Semper wrote:Right, over the top cheesy speech out of the way....here goes...
Suggested updates:
- New alert roles.. (cost 100 at's to switch)
Critical now = max attack's per turn = 3 full at's. (farming mode = small surgical strikes to get large naq). (45at's).
none = unlimited number of attacks, cannot be on Nox.
Can only be changed once a day. Also changes % chance of Mothership availability (also affected by recent activity, see below for further details!!!). Also reduces uu lost with no defence, inactive account for over 1 week = auto nox and critical (see later for more details!!!)
WTH do you mean by 'cost 100 ATs to switch'? You mean 100 ATs to switch realm alert??? That is frigging NUTS! If you want to destroy people without SS, there you've got your way!
With the alert you mean to max the attacks you can make yourself, or what?... And changing once per day?... *faints* Semper, what you are suggesting to kill off is the thing that makes it fun: the ability to use and slightly abuse the strategic possibilities!
Reduce lost UU with no def? Umm... surprises me already sometimes that you cannot slaughter a whole unarmed army at once... you don't need to seek cover, only fire at will... the logic of it is already (although understandable) lost... And 1 week inactivity automatic nox and crit?... you want to kill raiding and the growth of smaller players don't ya?
Semper wrote:The problem with army sizes...
- army size dies with no defence, uu and miners/workers leave unprotected lands. (logical?)
Only lifers are 'safe', however uu -> lifer ration needs to be reduced. Same with ascension. Planets are lost in unprotected realms. = more effort in wars, but now can be very costly for someone who is being 'sat upon'. There would need to be a defence - loss ration dependent on army size. Smaller players should have to have a bigger defence to prevent loss, but bigger players will logically lose more if defenceless. For example, for every 10mill army size = 15bill defence needed, drop to 5bill defence after 100mill (meaning someone with 200mill army size will need to have 100bill defence to stop uu/miner loss, whilst a player on 100mill army size would need the same.)
*sighs* *shoots it* This is even not worth arguing, since it is THAT stupid...
Semper wrote:- The high your alert level = less loss. Nox further reduces loss, and PPT halts loss all together.
Seems logical... this time I agree
Semper wrote:- introduce new feature = realm activity scale. This is increased by the number of hits on an account per turn up to a number out of 100 (%). The higher the %, the higher the uu/miners lost for unprotected realms (rewards activity). So lets say, literally it would take 33 full, successful attacks in the space of a turn to get it to the maximum potential loss level. These attacks only raise the % lost if the opponent has below the required defence (so you're not going to start successfully killing a 1T defence, get it to 500bill and see your opponent loosing army size a lot more than they should do).
- See 2 points back *reloads his weapons and shoots again*
Semper wrote:- Up to a maximum of say.. 1% of available miners/uu PER TURN (meaning a person with 200mill army size, and a defence below 100bill would lose up to 1mill army size a turn). However, if you have say, max alertness and nox reduce this to 0.1% per turn, they would only lose 200k per turn, BUT would be unable to mass and attack back. That's just an example army size. I don't reckon you should the loss of UU feature should take effect until a player is in excess of 20mill army size.
*reloads another time* *get my point?*
Semper wrote:A few other things...
- alliance wars must be agreed to by both alliances, when done so there is a 12 hour period before the 5 day (to be increased to 7 days) period start's. Only equal numbers can participate (and can be chosen). Alliance war's can now be won, apply UU loss feature to ALL scenario's.
Idea behind... OK. Idea itself
Semper wrote:- Motherships now have % chance of being around for defence if you're attacking/being attacked at the same time. Similar to ascended blessing. More attacks you make = lower % chance of mothership being around to defend for a certain time period/number of attacks. (At the moment, somehow a single MS can be in two or more places at once...) However, you should be able to indicate whether your MS is solely to be defending or attacking. At the same time, you should be able to assign your MS, and it's fleet to protect a planet as a third option, however, if this is the case it cannot be used as defence or attack at the same time.
LOOOLL... NO WAY!
Semper wrote:-MS's desperately need to be capped at 2bill for some time. To back it up with some blatant info, technology can only go so far.. MS's do have a limit in ANY universe.
Agreed if it's meant for 2 TRIL, not bil :/
Semper wrote:Expanding the future...
- army size cap expanded to 1billion or so planets (ok, just make it bigger, not necessarily 1bill..that was just a ball park figure as an example! It could just be an increase to 500-600mill), can raid up till say...5-550mill, buy up till 350mill. Keep plague after the 450-500mill mark, but reduce effects dramatically, and slowly increase towards the 750mill-1bill mark. (makes bigger players kicked in the balls if they don't watch their account in war times!).
Mm... army size increase is already getting there, so fail to see the point of setting a point... it's already growing towards 500 mil slowly...
Semper wrote:- increase starting units for people, to around the 500k army size mark.
Agreed
Semper wrote:-increase number of planets by 2 per 100mill army size. Starting at 5 if smaller than 100mill, 101mill - 200mill = 8, +2 per 100mill after that up to a maximum of 12.
NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO, NO!!!!!!!!!!!!!!!!!!!!
Semper wrote:- all accounts below 300k army size, that have been inactive for 2+months = removed.
Make it 6+ months and I agree
Semper wrote:ME = no longer ranked (speed up game) - let's be honest.. you CAN easily enough compare it by posting on the forum, and it's not even properly ranked..so it's pretty much irrelevant rank wise.
Agreed
Semper wrote:AT capacity = REDUCED significantly, to about 6k limit.
VERY much disagreed
Semper wrote:Add an in-game alliance chat box, capable of being bought by the banked uu.
Urgh... cost+extra loading time? No thanks!
Semper wrote:Forums
- Admins have to be, and rightly should be directly appointed by Jason, through an application and 'interview' process. One should also be voted into the position, as a voice for the players on the admin seats, however the voted admin, cannot be an alliance mate, or affiliate of one of the appointed ones (add a bit more of a political twist to the forum running, no?)
Agreed
Semper wrote:- mods, should, by right, be re-structured and re-taught to work as a team, and a code of conduct (detailed one) should be given. Too many times I have seen mods undermining other mods and the likes, not to mention the troubles I have heard of in the mod area. better control needs to be taken of the mods, certain GM's, and spam section users in particular near enough do what they want, which, as mods, is not how it should be.
Agreed
Semper wrote:- The Ombudsman's ACTUAL role needs to be realised more. They are not judge and jury, they are a medium of communication and basically the work horse of the admins for forum issues with regards to community complaints. (glorified PA anyone?)----~----
So there are a few idea's. If anyone can give me some counter examples that are relevant beyond the "I don't want to loose some uu".. then please. I would very much like to hear them.
It's out there now.. they're my suggestions, and idea's to help the game and the community gain a lot more from this game.
As you can see... with forum ideas... TOTALLY agree... ingame ideas... WORTHLESS in the most cases....