Possible New Suggestion?

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jedi~tank
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Re: Possible New Suggestion?

Maybe a system where players are allotted a set number of covert/defense turns..like say 500..and those turns can be used in covert or defense..or say 400 in defense and 100 in covert..something like that. Give us a fixed number but allow us to use them where most needed.

500 is an example
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Re: Possible New Suggestion?

mmm, interesting. Thoughts on maybe, changing covert turns to covert/destruction turns? Silly name i know, but, since people get covert phased anyway, wouldn't it allow then for the turns to be used for attack unit destruction as well? Just an idea, though probably not a very good one. Though i like the separate turns for each
viewtopic.php?f=13&t=162732
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Re: Possible New Suggestion?

It's off topic now :shock: should split that attacking a strike in to a new topic. This one is about relating strike to defense to force people who want to have a large strike have to have a decent defense.

So I never saw any criticism against my suggestion, so far? That is, relating how much strike your planets and MS can add to your strike based on your defense, in addition to basing how large your raw strike can be based on your raw defense.

I think, the way strike and defense should be related is, weapons based on weapons, and troops based on troops. So say you wanted 3mil super attackers and 1mil attack troops and 4 mil attack weapons, you would need 1mil defense weapons (as an example ratio), AT LEAST 750k def supers plus 250k defense troops or say 800k def supers and 200k defense troops.. etc like that. That make sense to anyone else 8-[?
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Re: Possible New Suggestion?

noobert.. amazing idea.. lets get it on an admin meet!! :smt047
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Re: Possible New Suggestion?

Sarajevo wrote:It's off topic now :shock: should split that attacking a strike in to a new topic. This one is about relating strike to defense to force people who want to have a large strike have to have a decent defense.

So I never saw any criticism against my suggestion, so far? That is, relating how much strike your planets and MS can add to your strike based on your defense, in addition to basing how large your raw strike can be based on your raw defense.

I think, the way strike and defense should be related is, weapons based on weapons, and troops based on troops. So say you wanted 3mil super attackers and 1mil attack troops and 4 mil attack weapons, you would need 1mil defense weapons (as an example ratio), AT LEAST 750k def supers plus 250k defense troops or say 800k def supers and 200k defense troops.. etc like that. That make sense to anyone else 8-[?



It does but splitting the topic may kill the deal as it all sort of ties together
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Re: Possible New Suggestion?

Sarajevo wrote:It's off topic now :shock: should split that attacking a strike in to a new topic. This one is about relating strike to defense to force people who want to have a large strike have to have a decent defense.

So I never saw any criticism against my suggestion, so far? That is, relating how much strike your planets and MS can add to your strike based on your defense, in addition to basing how large your raw strike can be based on your raw defense.

I think, the way strike and defense should be related is, weapons based on weapons, and troops based on troops. So say you wanted 3mil super attackers and 1mil attack troops and 4 mil attack weapons, you would need 1mil defense weapons (as an example ratio), AT LEAST 750k def supers plus 250k defense troops or say 800k def supers and 200k defense troops.. etc like that. That make sense to anyone else 8-[?



its not that easy to implement this thing dude. now when u r def gets massed to 0 what would happen to yr strike? coz theres a contidion in the script (1def unit x 3strike unit) , shall it kill them???? coz this change the way of playing a lot. u just have to keep smone 0 def for 6 turns and his strike is removed.
also to force players to build def means to ekp only big players that can afford boosting their def wit MS and planets , makin them invincible agains those who dont have, making these other group suffereing a lot,
they have to build def to mass back or at least try , suffering huge losses. i see they wont even try to mass back so no more game play. just bulling around.
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I wish that was genuinely true :)
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Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
Agreed that was the funnies **Filtered** ive read here!
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Re: Possible New Suggestion?

Lithium wrote:
Sarajevo wrote:It's off topic now :shock: should split that attacking a strike in to a new topic. This one is about relating strike to defense to force people who want to have a large strike have to have a decent defense.

