Stargatewars Massive Idea pool VR2
By: [SGC_Replicators] and the Entire SGWs players
https://talk.gatewa.rs/viewtopi ... highlight=
**************NOTICE****************************************
Its been awhile since i posted any new ideas...these ideas i have gathered over the months i havnt played if the ideas are alreadly thought of i am sorry for reposting them again. Anyway I need constructive cristism. Also if you wish to check out my last Massive idea pool i had the link is above. I no i am ot done but i have some editing to do and more brain storming also all the numbers you see in this suggestion can be changed so dont bicker about the numbers i have posted (if they ever get implemented.)
***************END NOTICE***********************************
Alliance Relation War/Peace
(suggested by someone I think)
The leaders of their alliance can set relationships with other alliance; this forces all members within the alliance to be at war/peace/Neutral/Ceasefire with them to make battles more interesting. Another option would be that you will have a Galactic newspaper side bar appear, this only becomes important if you are in an alliance, right in this newspaper it will only specify attacks/relations done to your alliance members with the opposing alliances. Also have another option for the leaders a Notice text box where he can right anything in their and it gets automatically submitted to every member within the alliance but this doesn’t end up in the message box it appears at your Command Center, a small text box area under your stats. This Newspaper does not record outside interference.
Example
GameTime: 10:14:27
Alliance XX has declared all out WAR with Alliance YY, prepare your forces….
GameTime: 10:14:27
Player XX has attacked Player YY and has taken ZZ Naqada
GameTime: 10:14:27
Player XX has attacked Player YY and has defend the assault
GameTime: 10:14:27
Alliance AA has requested Alliance BB to help them destroy Alliance XX
GameTime: 10:14:27
Allaince BB has refused the request of Alliance AA to join in the fight.
GameTime: 10:14:27
Player AA has sent a shipment of UU/Naqada/Turns to Player CC
GameTime: 10:14:27
Unknown Player AA has Sabotaged XX weapons Player CC
Minor Suggestions
1.
Cut the Bank Credits by 75%, I thought this little crutch was suppose to stop people from auto banking but it doesn’t seem like it is doing its jobs, also make it every five turns to get one credit instead of 3 turns.
2.
Prior’s jobs are suppose to get planets to worship the ascended player…the suggestion is give the priors a function to send a special message to non ascended players to click on a link to give the ascended account more planets. But it’s not all fun and games the player receiving the message has 2 choices Join or not to join…If you join, the ascended person gets a planet and depending on how much power your account has the planet can vary in strength.
3.
Clicking your unique link…When was the last time you clicked your unit link? Seems to me as your grow bigger and bigger you stop the habit of clicking because it’s not worth it. The suggestion is the link will give you 1% of your RAW unit production in units.
4.
Training Super Soldiers get rid of the 2 step process…
Two Step Process
1. Train Normal Units (2000 Naqada)
2. Train Super Soldiers (89000 Naqada)
Get rid of this 2 step Process and go directly to the super soldiers. Of course the Cost of 1 super soldier will have to increase to compensate for the normal unit to be trained first then the super soldier. But the Price of one super soldier will vary from race to race because the Asgards and Tuaries have cheaper prices for there specialized units.
One Step Process
1. Train Super Soldiers (91000 Naqada)
5.
Mercenaries
The untrained mercenary should get the ability to get trained into Offensive/Defensive Mercenaries or even Super Mercenaries.
6.
The weapons that are manned go into battle the weapons that don’t are not manned go to the idle position of not being used until they train enough troops to man those weapons in the idle position these weapons do not suffer any damages or give any damages because they are not manned but they can be sabotaged.
Replicators
http://www.stargatewars.com/phpBB2/view ... hp?t=15612
Tauri
http://www.stargatewars.com/phpBB2/view ... hp?t=15613
Asgard
N/A....Still editing
Goauld
N/A....Still Editing
Still More Ideas
1.Stealing Technology to enhance your own!
