Heh i had some time lately and i got few ideas about few improvments
ALLIANCE BANK
As there is a lot of need for all sort of support inside alliances it would be good to have one all alliance bank
How should it work
Alliance commander should be given admin rights to it for distributing goods to alliance member that need it.
each alliance member should be given 2 options , first is his regular bank that he use now and there should be ontoher one that would also aquire confirmation (like when using market), also alliance bank shouldn't tax storage (ex,5% for all expect goa'ulds) and ther shouldn't be of limit for use of bank (221 times)
why is this necessary?
A lot of newbies is coming to game one of few (of thier options) is to join Alliance
(If they don't quit when they see total alliance power) so if they join to alliance it would be nice of them to see how much naq is available in alliance (they would probably have to achive some goals before they got to use alliance bank it is each alliance mater)
ALLIANCE MANAGMENT - ADDON TO EXISTING ONE
There should be also option something like 1st class member and 2nd class member instead of opening 2 nd alliances that would also bring order in alliance list and it should also easy the way of choosing allaince
PRUNING ALLIANCE LIST
There is a lot of Alliances with only one member why do they exist if noone is puting efford for that allaince they should be removed from list if they don't get 5 members in one month.
If they don't manage to get 5 alliance members in 1 month why should they exist?
TECHNOLOGY addon
ex.: Orbital mothership facility
that should cheaper upgrading Motherships
5 levels as fo mercanry control, that would at the end lower costs of upgrading mothership for 25%
MOTHERSHIP FLEET
It would alow players to buid one ultimate MotherShip
And others limited to ( ex.: 750/750 Energy volleys attack/deff)
MOTHERSHIP
Race rank modifier
As we got chance to see in SG-1 replicators had far superior mothership then anyone else
What would that bring
Even more balancing in races replicators would be given advantage in mothership action, asgards would be given some minor upgrade in their attack as their motherships are more advanced then tauri one, tauri would be given minor upgrade in deff action ( SG-1 because asgards only help tauri with def technology) and last goaulds well they should be given abillity to have the bigest number of motherships in fleet
Example: reps asgards tauri 1 super mothership and max 50 motherships in fleet
Goaulds 1 super mothership and max 75 motherships in fleet
Those above are all raw toughts something i think it would even more improve game we like to play most it would bring more fun to it, we would have a little bit more possibilities of playing
As it is coming more clearly that this game wont be reseted ever, so it would begood to upgrade it even more
Few improvments
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Re: Few improvments
Bahamut wrote:Heh i had some time lately and i got few ideas about few improvments
ALLIANCE BANK
As there is a lot of need for all sort of support inside alliances it would be good to have one all alliance bank
How should it work
Alliance commander should be given admin rights to it for distributing goods to alliance member that need it.
Interesting however, even though an alliance leader is in charge - The general feeling would be reluctance to through money in knowing that you have no power to get it back! I do think it's a good idea however I think there's a lot of room for exploitation. On another note too - A whole load more scripting would be involved in order to link on bank account with the members of the alliance - It'd be like creating another account with SS.
Good idea though - Like it
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BTW! (seeing that you seem to keep ignoring me...)
BTW! (seeing that you seem to keep ignoring me...)
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Is Bahamut happy now? -edited-
Last edited by Quina Quen on Tue Dec 13, 2005 6:47 am, edited 1 time in total.
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Lord Dougy
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i don't like the alliance ideas, coz its just another quick easy way for alliances to grow faster than the single guy. Its great being in an alliance and all, but given half the chance, if there was no ppt and no ss i would be solo....
and there's always the chance for the commander to take all the resources.
i prefer it back in the day of feb, when ppl played more on them own, and grow on their own, but still had alliances coz they were used for mass attacks, not mass growth....
and there's always the chance for the commander to take all the resources.
i prefer it back in the day of feb, when ppl played more on them own, and grow on their own, but still had alliances coz they were used for mass attacks, not mass growth....
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i dont like the alliance bank idea... sorta the same as commanders helping out younger players... alliances can sorta do this without the whole alliance bank idea.
Personally I think they need to find a way to prevent the super alliances which have formed lately such as omega and unseen threat. I have heard that unseen threat has told other alliances that if one of their members is attacked for naq (a normal part of the game) that the alliance will go to war with that person and their alliance. However at the same time they will still attack other alliances for naq. Why is this tolerated? It's paramount to bullying someone online saying "haha you cant hit me or me and all my friends will pound the crap out of you" while constantly hitting the person in the arm and stealing their lunch money out of their pocket.
