$ Players

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Rocky
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Re: $ Players

ok, consider this.
Someone who has spent $1000.
Someone who has built up their account the conventional way just for fun.

Who will be more determined to win considering the cash spent here. Either way, just a little cash injection will put the person spending $ ahead if he ever starts loosing.
So not really much of a point there kiddo.
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schuesseled
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Re: $ Players

Im not saying the $ player doesnt have the easier time. They pay for this benefit. But with effort and time you can beat them.
12agnar0k be taking over this here account, argh!

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Death_Glider
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Re: $ Players

schuesseled wrote:You do not need $ to beat somebody, if this player beat you and made you quit, his using $ wasn't the deciding factor, im sure many a $ player has been beaten by non-$ players, as then and when it is the other way around $ is not the key factor, simple determination is. You weren't determined enough to fight your foe, in sgw you really cant be "beaten" both sides can be put to 0 stats, both sides can gain resources via means other than defending your own income. The $ buying isnt what beat you, just his determination to win overweighed yours, otherwise you wouldnt have quit and given into defeat. The small can beat the large in SGW.



You are so lost in your justification, you are blind to the fact that to fight a war, you need resources. Cash players have the cash to continually pump resources into their accounts, where as the non-cash players have to EARN the resources to fight a war ... while in a war against those with almost limitless resources ...


Sir, you fail at justifying your point ... please read Sun Tzu's The art of war ...

Best,
Death Glider
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Tropic Thunder
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Re: $ Players

Death_Glider wrote:
schuesseled wrote:You do not need $ to beat somebody, if this player beat you and made you quit, his using $ wasn't the deciding factor, im sure many a $ player has been beaten by non-$ players, as then and when it is the other way around $ is not the key factor, simple determination is. You weren't determined enough to fight your foe, in sgw you really cant be "beaten" both sides can be put to 0 stats, both sides can gain resources via means other than defending your own income. The $ buying isnt what beat you, just his determination to win overweighed yours, otherwise you wouldnt have quit and given into defeat. The small can beat the large in SGW.



You are so lost in your justification, you are blind to the fact that to fight a war, you need resources. Cash players have the cash to continually pump resources into their accounts, where as the non-cash players have to EARN the resources to fight a war ... while in a war against those with almost limitless resources ...

Sir, you fail at justifying your point ... please read Sun Tzu's The art of war ...

Best,
Death Glider

Your point is? Of course, $$ spenders have an advantage, but with hard work that can be overcome ;)
The fact that they have limitless rescources from spending $$, you also have limitless rescources from farming, But...
Who ever wins a war isn't just to do with how many rescources you have:
also, skill, tactics, etc implanted in that war.

for example the Vietnamn vs American war and endless others :roll:
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lulz?
Death_Glider
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Re: $ Players

[spoiler]
Tropic Thunder wrote:
Death_Glider wrote:
schuesseled wrote:You do not need $ to beat somebody, if this player beat you and made you quit, his using $ wasn't the deciding factor, im sure many a $ player has been beaten by non-$ players, as then and when it is the other way around $ is not the key factor, simple determination is. You weren't determined enough to fight your foe, in sgw you really cant be "beaten" both sides can be put to 0 stats, both sides can gain resources via means other than defending your own income. The $ buying isnt what beat you, just his determination to win overweighed yours, otherwise you wouldnt have quit and given into defeat. The small can beat the large in SGW.



You are so lost in your justification, you are blind to the fact that to fight a war, you need resources. Cash players have the cash to continually pump resources into their accounts, where as the non-cash players have to EARN the resources to fight a war ... while in a war against those with almost limitless resources ...

Sir, you fail at justifying your point ... please read Sun Tzu's The art of war ...

Best,
Death Glider

Your point is? Of course, $$ spenders have an advantage, but with hard work that can be overcome ;)
The fact that they have limitless rescources from spending $$, you also have limitless rescources from farming, But...
Who ever wins a war isn't just to do with how many rescources you have:
also, skill, tactics, etc implanted in that war.

for example the Vietnamn vs American war and endless others :roll:
[/spoiler]

Sigh ... to farm the resources you need what? Turns, a resource. Turns can be paid for with what? Cash or market Turns. I buy max truns with market turns, so does he, but he also buys turns with $$, which I do not ... who wins here. Yeah, I could buy turns with UU or Naq, both of which I either sacrifice from my reserves and weaken my army, or I farm with turns ... to buy more turns?????!?!?!?!?!?! Give me a break, your logic is flawed. Yes, you can reference actual wars, but the game mechanics here are what is being questioned.