So I never saw any criticism against my suggestion, so far? That is, relating how much strike your planets and MS can add to your strike based on your defense, in addition to basing how large your raw strike can be based on your raw defense.

I think, the way strike and defense should be related is, weapons based on weapons, and troops based on troops. So say you wanted 3mil super attackers and 1mil attack troops and 4 mil attack weapons, you would need 1mil defense weapons (as an example ratio), AT LEAST 750k def supers plus 250k defense troops or say 800k def supers and 200k defense troops.. etc like that. That make sense to anyone else 8-[?



its not that easy to implement this thing dude. now when u r def gets massed to 0 what would happen to yr strike? coz theres a contidion in the script (1def unit x 3strike unit) , shall it kill them???? coz this change the way of playing a lot. u just have to keep smone 0 def for 6 turns and his strike is removed.
also to force players to build def means to ekp only big players that can afford boosting their def wit MS and planets , makin them invincible agains those who dont have, making these other group suffereing a lot,
they have to build def to mass back or at least try , suffering huge losses. i see they wont even try to mass back so no more game play. just bulling around.

I think it would be fairer if
your supers die a slow death
(1/20 th dieing after 2 days.)
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angryman
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Re: Possible New Suggestion?

I have an idea

the ratio is a great idea - rather then kill the strike make it time based! which means if you have 0 Def for a day your strike suffers that period of time!

IE - 100B def for 3 hours allows 300B strike for 3 hours after it is massed

0 Def for 12 hours = strike being only 1/3 of it's real value for 12 hours even if def is at the correct size!
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Re: Possible New Suggestion?

I think it'd be fair it the strike started to get disease'd (Troops AND Weapons) after 1 day of having no defense, I think 24 hours is enough for someone to log on and build something if they want to keep their strike... It would have to be a strong disease though so that like in another 24 hours your strike is almost completely dead.

MS should be tied in with it... when your strike starts decaying then your MS should to, your weapons and shields start being destroyed, and of course you can't rebuild your MS or Strike until your defense is rebuilt... meh..

@Lithium; I don't really understand what you are saying, how is this unfair to anyone? You don't wanna build a defense because you will lose resources? Then you have no right to be able to build a strike to take other peoples resources.
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Re: Possible New Suggestion?

I like the concept of this, very good idea.

I'd like to see something implemented to assist in the defence side to make massing harder, especially when players are offline.

JT's idea is good too.

Some other things that could be thrown into the equation...
Maybe implement something like if you attack back with a 0 def you..
[list=]pay a higher repair costs on weapons/MS repairs[/list]
[list=]lose a higher % of supers/trained[/list]
[list=]have a % penalty on AT (ie, 25AT used instead of 15) or be limited to how many AT you can use[/list]

Just thinking of things..might be cack really :lol:
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Re: Possible New Suggestion?

not wanting to open another discussion, but some time ago i asked for such kind of updates in ascended so ppl can make ascended attacks ever 1 hr.

replies from wellknown ppl , old players etc were we do work , have a life etc . so why do u want to reset smone here coz hes unable to take care of the game for few days.

how many years are we playing this way? many now this thing change the whole way of playing. it snot an MS update or a planet update . it force u to log to save yr strike, but somehow many cant log from job and have stuff to do rite after job instead of stright sgw log.
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Previously on GateWars Forum
The orgin of Guild
Spoiler
Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger ;)
Guild wrote:is that the same finger you stick up your bum ? :smt060
Lithium wrote:no its the one who gave u life ;)
Field Marshall wrote:Lith put his finger up his bum and Guild arrived? :smt017
I wish that was genuinely true :)
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
MajorLeeHurts wrote:
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
Agreed that was the funnies **Filtered** ive read here!
Im sure JT is enjoying this thread , if he isnt hes in a coma !
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Re: Possible New Suggestion?

