Perg

Sarevok
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Re: Perg

I personally agree with both schuesseled and Brdavs.
However, there is a relatively simple way to fix this, which people over look. Well 2(or 3) actually

1) Fix all the dam bugs with ME. If people lost 10x more point for losses taken, then they gained for killing stuff, strikes would be more tactical, and not for no point. (I consider ME to be no point, since Tokko has rank1 ME, and no one was interested in getting he's account, so it's only a boasting stat, and has no major influence over the account)
2) Make attack supers and attack weapons more readably destroyable like defense ones. There's been many a good suggestions for this (no defense means you can go after their strike, UU/miners run away if there's no defense, you need a % of your attack in defense to be able to use that attack etc) yet they all fall by the way side, since no one wants to loose their un-destroyable attacks
3) (along same lines as 2) Make defense useful... I showed a mate last night, that a 30T defense, can be taken out by a measly 3.75T strike (almost 10%). This can be easily achieved. 10m super attackers (since they can't be killed unlike defense ones), giving about 1.8T attack. Lets say a 900B attack MS, (total 2.7T), and then simply 10 100B attack planets and hey-presto, you have your min for massing a defense worth about 160M super defenders... If you call this fair, then there is something wrong with you.

Just my opinion on the current situation
viewtopic.php?f=13&t=162732
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angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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CABAL
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Re: Perg

ahem! total power limit :roll:
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Sarevok
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Re: Perg

Calculated in...

Sarevok wrote:10m super attackers (since they can't be killed unlike defense ones), giving about 1.8T attack.

Which is more then
Sarevok wrote:Lets say a 900B attack MS,

Also
Sarevok wrote:and then simply 10 100B attack planets

Remembering it EACH planet can only add 50%, not TOTAL planet power

This is assuming your post is directed at mine :lol:
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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CABAL
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Re: Perg

Sarevok wrote:Remembering it EACH planet can only add 50%, not TOTAL planet power


Not necessarily, if you had a 1tril atk planet (not real, just for demonstration purposes) and a 1bil atk planet, and a 1tril raw strike, your strike action would be 2tril as the bonus 'spreads' across other planets as well...
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Re: Perg

each UP/def/att/cov planet can match 50% 'natural' power, to a max of the numbers below

It's not distributed.

If you want to continue, please PM me, save getting this thread further off topic
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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CABAL
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Re: Perg

Sarevok wrote:
each UP/def/att/cov planet can match 50% 'natural' power, to a max of the numbers below

It's not distributed.

If you want to continue, please PM me, save getting this thread further off topic

I has proof!
But that's according to the game! According to the game, we can also have 25 oficers :roll:

Anyways, the thing with perg is that there's too 'big' of a gap between the bigger players and the smaller players, having a smaller kicking size, and a power limit would prevent this massive power imbalance... And perhaps something like, the higher your armysize in perg, the slower your ATs regenerate to a point where you don't get ANY ATs after you've past the perg cap, but still below the kick cap...
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Sarevok
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Re: Perg

Oh, now that's an interesting idea. Would low the larger accounts down from gaining resources
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
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CABAL
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Re: Perg

Sarevok wrote:Oh, now that's an interesting idea. Would low the larger accounts down from gaining resources


There IS a problem with my idea, which is the fact that some people retreat to perg to... repair after getting massed or something.
I myself seen a few people who run off to perg after, say, their 10mil def supers, and 10mil spies get killed when they [had] a 40mil armysize...
They probably don't have as much time on their hands to play SGW (hence the very large def in the first place), and having a AT generation limit dependant on armysize may make perg redundant for these players as they won't be able to do much (if anything) in perg and so have to stay in normal where they won't stand much of a chance if they don't have much time on their hands... :?
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Sarevok
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Re: Perg

Once they reach that limit, they can't be farmed, so their turn production would help anyway.

It's not the people being massed that run there that we don't like. It those whom sit in the higher ranking, with no risk. Also, if it was based on power, after size, they'd have minimum power anyway (since their i guess main stats were destroyed) so they could still farm/raid
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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CABAL
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Re: Perg

Sarevok wrote:Once they reach that limit, they can't be farmed, so their turn production would help anyway.

