Ok, so I've had some confusion.
Lemme rephrase. It's not 'bloodrealm'. It's more of a thing where, after x ATs have been used by player A onto player B, new 'attack' options suddenly appear for player B.
Player A only gets those options if Player B uses them first (As to not have people kill a def, get the options, and then kill their strike).
And also some loopholes which someone *glare* *cough*BMMJ13*cough* keeps thinking up
Basically, to successfully mass a person's def/inflict 'much' damage, you WILL have to go past the 'limit' and allow your victim to strike back.
But, right now, I can't think of something good which will prevent, i.e. if the limit was 100ATs to give, say, player A new attack options, but requires, i.e. 600 ATs to 'mass' their def, what's preventing a 'good' alliance from getting 7 people to mass it, so none of them can be 'special attacked' by player A, yet player A will still suffer.
All I can think of now, is some message which displays something like: "This player has been attacked by several enemies, the galactic council may authorise the use of 'special weapons' upon you if you continue to attack them."
Sarevok wrote:There is still a work-around for this, whereby they only train normals, however, it would mean 2x weapon costs, and no mercs to be used, so, in effect, it'll allow for more strategy.
My possible suggestion/tweak to your idea is this:
What if the aggressor (the one whom basically initializes the attack) is unable to sell their attack weapons for 12 hours. This will allow the defender to also be able to kill their weapons, along with their troops
I like...
So farmers can still sell, but massers can't
