so... why exactly multi-ing is cheating?

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schuesseled
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Re: so... why exactly multi-ing is cheating?

Why, Because Admin Says so.
You want a reason, the official reason, go to an Admin meet, and ask him.

Although most of the reasons have been stated here too.
12agnar0k be taking over this here account, argh!

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Re: so... why exactly multi-ing is cheating?

Multi-ing can be used in loads of different ways to gain benefits as i recall Priller had his multis as his officers to boost his UP.
so say a person was to build 10 account put all as officers his RAW being 100k set rate 30% to officers and his officers all had 300k each he'd have like 1.1 mil up (i think might be wrong their)which then that would leave like erm...
2 mil uu left out by all the accounts that he/she could trade over to the main or sell

Many people most recently blahh trading attack turns for free to each other. Now you think if you had 10 and you make what 4 each turn, thats 40 for the mulits 192 each day per account, so 1920 a day thats like 13,440 a week sale price on that alone would be like 6.5 tril naq

although if a person uses both account like they should and never actually does trade or so on, then they would only be like half as good as they can be due to sharing the raid list and farming

you can't say if you share the same IP address as some 1 you'llget banned because i share the same ip as many people in the game mainly because i never actually rest the ip adress of my wirless box lol so many people i can't trade with

which is why trading you account alot doesn't help as you can't trade with that person or any account use at his house /work/school etc

but one question might be and shouldbe adressed why can people have 2 account if one is on vac and the other isn't? it's still having 2 accounts whats to stop that person just vacing their account while a wars on just to use the other to play freely?

only thing with multi-ing is you can never fully 100% prove or dis-prove it because if you have a mate on the otherside of the world you can ask them to log in and out.

and with giving turns say you have person A and person b, and they go to the same school, Person b only loggs in to bank naq and doesn't farm and so want to give person A his turns for free 'cos their friend and this happens on a regular basis, is that multiing? can it be proved they are?
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Re: so... why exactly multi-ing is cheating?

The Cardinal wrote:Multi-ing can be used in loads of different ways to gain benefits as i recall Priller had his multis as his officers to boost his UP.
so say a person was to build 10 account put all as officers his RAW being 100k set rate 30% to officers and his officers all had 300k each he'd have like 1.1 mil up (i think might be wrong their)which then that would leave like erm...
2 mil uu left out by all the accounts that he/she could trade over to the main or sell

Many people most recently blahh trading attack turns for free to each other. Now you think if you had 10 and you make what 4 each turn, thats 40 for the mulits 192 each day per account, so 1920 a day thats like 13,440 a week sale price on that alone would be like 6.5 tril naq

although if a person uses both account like they should and never actually does trade or so on, then they would only be like half as good as they can be due to sharing the raid list and farming

you can't say if you share the same IP address as some 1 you'llget banned because i share the same ip as many people in the game mainly because i never actually rest the ip adress of my wirless box lol so many people i can't trade with

which is why trading you account alot doesn't help as you can't trade with that person or any account use at his house /work/school etc

but one question might be and shouldbe adressed why can people have 2 account if one is on vac and the other isn't? it's still having 2 accounts whats to stop that person just vacing their account while a wars on just to use the other to play freely?

only thing with multi-ing is you can never fully 100% prove or dis-prove it because if you have a mate on the otherside of the world you can ask them to log in and out.

and with giving turns say you have person A and person b, and they go to the same school, Person b only loggs in to bank naq and doesn't farm and so want to give person A his turns for free 'cos their friend and this happens on a regular basis, is that multiing? can it be proved they are?


i think the best way for the bottom example is playing times though, a mate and i are similar and we use the same IP at school, but if we are both online and actively doing something at once its obvious they are 2 people (or 1 ambidextrous one that has mastered the art of divided attention)
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Re: so... why exactly multi-ing is cheating?

The Cardinal wrote:Multi-ing can be used in loads of different ways to gain benefits as i recall Priller had his multis as his officers to boost his UP.
so say a person was to build 10 account put all as officers his RAW being 100k set rate 30% to officers and his officers all had 300k each he'd have like 1.1 mil up (i think might be wrong their)which then that would leave like erm...
2 mil uu left out by all the accounts that he/she could trade over to the main or sell

Many people most recently blahh trading attack turns for free to each other. Now you think if you had 10 and you make what 4 each turn, thats 40 for the mulits 192 each day per account, so 1920 a day thats like 13,440 a week sale price on that alone would be like 6.5 tril naq

although if a person uses both account like they should and never actually does trade or so on, then they would only be like half as good as they can be due to sharing the raid list and farming

you can't say if you share the same IP address as some 1 you'llget banned because i share the same ip as many people in the game mainly because i never actually rest the ip adress of my wirless box lol so many people i can't trade with

which is why trading you account alot doesn't help as you can't trade with that person or any account use at his house /work/school etc

but one question might be and shouldbe adressed why can people have 2 account if one is on vac and the other isn't? it's still having 2 accounts whats to stop that person just vacing their account while a wars on just to use the other to play freely?

only thing with multi-ing is you can never fully 100% prove or dis-prove it because if you have a mate on the otherside of the world you can ask them to log in and out.

and with giving turns say you have person A and person b, and they go to the same school, Person b only loggs in to bank naq and doesn't farm and so want to give person A his turns for free 'cos their friend and this happens on a regular basis, is that multiing? can it be proved they are?