All through SG1/SGA episode the main focus for the SG1 was to "obtain" stronger technology and incorprate these technology into their own. I was thinking since are the 4 races currently in SGWs are always wanted better technology i was thinking of adding a small a very small chance when your attacking sombody theirs a chance to steal their technology So in a way a gouald can take some spy technology from some Replicator and they incorperate this into their own spy technology, it wont be effective as the replicators but it wil give the gouald player a benefit to his spies. then what he use to have!
Some safety measures....
Now some big players could sit their and keeping attacking a small player with 1 turn until he gets the technology and that is kinda unfair. Some safety measures could be....
1. Attack some1 within 100-200 Ranks above or lower rank than you
2. The enemies specific(IE covert) technology must be all upgraded or you cant steal it.
3. Must use 15 turns for the attack!
4. Small percent chance of getting their technology
5. ONLY One tecchnology can be stolen at a time and this is random but u will never get the same technology twice
6. Stealing from the same race doesnt work becasue its the same as yours.
7. Technology that you obtain CANT be sold/traded/Given
But what about ascended players? can we take thier technologies too?
Yes but i aint got time to find their specific technology and right now i am working on the 4 NORMAL races! But dont worry i will come back and add something to it. BUt the bad part is the the ascended race below cant take technology from the NORMAL races becuase, what i no about ascneded races they already get better weopons their is no part in incorperating not ascended "inferoir" technology.
Ancients
NanoTiMasters
Tollan
System Lords
1. Offence Technology
- (Tollan)
- (Ancients)
- (NanoTiMasters)
- (System Lords)
2. Defensive Technology
- (Tollan)
- (Ancients)
- (NanoTiMasters)
- (System Lords)
3. Anti Covert/Covert Technology
(Tollan)
- Covert Tech=
- Anti-Covert Tech=
(Ancients)
- Covert Tech=
- Anti-Covert Tech=
(NanoTiMasters)
- Covert Tech=
- Anti-Covert Tech=
(System Lords)
- Covert Tech=
- Anti-Covert Tech=
4. Race Unique Technology
- (Tollan)
- (Ancients)
- (NanoTiMasters)
- (System Lords)
SO here goes... their are 4 distinct Technologies(thier could be more..but i work with this)
1. Offence Technology
- (Tuari) Alliance MotherShip Support
- (Asgard) The Jack Oneill Model Mothership
- (Replicators) Large Scale Nano Infection Ray
- (Goaulds) Hatak Mothership Support
2. Defensive Technology
- (Tuari) Underground Military Base
- (Asgard) Asgard 8 Symbol Gate Dial Planet
- (Replicators) Fully Converted Planet
- (Goaulds) Dominated World
3. Anti Covert/Covert Technology
(Tuari)
- Covert Tech= Reverse Engineered Personelle Cloaking Technology
- Anti-Covert Tech= Reverse Engineered Personelle Cloaking Technology
(Asgard)
- Covert Tech= Mind-Computer Integration
- Anti-Covert Tech= Mind-Computer Integration
(Replicators)
- Covert Tech= Environmental Mimickry Programming
- Anti-Covert Tech= Environmental Behavioural Routine Generator
(Goaulds)
- Covert Tech= Personelle Stealth Tech
- Anti-Covert Tech= Personelle Stealth Tech
4. Race Unique Technology
- (Tuari) Advanced Rapid Evacuation Technology
- (Asgard) Holographic Planet Duplication
- (Replicators) Advanced Unit Regeneration SubRoutine
- (Goaulds) Advanced Host Processing Facility
I beleieve that is the entire technology for the each and every race. This is the idea. SO here goes THese are the different types of technology combination u can possibly have yes i did that math. Theres alot!
Thier are many different types of Technology and no one player cant not get every combintaion once they well set a path for them selves but all races ended up to their final Technology which is a combination of all 4 races tech. Their well be a Level indicator to show other poeple who spied on you of what level technology is at the number of level represents how much technology u have for example. LV: means u Have the combined technology of 3 races in of offence/defence/Covert/unique.
