$ Players

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schuesseled
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$ Players

Would you buy a game in a store.

Would you download a game off steam.

Have you had a game brought on your behalf.

Would you pay to play a game online.

Would you???

Paying to play online is not immoral.

....

This message is a spin off of the "copyright" message.

....

Why do so many people have something against people who pay for online games, you wouldnt go into your local store see someone buying the newest version of world of war craft or command and conquer or w.e, slap it out their hand, shout at them for paying for something they can download in a torrent for free and then proceed to beat them to a bloody pulp. (mass them.)

All of you $ haters.

Go play with sticks and stones in the mud, its the only free game about.............. so long as you own the sticks stones and mud.

12ag. The Ranter.
12agnar0k be taking over this here account, argh!

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Re: $ Players

I think you can do whatever you want with the money YOU EARNED.Yes i buy games,and download games...never spent a nickle on GW but have bought Steam and Steam games...
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Taure
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Re: $ Players

I don't think that there's anything wrong really with $ players. Many people who beefed up their account massively with $$ have shown themselves to be good players, just good players who didn't have the time to do it the hard way.

The only problem comes when too many players get concerned about $$. People start taking the game too seriously, which means a) unsportsmanlike behaviour and b) people taking less risks with their account, meaning less fun.

Because people have an idea in their mind of how much their account is worth in $$ (despite these days there are hardly any buyers in the massively over-suplied market of accounts), they don't want to do anything to lose that value, and get very angry when other people do.
Last edited by Taure on Sat Oct 24, 2009 11:39 am, edited 1 time in total.
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Lore
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Re: $ Players

And it just kills me how people who "never spent a dime" go on about it. I congradulate anyone who has an account and never used $$. That is an accomplishment. On the other side, if noone ever supported the game, then it dies. Without people willing to spend a few bucks on a free game, then the game doesnt exist. Plan and simple. The game is free, the server is not and it cost money to run it.
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Re: $ Players

each to decide for themselves in my opinion.

My own Opinion: If I spent money to boost my account majorly it would ruin the fun of learning the hard way, and building. I think that it gives you a better feeling of accomplishment if you work the hard way for it. but as i said, each to their own.

Essentially it is a free game which profits from advertisement and people who are willing to spend some of their own money. So it is fair to say it's a type of marketing technique. Come here its a free game, but you can spend money to improve your account. Like with Easyjet. You fly with them because it's cheap but all the extra's like priority tickets, food, extra baggage are there and need to be payed for if you want them. So essentially if you go for easyjet and go for all the extra's you may aswell have payed a little more for a british airway ticket which includes the extra's. Same with the game, you may aswell play a game that isnt free if you will spend cash anyway. Especially since games where you pay you can expect a professional, active admin team, which you cannot with a free game like this. In that sense it does not make sense to pay. But if you prefer this game to one which you have to pay for, then sure, it's up to you.

Other reason why people complain would be that they think it's unfair to people who do not pay, but since it is a free game, how else does this game generate money. Ok, you don't pay but then you have to accept that it won't be like a game which you have to pay for.
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Re: $ Players

yet on the other hand some ppl are making money, by selling recources... that's another side of $ players
meh in any case 'hate' is such a strong word in an online community that revolves around online gaming

have fun ranting i say!
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Re: $ Players

Lore wrote:And it just kills me how people who "never spent a dime" go on about it. I congradulate anyone who has an account and never used $$. That is an accomplishment. On the other side, if noone ever supported the game, then it dies. Without people willing to spend a few bucks on a free game, then the game doesnt exist. Plan and simple. The game is free, the server is not and it cost money to run it.


My sentiments exactly, I also play VGAPlanets where supporter status gives the players no ingame benefit, it is purely voluntary but I still buy it every year because the host server must be funded by the players, and if the players want to game to continue they should contribute.

BUT

People like 12ag have made SGW into a business, and flooded the market with so much resources for sale that the price/ingame benefit have become ridiculous. A couple of years ago Naq was $15/Trill so cash could give people a little headstart or leg up, now buying in quantity naq can be bought for $1.25/Trill meaning players with more money can instantly get a massive advantage with no effort over those unwilling or unable to pay.

I previously made a suggestion that trades should have size limits and be in a value range so they are infact ingame trades not gifts/$$trades but it got little support and now it's probably to late.
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Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: $ Players

schuesseled wrote:Would you buy a game in a store.

Would you download a game off steam.

Have you had a game brought on your behalf.

Would you pay to play a game online.

Would you???

Paying to play online is not immoral.

....

This message is a spin off of the "copyright" message.

....

Why do so many people have something against people who pay for online games, you wouldnt go into your local store see someone buying the newest version of world of war craft or command and conquer or w.e, slap it out their hand, shout at them for paying for something they can download in a torrent for free and then proceed to beat them to a bloody pulp. (mass them.)

