to win, war/fighting adds to the fun, but is not the only challenge.
I'd love to have a wave with every1 fighting instead of TCC just dominating, but the truth is, being in TCC helps us win, because we get to communicate with other skilled players, and collectively come up with better ways to play than we would have alone. Therefore benefiting us all.
Fighting us is fun, and we enjoy fighting back. Being our enemy is fun, but so is being our friend
This was a crazylong post, sorry, was bored on the train home.

- R0B3RT
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Re: all player whant hit TCC post here
i don.t want win nothing
but some hit on tcc
i can do 
- EnVy!
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Re: all player whant hit TCC post here
indeed nice message s1eepy... and the war may be fun. unsure yet lol. but we will know soon. and as you said 2 or 3 ppl like i usually have will not be enough. but if i get the right numbers (unsure if i can) then your 8 will not be enough to fight back.
and i agree with your message except for the fact that TCC depends on their income per turn to succeed as well. keep them down and farms then this evens the battle a lil. since you guys are well ahead in UP this will insure you lots of power by alliance at end but as far as naq per turn... i think we can start giving that to other players. let them grow off your naq. a lot must be done indeed and since i only have 2 players as of now lol ( assuming rob3rt here may help) i must find time to do some recruiting ... if nothing else i hope this becomes fun and interesting. but right now i dont have the time... but i am almost done with this job .... almost
and i agree with your message except for the fact that TCC depends on their income per turn to succeed as well. keep them down and farms then this evens the battle a lil. since you guys are well ahead in UP this will insure you lots of power by alliance at end but as far as naq per turn... i think we can start giving that to other players. let them grow off your naq. a lot must be done indeed and since i only have 2 players as of now lol ( assuming rob3rt here may help) i must find time to do some recruiting ... if nothing else i hope this becomes fun and interesting. but right now i dont have the time... but i am almost done with this job .... almost
NOBODY IS PERFECT...
I'M NOBODY
I'M NOBODY