It's not the people being massed that run there that we don't like. It those whom sit in the higher ranking, with no risk. Also, if it was based on power, after size, they'd have minimum power anyway (since their i guess main stats were destroyed) so they could still farm/raid


mmm That would work! :-D

But what would the total power 'limit' be? something like 1tril?
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Sarevok
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Re: Perg

2x average total power of all in perg. Just an idea. It'd be sorta simple, and sorta fair lol
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do :)
<+CABAL> :o
<+Sarevok> Cabal, look up Jtest ;)
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<~adminHere> another :) i am a multi ;)
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schuesseled
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Re: Perg

Btw Saverok, the other fellow is correct the power does spread out, this means you can have one massive like 1 mil u.p planet, I know it takes 2 years income to build but w.e :P, and this will spread out so you can add 1 mil u.p to a say 250k u.p with the 1 planet boosted, so long as you had enough planets to spread out 125k max per planet.
This allows you to have 1 massive (yet very very expensive planet) which you can hold onto permentally using PPT,PPT,Merlin,Merlin,Merlin. At only the cost of your weekly MT's. Or you can Merlin 7 days a week and add 2 merlins to your stockpile and not PPT, or just use 1 PPT and 5 Merls, your choice really.
And then keep hold of loads of little crappy other planets, which you can replace very cheaply, the only way someone can mess your u.p up is to take away your extra little u.p planets, and id suggest all at once.

So it does work.

But anyway as for actually on topic information, Nothing wrong with purgatory as we have concluded, the problem does not lie with purgatory. But with all the statless little greedy ME seekers, who dislike and mass any and all statbuilders (the guys who would solve this problem) they can find for their Stat....they like to build, Ironic?, Yes. Stupid?, Yes, as its not even the best/easiest/cheapest method to build it. You could argue it is more fun but tbh I just don't agree.

The only reason the thread exists as the statbuilders (you know the "ME building non-stat builders") want to mass mighty midget for building the stats they like to cannibalise on. And being audacious enough to put his whole little army into it as he is already massively restricted in purgatory.

So should not this thread, which serves to only try to fix something that is not broken (well not broken in this way anyway, I can say nothing about the issues and problems that occur in purg as I have never entered.) be locked.
12agnar0k be taking over this here account, argh!

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Re: Perg

schuesseled wrote:But anyway as for actually on topic information, Nothing wrong with purgatory as we have concluded, the problem does not lie with purgatory. But with all the statless little greedy ME seekers, who dislike and mass any and all statbuilders (the guys who would solve this problem) they can find for their Stat....they like to build, Ironic?, Yes. Stupid?, Yes, as its not even the best/easiest/cheapest method to build it. You could argue it is more fun but tbh I just don't agree.

The only reason the thread exists as the statbuilders (you know the "ME building non-stat builders") want to mass mighty midget for building the stats they like to cannibalise on. And being audacious enough to put his whole little army into it as he is already massively restricted in purgatory.

So should not this thread, which serves to only try to fix something that is not broken (well not broken in this way anyway, I can say nothing about the issues and problems that occur in purg as I have never entered.) be locked.


But you see, perg wasn't a place where people could... Sit there invulnerable to all attacks, it was designed to help the newbies get on their feet without any 'interference' from the larger players... And besides, I've had a few friends in the past who (have now quit) have been picked on by the perg players with the multi-tril strikes, and they with their <10mil armysizes couldn't do anything to stop that...

However, I still agree that perg is not the ONLY problem... This 'update' would only work if multiple other updates (Primarily, the one where attack supers could be destroyed) were implemented as well.
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Re: Perg

Well what would also help to solve the problems is something where size once again actually meant something ingame. At the moment it means nothing so for most it's better staying below raid, if not below the trading cap in army size.
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Sarevok
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Re: Perg

I agree with both Tekki and CABAL.

The ability to simply be able to buy more UU with Naq is vital if fighting a war. The UP alone would barely cover the costs of massing 1 account, let alone several. And unless you can re-buy to get more, you'll loose out fast.

And if attack could be destoryed, either by having it the next thing, after defense (like with sab, destroy attack weapons first, then defense. But when attacking, destroy defenders first, then attackers next) This would prevent the 0 defense and minimal covert, in favor of a strike accounts. Where by, you need to be more then 300m army size, and commit 50% to defense, and even then, you leave yourself wide open to be sab'd and loose the weapons, leaving all those 150m super trained soldiers to be simply moving targets for any attacking force.
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<~adminHere> another :) i am a multi ;)
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