All of you $ haters.

Go play with sticks and stones in the mud, its the only free game about.............. so long as you own the sticks stones and mud.

12ag. The Ranter.


[-X
Yes, another idiot joins the fray. There is a MASSIVE difference.

First let me congratulate you. I have been somewhat off my stride in a sea of misery and pointless motion the past few months...it's been a cold summer of melancholy metaphors and half arsed derogatory comments... but I think you've given me the perfect opportunity to hammer someone for their short sighted mouth off at those of us who harbour a well founded belief.

However, due to the fact I STILL deem most in this community just too darn stupid to grasp a proper argument or anything other than simple folly role play, let me put it simply.

Store bought games. WOW. You PAY TO PLAY. Once time expenditure. You start the same as everyone else, and only good hard old graff get's you ahead. You earn your bonus' and benefits. Initiative is rewarded, but ultimately it's down to your time, something everyone can have the same amount of.

SGW, FREE online internet games.. you pay... to get advantages within a free system. Advantages you could get without money.. doing so gives people who can afford it an unfair advantage over everyone, including the people who waste their time putting a dam amount of effort in. To be frank you're robbing them of a large part of the social worth of their effort, by diluting big achievements with injections of external cash, not to mention the actual ingame reward because some jack ass just went and bought it. Much in a similar way pirating takes money away from the artist's and crew who word so hard to produce, act.. or whatever all those films, games and songs people take for granted.

On top of that... you get hero worshipped for being said 'cheat'.

using $$ to afford non-ultimate minimal ingame influences is very different to buying hundreds of trills of naq with cash.. and don't you dare be so stupid as to try and tell me otherwise. That's exactly how this game could have gone.. but it didn't.

=D>

Yes, bravo, another fantastic failure.

Oh, and for the record.. spending $$ in this game is only immoral if you consider cheating immoral.

[spoiler]Definition: "Cheating in video games involves a player of a video game creating an advantage beyond the bounds of normal gameplay, usually to make the game easier"

I am fairly certain no where in the description of normal game play does it stress the need or hint of excessive $$ spending. On top of that, I am fairly certain no one is quite narrow minded enough to consider $$ spending as part of the normal gameplay. (ie, the game could survive without this use of the $$ spending and probably without the $$ spending. Jason will get a fair amount of cash from ingame advertisement)[/spoiler]

Thanks for the hard laugh guys.. it's a real joy in between psychology of consciousness dissertation and a detailed business report on Woolworths.
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Re: $ Players

MEZZANINE wrote:BUT

People like 12ag have made SGW into a business, and flooded the market with so much resources for sale that the price/ingame benefit have become ridiculous. A couple of years ago Naq was $15/Trill so cash could give people a little headstart or leg up, now buying in quantity naq can be bought for $1.25/Trill meaning players with more money can instantly get a massive advantage with no effort over those unwilling or unable to pay.

To be honest, as far as 12ag is concerned... you have nobody to blame but yourself for that. Before you went to war with us, he was selling off resources as he neared the plague cap and used that $ for Supporter Status... so he was reinvesting into the game, not turning it into a business. He actually was fairly dormant up until then. It wasn't until you went to war with us, that we decided that the quickest way to compete with your motherships was to sell off resources so that we could either buy accounts that had similar sized motherships, or use the $$$ to get us naq to build up our own motherships.

It was because we transferred all those resources, from those accounts we were buying, to my account that resulted in my account being banned. Basically we bought accounts that had enough resources on them to pay for itself. The end result wasn't ideal... with me quitting because of autobanning every week while I was trying to ascend and then getting banned due to suspicious activity... and most of the new accounts that we purchased leaving the alliance or getting banned with my account... but it was quite an ingenious way to even the odds quickly, if you ask me.

We could have done things like those in the server war are doing... kept farming and raiding to try to eventually compete with an ever growing enemy... resulting in a war going on almost 2 years now, or do it like we did and try for a quicker means to an end.

You guys make it sound like 12ag is driving around in a Ferrari and living in a mansion with 60" plasma LCDs in every room when all the $$$ he made from the game was used to buy GW related resources and accounts. What those people that sold their accounts/resources to us did with their $$$ is another story.
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Re: $ Players

MaxSterling wrote:
MEZZANINE wrote:BUT

People like 12ag have made SGW into a business, and flooded the market with so much resources for sale that the price/ingame benefit have become ridiculous. A couple of years ago Naq was $15/Trill so cash could give people a little headstart or leg up, now buying in quantity naq can be bought for $1.25/Trill meaning players with more money can instantly get a massive advantage with no effort over those unwilling or unable to pay.