Lithium wrote:not wanting to open another discussion, but some time ago i asked for such kind of updates in ascended so ppl can make ascended attacks ever 1 hr.

replies from wellknown ppl , old players etc were we do work , have a life etc . so why do u want to reset smone here coz hes unable to take care of the game for few days.

how many years are we playing this way? many now this thing change the whole way of playing. it snot an MS update or a planet update . it force u to log to save yr strike, but somehow many cant log from job and have stuff to do rite after job instead of stright sgw log.
So they can't log in for 24 hours after being massed? It would take even longer for the strike to be burnt down since hopefully it would be a disease kinda deal instead of just, your defense is gone, strike completely disappears right away.

I see where you are coming from though... so how about this. If you are on PPT the rule is negated so if you were massed but don't have time to build a defense you can go on PPT, only take about 2 minutes of your time to log in and jump on PPT... but then when you come off, and no defense, disease starts in right away on your strike. Seems fair to me.
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Re: Possible New Suggestion?

Okay I have another idea

what if you def is massed your strike then can be massed as well to a max of 25 to 35% of it's value!

& make what you train you can not untrain & or sell weapons or make it you can sell 50% something like that

Make the % of men trained as miners to lifers go up so people keep more out

or build more should I say
Last edited by angryman on Sun Sep 20, 2009 1:13 pm, edited 1 time in total.
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Re: Possible New Suggestion?

lets do anything and everything we can to penalize players that are so called "warmonger" or "resistance fighters" that can go around the game and mass mass mass and lose nothing because they build nothing.

Lets reward the players that are called "warmongers" or "resistance fighters" that actually PUT IT OUT THERE to defend and to be destroyed. I have ideas, give me a day to put them in proper context.

What you have seen on the server lately is absurd..players roaming extorting using all strike, no coverts and no defense to lose..

or war alliances sitting there with 2-10b defenses and minimal coverts, logging on to strike and thats the extent of thier game..I think before you can piss and moan about changes and be respected for your opinion you have to prove yourselves respectable.
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Re: Possible New Suggestion?

Just a quick note, myself included in this.
This thread needs to be kept on topic. Slight tangents are ok by me, but deliberately saying things so as to provoke a response, will be edited from posts, and if the whole post is provocative (and not thought provoking, but to annoy/enrage people) then it will be deleted


On a more on topic note, Jedi is correct. This thread is about the ability to hold a strike of large proportions, with no need to defend it from people. And the main idea of the thread, is to prevent/fix this from occurring.

@ Sarajevo suggestion in relation to Noobert's idea. Like was brought up. You need to allow a realization period before going and killing attack. 24 hours i think is enough time. If you can't login every 24 hours, then you shouldn't be able to have a massive strike, sitting there, un-defended for that long
Also, your idea about the PPT preventing this is quite good and useful

@ Lithium, this isn't forcing people to build a defense. If you were to farm inactives, you would need 1 attack guy, with 1 weapon. Which, with needing 25% ratio, is 0 defense... If people can afford to have a 2-5T strike, then they SHOULD be able to afford a 500B-1.25T defense to protect it. So, if smaller players are just farming, then it's not forcing them to do anything.
Also, ascended is way different. With the massive growth on there, loosing your entire account, isn't that much of a major issue. With growth getting around the 500B mark now, you reach the cap in 4 days.

@ dastupy, i agree. A slower death i what should be brought in. Or the ability to strike at their strike

@ angryman, no offense, but 3 hours is WAY to short. Some people work for 8 hours, and, if your a laborer (and not a 9-5 officer worker lol), then you can't login and check. Also, if your asleep for 8 hours? Now, you may not need 8 hours, but i do, otherwise my eyes fall out :shock: lol
Strike Massing: That's the idea Jedi and i were working at for a little while. Would mean that those whom hold a strike, like a defense, would be able to have it gotten to. :-)

@ Perseus. Is an interesting idea. Explanation being, your defense guys can't go back an relax behind their defense, since there is none. So their more stressed, and less rested, making them less effective
viewtopic.php?f=13&t=162732
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