Personally I think they need to find a way to prevent the super alliances which have formed lately such as omega and unseen threat. I have heard that unseen threat has told other alliances that if one of their members is attacked for naq (a normal part of the game) that the alliance will go to war with that person and their alliance. However at the same time they will still attack other alliances for naq. Why is this tolerated? It's paramount to bullying someone online saying "haha you cant hit me or me and all my friends will pound the crap out of you" while constantly hitting the person in the arm and stealing their lunch money out of their pocket.
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I like these ideas but as said unavailable for top 3 alliances (a warning to the alliance that comes in top 3 to have 48 hours to use naq before unaccess to alliance bank)....because getting someone lvl 23 or 24 in an alliance is quite hard 




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A lot of these suggestions have been made before - and can I suggest that you do not, in future, post multiple suggestions in one thread - it just makes it difficult to discuss several ideas in one thread - and ideally, the title of your topic should reflect the content and be more specific than 'a few ideas' or 'suggestions'.
Thank you for your co-operation.
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Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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Wolf359 wrote:A lot of these suggestions have been made before - and can I suggest that you do not, in future, post multiple suggestions in one thread - it just makes it difficult to discuss several ideas in one thread - and ideally, the title of your topic should reflect the content and be more specific than 'a few ideas' or 'suggestions'.
Thank you for your co-operation.
np Wolf359 but i guees that i will keep my right to post something i see as improvments u don't have to agree u don't have to aprove that
but those are my wievs for some tweaks to game
i posted all together because all that came at once and i didn't wont to post 10 new topics in this room
but don't wory i will next time try to post sugestions for only one part of game not few at once.
so any other toughts on those tweaks and upgrades sugestions?
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I don't mind the alliance bank idea, it seems pretty ok. one thing though is how much could be stored in there? coz technically a group of friends could form an alliance of 5 who only have like 100k units between then, and just keep stocking in the alliance bank till they have more money in there than could possibly be stocked in their bank accounts combined. that was the only issue, that came to thought for that one. onto the next one.
I'm not sure on the first class or second class idea, as with crystal force atm, i fit the credentials to make it into elite, but choose to remain in crystal force. with first class and second classes it would seem more like getting promotions that the person may not agree with as with all promotions there are more resps that they may not want. this was the only issue i saw here.
i agree with the alliance pruning, quite a good idea as there are like lotsa pages of alliances that are just doing nuttin. can i also ask, when on the ranking page, there are like 6pages of alliances that have no power at all. are they like 4 or 5 people in an alliance that don't have a weapon or spy stat upgrade between them? coz that seems kinda weird too.
I don't think an upgrade to make the ms cheaper is really a smart option. people would naturally upgrade that before going for the weapons at all. it's the naturally smarter option. i think if you bring in the extra ships that you can have in the fleet, then an upgrade to increase the power of those ships would be a much more economical and better way of putting it.
For the fleet, this sounds like a sweet idea! i'd love to have more ships bought that you could upgrade in various ways, and like i said with a universal upgrade that would improve them all in one upgrade as well.
the modifiers sound ok ish. not sure on improvements for it... i'll get back to ya on that one.
ok, that's my 2 cents worth. hope this is helpful.
I'm not sure on the first class or second class idea, as with crystal force atm, i fit the credentials to make it into elite, but choose to remain in crystal force. with first class and second classes it would seem more like getting promotions that the person may not agree with as with all promotions there are more resps that they may not want. this was the only issue i saw here.
i agree with the alliance pruning, quite a good idea as there are like lotsa pages of alliances that are just doing nuttin. can i also ask, when on the ranking page, there are like 6pages of alliances that have no power at all. are they like 4 or 5 people in an alliance that don't have a weapon or spy stat upgrade between them? coz that seems kinda weird too.
I don't think an upgrade to make the ms cheaper is really a smart option. people would naturally upgrade that before going for the weapons at all. it's the naturally smarter option. i think if you bring in the extra ships that you can have in the fleet, then an upgrade to increase the power of those ships would be a much more economical and better way of putting it.
For the fleet, this sounds like a sweet idea! i'd love to have more ships bought that you could upgrade in various ways, and like i said with a universal upgrade that would improve them all in one upgrade as well.
the modifiers sound ok ish. not sure on improvements for it... i'll get back to ya on that one.
ok, that's my 2 cents worth. hope this is helpful.


