1. lower repair costs of attack weapons its ridiculusy high and variates ridiculusly (eg about 330 top weapons at costs about 5mil repairs were from 200-almost 500k variating totaly randomly(on 1 hit) - i d get variations depending on how strong def you hit but i got a similar def as my strike and got 200k repairs, and a tiny def and got 500k repair.. so realy retarded, whoever was working on that coding.. no offence ment:) ) and considering naq thats out there its sadly too expencive to make active attacking realy profitable
2. do something to discurage ppl from building ridiculusly high defences, defence is ment to protect income mainly, but not from 3 weeks of piling it up, atm rank 1 strike is less than 1/3 of rank 1 defence... meaning alot of ppl have defences that are "overbuild", now that could be cause they are retarded (which cant be counted out considering whatkinda lot is arround) or because overbuilding defence is way too profitable which is also true...
address this with, a) defence units dont produce naq... its retarded that they do.. if you want strikers to produce naq thats ok but make it when they dont attack (meaning if you attacked this turn, they dont generate naq.. as they were on a missinon, in their "spare time"(when you didnt attack for a turn) they can be used to generate naq... but defence troops are always on "guard" they are always protecting you ergo they dont generate naq... you cant mine and keep guard duty at the same time kinda logic...
second make either defence more expencive to repair, or rebuild or build in the first place or something, cause atm its aperently too cheap to build a high one and just sit behind it like an idiot, sorry but thats not playn the game
3. what in gods name on a successfull recon mision spys die.. i d like to meet the idiot who came up with that, and its no minor number i d add lost up to 12 spys on a successfull mission, which is less than a 15 at blind hit and failed.... and with 1 at using only a portion of power retarded.. its simply put dumb. The point of spyn is that you avoid hitting some1 who has a higher def and there for loosing troops, that is kinda cancled when you loose spys nomatter if you are successfull or failed on recon.....
probably more to add here, hope the guys up there read some and take in account, cause atm the game isnt being played.. farming inactive or multie accounts isnt actualy playn a game.. activity comes from hitting active players, that eventuly leads to war, that eventualy leads to diplomacy, and than later on some more war, just building stuf and hitting inactives.... thats just horsecrap.
have fun










