also repairs are not proportional to the defence youre hitting, if you hit a lower def with a much higer strike, repairs should be smaller than an even defence... not the other way arround sometimes due to total random function that s a logic no1 can deny..
and no the repairs arent the only problem,.. the main problem is there is no trade offs for having a large defence as defence produces naq... for your example heres a guy:
Defensive Action 612,000
Attack Drone Defense Drone Undercover Agents Anti-Intelligence Drone Citizen Drone
400 1320 300 400 545
Army Size: 2,965
so what almost 1/2 in defence :S
why bother having normal "workers" when defenders can mine and defend the income... not to mention the guy has about 2 days worth of turn production out
sorry but that simply is stupid to idk where...
all and all, normal farming still not worth it. Happy to retest it when its "adjusted"
EDIT:
@ gen chaos: its not a matter of making farming cheaper its a matter of making attacking active ppl, or i should say "active" ppl cause some1 who has 3 days of income out isnt realy active.... actualy a reality...
atm i we wasted a few 100troops about 12mil naq, didnt even get 1/3 of that back, just naq, not counting troop loss... so yeah, i d sugest looking into something first, be4 talking about it. Cause blind talk without any idea what the discusion is about is kinda pointless...
I got no prob loosing stuf and retesting as many times as its needed, mostlikely i wont have the time to play the server much for real, just wanted to see what it was about so if another test run is needed to get more data, lemme know