To be honest, as far as 12ag is concerned... you have nobody to blame but yourself for that. Before you went to war with us, he was selling off resources as he neared the plague cap and used that $ for Supporter Status... so he was reinvesting into the game, not turning it into a business. He actually was fairly dormant up until then. It wasn't until you went to war with us, that we decided that the quickest way to compete with your motherships was to sell off resources so that we could either buy accounts that had similar sized motherships, or use the $$$ to get us naq to build up our own motherships.

It was because we transferred all those resources, from those accounts we were buying, to my account that resulted in my account being banned. Basically we bought accounts that had enough resources on them to pay for itself. The end result wasn't ideal... with me quitting because of autobanning every week while I was trying to ascend and then getting banned due to suspicious activity... and most of the new accounts that we purchased leaving the alliance or getting banned with my account... but it was quite an ingenious way to even the odds quickly, if you ask me.

We could have done things like those in the server war are doing... kept farming and raiding to try to eventually compete with an ever growing enemy... resulting in a war going on almost 2 years now, or do it like we did and try for a quicker means to an end.

You guys make it sound like 12ag is driving around in a Ferrari and living in a mansion with 60" plasma LCDs in every room when all the $$$ he made from the game was used to buy GW related resources and accounts. What those people that sold their accounts/resources to us did with their $$$ is another story.


pfft thats the lamest blame game excuse ever, if ruining the $$$ market wasn't enough, you freely admit to Multi-ing, buying account and logging into them while you still have your accounts running to transfer resources. How many accounts do you have right now bought for your business ?
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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: $ Players

MEZZANINE wrote:pfft thats the lamest blame game excuse ever, if ruining the $$$ market wasn't enough, you freely admit to Multi-ing, buying account and logging into them while you still have your accounts running to transfer resources. How many accounts do you have right now bought for your business ?


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Naquadah Stolen(0.0001) 1,000,237,243,089,232
Untrained Kidnapped(100) 458,768,450

I can proudly say that my account was built from my own hard work...

I don't see how there's any admission to multi-ing. A player is selling his account. Agrees to let us sell the resources on the account for him and get the shell in return. Owner of the account transfers all resources to my account so we don't need to constantly ask for more resources. We sell resources, contact account owner, and get login info.

I'm more than happy to have admin check my account and verify that everything on my account has been earned.
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Re: $ Players

Until someone can show me undisputable proof, I stand by what I said. Without people who support these "Free" games, they do not exist. I do not believe many, if any can survive on advertising alone.

With real proof I am willing to change my thinking, but not until. If no one had ever bought a SS, SGW would be a forgotten memory.
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Re: $ Players

Lore wrote:Until someone can show me undisputable proof, I stand by what I said. Without people who support these "Free" games, they do not exist. I do not believe many, if any can survive on advertising alone.

With real proof I am willing to change my thinking, but not until. If no one had ever bought a SS, SGW would be a forgotten memory.


At what cost though lore? if memory serves you're not a massive $$ spender if at all.. (I may be very wrong)... but does the means truly justify the outcome? How can the game truly ever flourish if people buy their way to the top. It removes the real competitive value from building accounts and wars. Someone who spends the $$ is always going to have a bigger MS than yourself, they're always going to have a very effective set of planets to the point it seems like they're the best players since the mutated clone combination of ETL, Goo, Buck, Esker and gen Lucky!

More and more people will back out of that system... hell I can PROMISE you one of the main reasons origins was/is a failure was because the second it got up and running Qacol and drunk monkies ran in, purse in hand, to buy the top dog accounts and no one would sit there and put effort into a game when someone was just going to throw cash at it and make their efforts worthless on a competitive level.

Everything generally needs money... but there is nothing you can say to me to defend the level of spending some people have gone to, or what ways are out there to encourage such spending. Jason will make enough a year from the advertising and then the add one time expenditures of the odd SS now and then in main and on Q, chaos and battle orgs... it quickly adds up and it'd be enough to cover server cost's, internet subscription, power consumption and a few royalties (i'd be very surprised, and I mean very, if it did not).

The system is flawed. Jason just saw $$ signs when he saw SS. Many other games have SS bonus' that have a far less gravitational effect on the game itself.

In the end though they all succumb to greed and are defended by a few naive players who see the only few peg legged benefits their are opposed to any of the bad points.

This defence you're using is weak at best. It's foundations are stripped away by the blatant greed of the admins it's indirectly defending and the excess players have gone to causing disgusting imbalances and unfair advantages in the game. This defence may have been good four years ago, but it's not anymore...
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Re: $ Players

there are so manny ways to beat a massive $ spender
u just need to figure how ;)
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Re: $ Players

There seems to be a big difference between buying as many UU and naq as you can afford on the unofficial black market versus buying USS or even some ATs on the official black market. Spending money on this game is required to keep it running, however there is a big difference in getting something to help you help yourself, and just giving it to you. The black market can be the former, however with the unofficial one available and no limits imposed on the official one, basically the sky does become the limit. The game starts to become less about skill and more about who has the biggest stick.
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