I take it that you all assume I was/am a noob and never won a war ... go ask around before you assume please.

v/r
DG

edit: poor poor grammer
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Tropic Thunder
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Re: $ Players

Death_Glider wrote:Sigh ... to farm the resources you need what? Turns, a resource. Turns can be paid for with what? Cash or market Turns. I buy max truns with market turns, so does he, but he also buys turns with $$, which I do not ... who wins here. Yeah, I could buy turns with UU or Naq, both of which I either sacrifice from my reserves and weaken my army, or I farm with turns ... to buy more turns?????!?!?!?!?!?! Give me a break, your logic is flawed. Yes, you can reference actual wars, but the game mechanics here are what is being questioned.

I take it that you all assume I was/am a noob and never won a war ... go ask around before you assume please.

My logic is flawed, lmao
You are basically saying you are too lazy to farm with turns, buy more turns then mass.
You say you question the game mechanics, of people buying rescources with $$ is unfair. The game wouldn't be here without people spending $$ :roll:
I know who you are.

poor poor grammar, don't be so pathetic.
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lulz?
Death_Glider
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Re: $ Players

I never said that the game would be better off witout $$ players, my animosity is to the Black Market trade. Those that sell accounts and resources through paypall and such. Money that only touches other players hands and never the admin's bank account.

I was never lazy when I played. You need turns to farm and you need turns to mass. Eventually you run out of turns for the week without creating a skeleton crew army that is ineffective. $$ players never run out of turns, or at least the ones that I am referencing.

I am glad you think you know who I am, but apparantly you don't, you called me lazy ... many can attest I was not lazy when I used to war ...
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Tropic Thunder
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Re: $ Players

Death_Glider wrote:I never said that the game would be better off witout $$ players, my animosity is to the Black Market trade. Those that sell accounts and resources through paypall and such. Money that only touches other players hands and never the admin's bank account.

I was never lazy when I played. You need turns to farm and you need turns to mass. Eventually you run out of turns for the week without creating a skeleton crew army that is ineffective. $$ players never run out of turns, or at least the ones that I am referencing.

I am glad you think you know who I am, but apparantly you don't, you called me lazy ... many can attest I was not lazy when I used to war ...

Then its called buy turns from other players :roll:
Yes you were in Ascended Empire
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lulz?
Death_Glider
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Re: $ Players

lol ... that was the later part of my career here, I was a DBZ Warriorz for most of it :D

Miss you all btw, we should start it back up ... just saying.

Best,
DG
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Death_Glider
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Re: $ Players

Wow, so you mass me to make your point ... still as pathetic as you used to be ... you think you set me back ... I will 1 v 1 you when I have the equivialent army size little man. 96mil army vs 14mil ... I will pay you back ;)
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Norbe
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Re: $ Players

I think many of those people who spend excessive amounts of $ on the game will admit that the game is easier for them to play as a result.

The big problem, is the lack of new accounts in the game now. A new player cannot simply come in and build up an account to fight with the best, because the best have put far too much in. That always was a problem to some extent, and it always SHOULD have been a problem, but with the 3 Tril+ MS's and $ players who keep tonnes of planets on merlin, its so bad its not even worth trying anymore.

As many of you know, I recently got GIVEN a very good account. It had a top 50 MS when I got it, but now it has almost fallen out of the top 100 and there are just so many people its silly for me to fight. In some cases you end up fighting someone that has nearly unlimited resources. Why have I fallen so far behind in just a short space of time? It's because I don't have that much time to sit and play and I certaintly don't have any money I am willing to spend on the game. So its a strategy problem that is caused by the games' mechanics too. The ONLY way to compete in main, is to have big powerful planets and a mothership.

In ascended however, there you have to put in time and effort yourself to be rewarded. That suffers from different problems to the main server. But at least the power gap is not so huge.

