some suggestions

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samson1111
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some suggestions

Sorry for my english.
Here r some suggestions from me, there r not perfect, maybe terrible, but let me know your opinion

1. There should be also a LVL FOR TRAINED UNITS(like spy lvl), but this lvl would add to the atack and defence strength. It wouldn´t multiply, it wil raise only by 0.1. So if u have a lvl 1 and u raise your lvl, u will have lvl 1,1 etc.... /It wil cause>>> atack strength * 1,1 = your atack stregth./

2. In this game, there is nothing against spies. So I would create something like PROPAGANDA. It would cost 25 covert turns, It would convert some (1%) enemy spies into my spies / this could be worked out also for UU/

3. will lead to the market. In market there should be for selling/ buying also covert turns. cause with propaganda, it will be usefull

4. I personaly would stop sending UU between players.
reason>>> Ascended players can before ascending, send their UU to their friends and after their reset the account, they can get back their UU in no time
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Most of your suggestions arent really that good, the spies and covert action is actually quite good i tihnk once oyu start getting to levels of 15 and above cause then you actually have some power.

As for the sending of UU before ascension well thats up to the players and it isnt against the rules so why should this be stopped? i mean they played the game well and now you wanna punish them for that by denying them the chance to save some of their UU?

as for this propaganda thing, that just wouldnt work your spies would be loyal brainwashed troops who couldnt be made to believe anything else except that you as their god/leader whatever are the best and only true power in the universe
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Re: some suggestions

samson1111 wrote:Sorry for my english.
1. There should be also a LVL FOR TRAINED UNITS(like spy lvl), but this lvl would add to the atack and defence strength. It wouldn´t multiply, it wil raise only by 0.1. So if u have a lvl 1 and u raise your lvl, u will have lvl 1,1 etc.... /It wil cause>>> atack strength * 1,1 = your atack stregth./


no just buy more supers and the best weapons u can

samson1111 wrote:2. In this game, there is nothing against spies. So I would create something like PROPAGANDA. It would cost 25 covert turns, It would convert some (1%) enemy spies into my spies / this could be worked out also for UU/


sounds interesting

samson1111 wrote:3. will lead to the market. In market there should be for selling/ buying also covert turns. cause with propaganda, it will be usefull


u can't send covert turns to other players rite now

samson1111 wrote:4. I personaly would stop sending UU between players.
reason>>> Ascended players can before ascending, send their UU to their friends and after their reset the account, they can get back their UU in no time


no, they worked for it a long time. it should be a reward for their hard work
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samson1111
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to 4. I know, they worked hard for it. But if the front man stay in the front with many UU nit would be imposible to get into the top 300 for weaker players, I think, thats why is ascenction created.
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main is supposed to help boost their ascension accounts not to become powerful in main. i am going to ascend within 1-1.5 months and we don't fix unbroken features
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Re: some suggestions

samson1111 wrote:2. In this game, there is nothing against spies. So I would create something like PROPAGANDA. It would cost 25 covert turns, It would convert some (1%) enemy spies into my spies / this could be worked out also for UU/

4. I personaly would stop sending UU between players.
reason>>> Ascended players can before ascending, send their UU to their friends and after their reset the account, they can get back their UU in no time


#2 has been suggested in a number of different forms dozens of times. It would make sense that all units/skills should be able to be both raised by you and lowered by your enemies. Case-in-point: otherwise you get your players with massive covert and no other skills who really, for all intensive purposes, cannot be hurt. This is nothing short of depressing when you are hit by a person whom you cannot retaliate against. At this point, Id go with any reasonable idea at all that would allow covert capabilities (and untrained units) to be demolished.

There are a number of topics about this, this one being the only one I could think of off the top of my head:
https://talk.gatewa.rs/viewtopi ... 9&start=45

As for your #4, it is certainly not how it was intended, but it seems unlikely at this point that this will be implemented. You would have to stop the transfer of units to/from everyone all the way across the board. It has become a primary feature of the game, so to remove it would likely not be taken so well. As I recall, ascension was meant to help newer players get to the top as the more advanced would move on to the ascended server. Whether it was intended this way or not, you can see that players can be in the top 10 in both servers without to much difficulty, and getting to the top 100 isn't even an issue. So, though it does not quite seem fair, this is likely how it will remain.
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trinity > your sohuld be able to fight against the spies i agree, but what did the UU do to you?? do you really want to harm targets you might want to farm in an attack?

I think that the covert action should have something about your spies maybe destroying a % of enemy spies on their way out after a succesul sab maybe that way you could fight people with a high covert
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KitFox wrote:trinity > your sohuld be able to fight against the spies i agree, but what did the UU do to you?? do you really want to harm targets you might want to farm in an attack?

