Sarevok wrote:But for those whom have spend huge(borderline insane) amounts of Naq on their MS, to then have it taken down by 10 noob ships is silly. Similar to the idea of being able to combine power of multiple MSs...
You have a point, but, both parties will loose the same amount in naqudah, well the rammers a little more. And it will be a good way to stop the guys with ridiclious MS's being unstoppable without incurring ridiclious losses.
Also the ability to disable a Monster MS will be cool, makes massing them easier, and makes them effectively a little more useless.
Well its a good idea in theory anyway.
But Sarevok is right the costs don't quite seem enough. If 5 crappy 200 bil MS's from some nub Alliance can take down someone like Jedi-Tanks MS, actually disable it for 24 hrs too just for 25% more cost in lost naqudah.
Perhaps the "Ram" could have an additional cost like a loss of 5% of Volley/Shield capacity. With no additional damage to the rammed ship.
"Loading your ship up with explosives and turning off the shields and them ramming it into an enemy vessel can be very damaging to your Hull Integraty, where as the enemy ship, fully shielded, absorbed most of the blast." This way before you ram someone you best make sure its worth it.
It will also stop players with large MS's abusing the Ram feature as you said saverock as with much more expensive capacity costs it will cost far too much. But a much lower MS will incure less costs.