Tuari
1. Offence Technology
LV:2
Tuari + Goauld =
Tuari + Asgard =
Tuari + Replicator =
LV:3
Tuari + Goauld + Replicator =
Tuari + Goauld + Asgard =
LV:3
Tuari + Asgard + Gouald =
Tuari + Asgard + Replicator =
LV:3
Tuari + Replicator + Gouald =
Tuari + Replicator + Asgard =
LV:4
Tuari + Goauld + Asgard + Replicator =
2. Defensive Technology
LV:2
Tuari + Goauld =
Tuari + Asgard =
Tuari + Replicator =
LV:3
Tuari + Goauld + Replicator =
Tuari + Goauld + Asgard =
LV:3
Tuari + Asgard + Gouald =
Tuari + Asgard + Replicator =
LV:3
Tuari + Replicator + Gouald =
Tuari + Replicator + Asgard =
LV:4
Tuari + Goauld + Asgard + Replicator =
3. Anti Covert/Covert Technology
LV:2
Tuari + Goauld =
Tuari + Asgard =
Tuari + Replicator =
LV:3
Tuari + Goauld + Replicator =
Tuari + Goauld + Asgard =
LV:3
Tuari + Asgard + Gouald =
Tuari + Asgard + Replicator =
LV:3
Tuari + Replicator + Gouald =
Tuari + Replicator + Asgard =
LV:4
Tuari + Goauld + Asgard + Replicator =
4. Race Unique Technology
LV:2
Tuari + Goauld =
Tuari + Asgard =
Tuari + Replicator =
LV:3
Tuari + Goauld + Replicator =
Tuari + Goauld + Asgard =
LV:3
Tuari + Asgard + Gouald =
Tuari + Asgard + Replicator =
LV:3
Tuari + Replicator + Gouald =
Tuari + Replicator + Asgard =
LV:4
Tuari + Goauld + Asgard + Replicator =
Asgard
1. Offence Technology
2. Defensive Technology
3. Anti Covert/Covert Technology
4. Race Unique Technology
Replicators
1. Offence Technology
Lv:2
Replicators + Tuari = Infested Allied MotherShip Support Fleet
Replicators + Goauld= Advanced Infested Replicator Hatak Attack Force
Replicators + Asgard= Single AI Controlled The Oniell BattleCruiser
LV:3
Replicators + Tuari + Gouald= Battle AI controlled Death Gliders + X-302
Replicators + Tuari + Asgard=
AI controlled X-302 + Infested The Daniel Jackson
LV:3
Replicators + Goauld + Asgard=
Converted Alkesh + Asgard Mship Support
Replicators + Goauld + Tuari= Claoked Boarding Tel'tak.
LV:3
Replicators + Asgard + Tuari= Controlled Daedalus
Replicators + Asgard + Gouald=
Goauld/Asgard Hybrid Overrun The Beliskner Warship.
LV:4
Replicators + Tuari + Goauld + Asgard=
Combined Infested 4 Race Mothership support Fleet
2. Defensive Technology
Lv:2
Replicators + Tuari= Underground Replicator Defensive Facilities
Replicators + Goauld= Infested Goauld Homeworld
Replicators + Asgard= 9 SG Symbol Converted Planet
LV:3
Replicators + Tuari + Gouald= Iris/ForceField Repli-gate
Replicators + Tuari + Asgard=
LV:3
Replicators + Goauld + Asgard=
Replicators + Goauld + Tuari= Iris/Force Field Stargate
LV:3
Replicators + Asgard + Tuari=
Replicators + Asgard + Gouald=
LV:4
Replicators + Tuari + Goauld + Asgard=
Unknown 9 Symbol Planet in a Unknown Galaxy
3. Anti Covert/Covert Technology
Lv:2
Replicators + Tuari=
Replicators + Goauld=
Replicators + Asgard=
LV:3
Replicators + Tuari + Gouald=
Replicators + Tuari + Asgard=
LV:3
Replicators + Goauld + Asgard=
Replicators + Goauld + Tuari=
LV:3
Replicators + Asgard + Tuari=
Replicators + Asgard + Gouald=
LV:4
Replicators + Tuari + Goauld + Asgard=
CLaoked Human Form Infiltrator/Anti Infiltrator
4. Race Unique Technology
Lv:2
Replicators + Tuari= Self De-Replication Retreating Nanites
Replicators that have fallen in battle get converted into naqada and which are automatically used to repair your weps during a attack or in defense.