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Re: so... why exactly multi-ing is cheating?

when i first started 2 and a half years ago i had two accounts. (after a week of playing i noticed there was so many different ways to play i wanted to experiment) I took different approaches with each account to see which would do better in the long run.
It was only when i joined my first alliance after a month and i started talking about it that i found out that more than one account is not allowed and i deleted one of the accounts.

However in this time i found out a lot about the game and the way i think it should be played.

But yes very few multi's are for this reason - most are there not for the benifit of both accounts but to feed resources from 10 accounts to 1 account.

Which is very easily done even without getting the two accounts unlocked from each other. So be suspicious of people trying to get lots of FSS accounts lol

At this stage in the game i dont think it is needed but then the price AT's go for if you had 5 accounts with FSS, with MT's that could get you an extra 10 trillion or more every 2 or so weeks - sorry not gonna bother doing the maths.

However, multi's seem to have their best affect when two people are in on it using the different IP addresses (or a proxi) to transfer resources to the account without having to sell them and dump them in an inactive account for the main account to hit (which im sure has some risks)

Yeh i think they are bad and the Lag thing is the bit i dislike the most but im sure admin dont mind a few more accounts spending $20 for FSS lol
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Re: so... why exactly multi-ing is cheating?

i actually did the same thing rafici when i first played, i had a repli account and because i was curious i set up an asgard one too. messed around with it for a few weeks then deleted it, my curiosity was satisfied and i never did it again because it was wrong to do so, i realised that afterwards lol. they never interacted with each other in any way as that's not why i did it, i never benefitted from it either other than finding out that i preferred the repli's lol

but as previously said people don't do this out of curiosity with an intent to delete it, sadly they use it to cheat :(
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Re: so... why exactly multi-ing is cheating?

hmmm... taking multi-ing to another lvl (although not really multi-ing)

if we all made many accounts (and never used but logged in every week or so they didn't get auto deleted). We could actually make it so ascending would be easyier too.
im not too sure what the % is for G and R but say its the top 2% and we all made 50 accounts and never built anything on those other 49 we'd all get G and R all the time without having to build much.

i do see the point in having 2 accounts when you sstarted back when it was Stargatewars because of the races and i think many people started accounts left them and resarted as another race.
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Re: so... why exactly multi-ing is cheating?

The Cardinal wrote:if we all made many accounts (and never used but logged in every week or so they didn't get auto deleted). We could actually make it so ascending would be easyier too.
.


Yeh cause its soooooo hard to get into the top 1400 as is... :?
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Re: so... why exactly multi-ing is cheating?

in the ancient times, it was hard, since back then, it was only top 950 or so...

of course, it matters little for us, since we've never ascended, and we dont really have plans to do it either...
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Re: so... why exactly multi-ing is cheating?

i was on about you could make it so you'd be in the G&R with like 1 trained spy

or even make it so you'd be in the 5 range
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Re: so... why exactly multi-ing is cheating?

Multiing is banned because of Mulletman.
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Re: so... why exactly multi-ing is cheating?

Raistlin Majere wrote:Multiing is banned because of Mulletman.


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Re: so... why exactly multi-ing is cheating?

muti-ing is band for one reason

Jason* does not belive in the possibility of the holy trinity

this is what was said**

"how can one man be the farther, the sone and the holy spirit?"
"because he his"
"it's physically impossible to be in 3 forms!"
"nope. you see god is the holy farther and he is the holy spirit and jesus was his son"
"but thats 2 people then"
"no because jesus was god or at least apart of him"
"i still don't see how he could be 3 things but only one person"
-draws 3 circles and a ribbon through the 3 circles-
"OH! i see the the farther is not the son and not the holy spirit but they are"
"yes see we are the holy spirit first we are a son then we are the farther"
"ok so i still don't belive in it what is i don't have childern?"
"er well you haven't completed the circle of life"
"stop adding circles into circles that have ribbon through it, it's too confusing and some day i'll make a game where only one account per person and no one will be confused"

and thats why multi-ing and religion is banned from the game Amen

(**this in no way represents the thourghts of jason on the holy trinity or even if he belives it, it is totaly fiction.
*in no way does the name jason refer to the creator or admin of the game)
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Re: so... why exactly multi-ing is cheating?

everyone on the server is perfectly capable of playing 2 acounts, why ? becausse you can get 4days of ppt a week, imagine the 3 days you play active that you have your farm acount off wich has alot of strike planets and a huge MS. that acounts collects massive rescourses when you can play activly.

when you can' tbe around alot your rescourse acount is off ppt. built entirely with UP or income planets. and all you need then is a middle man and your perfectly capable of sending around rescourses. and then the problems begin.

start proving who's multi is who when you go to war with someone. wars become plainly boring cuz everyone will have an acount wich is designed to take virtualy no losses during war but in the end those acounts are backed up by massive rescourses.

not a single war would be winable and things would end up in a farmspree. in the end you'd just get alot more rescourses in a game wich te game dynamics can't compensate for atm. so the jason has to come with new things to keep the game more interesting. those thigs will not be like by some and they will leave the game so ppl again lose friends and we get less diversity in the game.

not to mention that you would have acounts in 2 or more alliances wich leads to ppl wanting to protect their multi so leaking info etc etc etc

i can go on for half an hour but sadly i don't have the time for it
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Re: so... why exactly multi-ing is cheating?

and because people like me will hunt you in the game.
i will search every planet. ever account. we all will.

multi accounts is wrong.

easyiest way i can say is make 6 accounts
who all generate at's
send them to one account.

you kill the market (main reason)

and its unfair.
you could essentially become the strongest person with in weeks which isnt right for those who earn their keep.

the effort dose not justify the problems and the "un-fairness" behind it
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