EDIT: Just read 12ags post about how the small can beat the large, so i'd like to make an example of how that is not actually very true. Look at Yoyo's account. He has built a couple of 30-40 Tril defenses now. To take it down costs someone approx. 120m UU, plus a ton of naq. That is about 4 months work for me to replace. Yet the next week, Yoyo has used $ to rebuild it again. Whereas I couldn't take it down for another 4 months, because I don't have the resources to do that. Is it possible for someone who is not prepared to put large amounts of money into the game to take him down once or twice? Yes. Is it possible to keep fighting him week in week out? No. The gap is too large. Its the same with the big motherships, I can mass them if they are offline, but it costs me a lot to do it. Then they come online and just rebuild straight away. Sooner or later, I run out of the naq to keep massing. People who spend a lot of $ on resources, never will run out. So its pretty much pointless fighting them. I realise the irony of this statement considering I am in a war against players who do spend a lot of $, but if you ask them they rarely see me in their logs for the reasons i've outlined above.

~Norbe~
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minisaiyan
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Re: $ Players

its a game, dont complain about how someone else plays it. If they want to throw the money they earn then so be it. I agree with what norbe says about not being able to compete, but norbert, there are plenty of us who dont and won't put $$ into the game.
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__The General__
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Re: $ Players

lol there so many games out there that you have to pay like my xbox i have to pay to play online and thats the hole reason why i play just for the online.

if you want to pay to play a game go a head once you enjoy it.
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Rocky
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Re: $ Players

thats very simplistic and selfish considering the rest of us here are trying to play without spending thousands of £
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yoyo_sgw
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Re: $ Players

Norbe wrote:I think many of those people who spend excessive amounts of $ on the game will admit that the game is easier for them to play as a result.

The big problem, is the lack of new accounts in the game now. A new player cannot simply come in and build up an account to fight with the best, because the best have put far too much in. That always was a problem to some extent, and it always SHOULD have been a problem, but with the 3 Tril+ MS's and $ players who keep tonnes of planets on merlin, its so bad its not even worth trying anymore.

As many of you know, I recently got GIVEN a very good account. It had a top 50 MS when I got it, but now it has almost fallen out of the top 100 and there are just so many people its silly for me to fight. In some cases you end up fighting someone that has nearly unlimited resources. Why have I fallen so far behind in just a short space of time? It's because I don't have that much time to sit and play and I certaintly don't have any money I am willing to spend on the game. So its a strategy problem that is caused by the games' mechanics too. The ONLY way to compete in main, is to have big powerful planets and a mothership.

In ascended however, there you have to put in time and effort yourself to be rewarded. That suffers from different problems to the main server. But at least the power gap is not so huge.

EDIT: Just read 12ags post about how the small can beat the large, so i'd like to make an example of how that is not actually very true. Look at Yoyo's account. He has built a couple of 30-40 Tril defenses now. To take it down costs someone approx. 120m UU, plus a ton of naq. That is about 4 months work for me to replace. Yet the next week, Yoyo has used $ to rebuild it again. Whereas I couldn't take it down for another 4 months, because I don't have the resources to do that. Is it possible for someone who is not prepared to put large amounts of money into the game to take him down once or twice? Yes. Is it possible to keep fighting him week in week out? No. The gap is too large. Its the same with the big motherships, I can mass them if they are offline, but it costs me a lot to do it. Then they come online and just rebuild straight away. Sooner or later, I run out of the naq to keep massing. People who spend a lot of $ on resources, never will run out. So its pretty much pointless fighting them. I realise the irony of this statement considering I am in a war against players who do spend a lot of $, but if you ask them they rarely see me in their logs for the reasons i've outlined above.

~Norbe~


ive only built 2 defences , the first i built on my own. my income was nearly 50 bil a turn + farming so it was quite easy to build it.
after i was massed by robe i bought back my uu and mayhem paid for some of it.

from your post it sounds like u have to do everything alone. strange considering you have 100 or so accounts fighting with u.
as with my first def i build these defences so i can challange all of you not just u or robe.
my numbers may be wrong but i count 11 alliances , so i assume its pretty easy to come up with 100tril and 120mi uu to mass my def.

i do get the point your making, but this has become a team game now. every alliance has someone with that big MS they can call upon or the blockers during a fight. any MS or def is massable if u have the right team to do it.
but the only difference i see between the two sides is activity.
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