Replicators + Goauld= Large scale Human Form Regneration Facility
Fallen units: enemies and your own combat losses get replicated into Human forms units.
Replicators + Asgard= Self Holographic Replicator Army
Creates holographic Clones of the opposing armies units and make them start attacking them, which in turns cuase commention among the enemy ranks while the replicators come in and wipe them out while they are in dissaray.
LV:3
Replicators + Tuari + Gouald= Self Fighting-Retreat regeneration AI
Replicators + Tuari + Asgard= Multi Scatter Imagery Escape Program
LV:3
Replicators + Goauld + Asgard= Holographics Mobile Regeneration Craft
Replicators + Goauld + Tuari= Mobile Regneration Fighting Stations
LV:3
Replicators + Asgard + Tuari= Holographic Retreating Force
If the opposing army ever overruns the replicators the replicators projects a fake retreating force, so the opposing army will Chase down the fakes, while the real army flees unscathed.
Replicators + Asgard + Gouald= Holographic Human Form Fighting Force
This system makes your armies look bigger with Human forms but the holograms cant inflict damage, they only draw fire to protect the real units. During this your enemies have spent most of thier ammuntion on mere holograms while your real armies comes in and takes them out.
LV:4
Replicators + Tuari + Goauld + Asgard=
Changeable Self Projection AI Fighting System
This is the last unique tech that a replicator can get, its a combination of thier entire race its a really devastating technology, since Holgrams cant hurt poeple right? Wrong somehow the replicators have developed a hologram that can inflict damagto the enemy but it can also get hurt itself. This AI system goes with u in battle and it randomly changes either to a mothership or regualer ground army consisting of randomly generated units with randomly generated weapons OR BOTH mothership and ground troops, it acts like a army able to regenrate it self and defend itself.
Goaulds
1. Offence Technology
2. Defensive Technology
3. Anti Covert/Covert Technology
4. Race Unique Technology
2. Kidnapp UU
A spy Ability for all race to send in spies to kidnapp some UU.
3. Assassinate
This only works if we can send Anti-Coverts by themselves instead of coming with a attack. This is a Anti Covert ability which pits ur Anti-COvert ability agaisnt the enemies SPies...Now if u get through there spy defence the Anti-coverts just dont kill Spies they kill everything UU/Trained Units/Spies/Miners/Anti-COverts. Since we no that Anti coverts are mastered at stealth they dont suffer any losses from the other units, since the other units (UU/Trained Units/Spies/Miners/Super Units) are not trained in the arts of stealth.
4. Covert Capacity Changes
This has been suggested. Let recon be unlimited since its a passive spy ability and keep sabatage the way it is.
5. Story Line to SGWs
6. The Wraith
Well i had this idea of geting another server got the Atlantis side of the game. We can connect these servers together and for the Other server the races will be the Genii,Wriath,Tuari,Humans...and Each races can cross over between servers for example. For the Wriaths to get into the Normal server they would have to attack Tuaris not Humans, tuaris for a Alpha-Numeric code that enables the wraiths into the Normal server...this code is like a stargate and once your own the normal server different things apply to you...
Stargatewars Massive Idea pool VR2 + VR1 (Long Post)
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[SGC_ReplicÅtors]
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Stargatewars Massive Idea pool VR2 + VR1 (Long Post)
Last edited by [SGC_ReplicÅtors] on Sun Jan 08, 2006 2:11 pm, edited 16 times in total.