I think that the covert action should have something about your spies maybe destroying a % of enemy spies on their way out after a succesul sab maybe that way you could fight people with a high covert


The reason is because growth in this game is exponential. Those who are ahead tend to get further ahead, while those who are behind tend to get futher behind. For example: there are a large number of players with a million or more units. These players will continue to grow at an accelerated rate as compared to those with fewer units. (there are a few exceptions, but I can count them on one hand) Now it gets a little hard to farm the people with million/s that can pay for a covert lvl 21 or so out of pocket. (hold that much in their bank) You know as well as I, that anyone with that kind of covert power/that-many-units is going to have a huge defense as well.

So, I say that untrained units should be able to be targeted, not because I want the average player to have less units, but rather so that the rate of growth will have a check on it so that no one can become invincible.
Currently you can destroy a person's defense. You can take down their attack if you have a lot of time on your hands. (and your enemy is not overly observant)

Covert power stands alone as the all important skill that cannot be hurt.
It would make sense that all units that all 'live' units can be made into 'dead' units.

stargateWARS... would seem to signify the ability to kill, but maybe that is just me.
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samson1111
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trinity wrote:
The reason is because growth in this game is exponential. Those who are ahead tend to get further ahead, while those who are behind tend to get futher behind. For example: there are a large number of players with a million or more units. These players will continue to grow at an accelerated rate as compared to those with fewer units. (there are a few exceptions, but I can count them on one hand) Now it gets a little hard to farm the people with million/s that can pay for a covert lvl 21 or so out of pocket. (hold that much in their bank) You know as well as I, that anyone with that kind of covert power/that-many-units is going to have a huge defense as well.

So, I say that untrained units should be able to be targeted, not because I want the average player to have less units, but rather so that the rate of growth will have a check on it so that no one can become invincible.
Currently you can destroy a person's defense. You can take down their attack if you have a lot of time on your hands. (and your enemy is not overly observant)

Covert power stands alone as the all important skill that cannot be hurt.
It would make sense that all units that all 'live' units can be made into 'dead' units.


exactly. we have the same opinion. If this will stay like this, the new players would never get to the higher ranks. And they would stop playing.
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Meh I still think UU should be left alone, sometimes people work hard to get enough UU to produce a million or more a turn. As for going up in rank while i have current suffered major losses and lsot rank because of it it only took me about 2 / 3 weeks to go from being ranked in the bottom 8000 to rank 1666.

Its not hard to get up to the higher ranks if you are willing to try in my opinion, and see what the highger players have got only made me want to go up in rank even quicker and fight for my increases in rank. I would be very very annoyed if some player either higher up or lower decided to destroy my UU just cause they didnt like how quick i was rising or how much i was making a turn
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KitFox wrote:Meh I still think UU should be left alone, sometimes people work hard to get enough UU to produce a million or more a turn. As for going up in rank while i have current suffered major losses and lsot rank because of it it only took me about 2 / 3 weeks to go from being ranked in the bottom 8000 to rank 1666.


maybe there should be a line like this>
if u can or can't atack him, like 200 000 UU.
If u r under it, u can't be atacked for UU, if u r above u can be atacked

KitFox wrote:Its not hard to get up to the higher ranks if you are willing to try in my opinion, and see what the highger players have got only made me want to go up in rank even quicker and fight for my increases in rank. I would be very very annoyed if some player either higher up or lower decided to destroy my UU just cause they didnt like how quick i was rising or how much i was making a turn


from 8000 to 1666 it's not. But to top 300 that is difficult, belive me
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If there is a limit on how any UU you can destroy then i would be supportive of this idea :) but it should be a small amount to prevent those who only have a small UU do not get to hurt by these attacks.

I would like to see the ability to attack spies with your own spies, maybe on a sucessful sab you could have destroyed a % or your enemys spies that were maybe defendingthe targets you destroyed. that would seem some what realisitc.

Anyone else with any ideas on how the attacking spies could work?
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KitFox wrote:If there is a limit on how any UU you can destroy then i would be supportive of this idea :) but it should be a small amount to prevent those who only have a small UU do not get to hurt by these attacks.

I would like to see the ability to attack spies with your own spies, maybe on a sucessful sab you could have destroyed a % or your enemys spies that were maybe defendingthe targets you destroyed. that would seem some what realisitc.

Anyone else with any ideas on how the attacking spies could work?


Just like sabotaging, you would be able to kill a certain percentage of an enemy's untrained units. (within reason)
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samson1111 wrote:to 4. I know, they worked hard for it. But if the front man stay in the front with many UU nit would be imposible to get into the top 300 for weaker players, I think, thats why is ascenction created.


It isnt by any means impossible for weaker players to ascend, they just need to invest some time into the game, ive been playing slightly over 3 months and have ascended and am back in the top 200 again now. I am the first to admit though, the first month or so of play was rather dull as all i did after the first week was just work on up once i realised how important it was. Once you get a decent up you have a chance of getting a good commander as well, and from there the skies the limit, all it takes is a bit of patience at the start.
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