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Rukia
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ZS Agent281 wrote:Replicators would need a hell of a UP boost otherwise it would be a kick in the nuts to them. I just don't that working. The Tauris would have an unfair advantage in alliance wars and become a bit too powerful. Seems unbalanced...
i agree with u for some things but im a tauri so it would be cool for me

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[SGC_ReplicÅtors]
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ZS Agent281 wrote:Replicators would need a hell of a UP boost otherwise it would be a kick in the nuts to them. I just don't that working. The Tauris would have an unfair advantage in alliance wars and become a bit too powerful. Seems unbalanced...
tauri would only be too powerful if the gao'uld and asgard abilities were very bad. Also the replicatorsd abilities he has mentioned are pretty powerful. I mean stealing a 2 bil mothership is a damn powerful thing
12agnar0k be taking over this here account, argh!


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MackTheKnife
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Alliance Relation War/Peace
(suggested by someone I think)
My suggestion (unless you've read it somewhere else, mine was'nt locked, so I assume it was a new suggestion)..
http://www.stargatewars.com/phpBB2/view ... ance+peace
(suggested by someone I think)
My suggestion (unless you've read it somewhere else, mine was'nt locked, so I assume it was a new suggestion)..
http://www.stargatewars.com/phpBB2/view ... ance+peace

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Watching her life go by
When her days are grey
And her nights are black
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What I like best (off hand) from that selection is the interraction between Prior players, the Unbelievers and the Ascended accounts.
Perhaps have it so that a Prior account X sends an offer to Unbeliever account Y an invitation to worship Ascended account Z.
If the invitation is accepted, then Ascended account Z gets a boost to the number of Planets it has available (for the purpose of generating more DMU I would theorise). The now Worshipping Main account Y can be "blessed" by their new god with one of several effects (things like +5% to Attack, Defense, Covert, perhaps more Bank Space, 100 extra UU a day, whatever - these are just ideas). Prior Account X doesn't really get anything from this, save the knowledge that the Ascended master they serve is better off for their work. Main account Y can only worship one Ascended player at a time, and can communicate with their god through Prior account X (asking for specific blessings at certain times etc). If the invitation is declined, well then it's Prior account X's job to chastise the unbelievers isn't it?
Ascended account Z can withdraw his/her favour at any time, and Main account Y can withdraw his/her worship at any time. In both cases, the entire exchange of bonuses ceases automatically. And Prior account X gets to go to war (perhaps with a 10% bonus in attack/covert against that particular player for the next 48 Turns).
The number of invites tha can be successfully sent out from Prior account X depend on the actual nature of Prior account X. A Prior can only maintain one Main account's worship, where as a Messiah can maintain 3, and a Living God can hold up to 5.
This rewards players further for re-Ascending, and at the same time stops the effects in Ascended Wars from being too overpowering, and stops everyone's inboxes in Main from being flooded with a million offers to worship every Ascended player and their dog.
Perhaps have it so that a Prior account X sends an offer to Unbeliever account Y an invitation to worship Ascended account Z.
If the invitation is accepted, then Ascended account Z gets a boost to the number of Planets it has available (for the purpose of generating more DMU I would theorise). The now Worshipping Main account Y can be "blessed" by their new god with one of several effects (things like +5% to Attack, Defense, Covert, perhaps more Bank Space, 100 extra UU a day, whatever - these are just ideas). Prior Account X doesn't really get anything from this, save the knowledge that the Ascended master they serve is better off for their work. Main account Y can only worship one Ascended player at a time, and can communicate with their god through Prior account X (asking for specific blessings at certain times etc). If the invitation is declined, well then it's Prior account X's job to chastise the unbelievers isn't it?
Ascended account Z can withdraw his/her favour at any time, and Main account Y can withdraw his/her worship at any time. In both cases, the entire exchange of bonuses ceases automatically. And Prior account X gets to go to war (perhaps with a 10% bonus in attack/covert against that particular player for the next 48 Turns).
The number of invites tha can be successfully sent out from Prior account X depend on the actual nature of Prior account X. A Prior can only maintain one Main account's worship, where as a Messiah can maintain 3, and a Living God can hold up to 5.
This rewards players further for re-Ascending, and at the same time stops the effects in Ascended Wars from being too overpowering, and stops everyone's inboxes in Main from being flooded with a million offers to worship every Ascended player and their dog.
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