So a couple of ideas, No idea if they have been thought of or not...but here they are
1. AT Unit Production = basically the same as UU production,but for AT (of course)
2. Armory Reserves = So the idea of this is you have a weapons reserve (i thought for defense, but i guess it could work for attack as well), so the reserve is not detectable (or detected with spying, not fussed). it cannot be sabotaged, the idea is more for online fighting or quick defense.
Eg; You get online someone has smashed/or is smashing your defense, you bang the reserve armory button your back to full (or what ever you have invested into it), the attacker is caught by surprise.
Now the reserve would need limits like being equal to your current defense, or double weapons cost, etc....
(you could also have unit reserves same principal...quick reinforcements).
So are they good ideas or should i go hide. would they be doable.
Suggestions, Thoughts and ideas.
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Re: Suggestions, Thoughts and ideas.
AT production is ridiculous. You dont want to give even more power to the big war machines. At's are also a great way for beginners to get started.
the second idea takes half the skill out of online battles so i dont like that either.
You may as well create a button saying "mass" and a button saying "defend".
the second idea takes half the skill out of online battles so i dont like that either.
You may as well create a button saying "mass" and a button saying "defend".

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Re: Suggestions, Thoughts and ideas.
The first idea i doubt will every be implemented. Nobody really want the largest guys in the game, making 192 from personal production, and then lets say 1920 from planets every day (which is 4/turn from each planet for 4 planets). Imagine if the alliance pooled their Naq, and increased the planets to 10/turn, that's almost 5k AT production by 1 account every day. 30 alliance members, 150kAT/day generated
IMO, the second is a better idea. At the moment, attack has EVERY advantage over defense... It's stronger; can be used assertively (defense you wait for someone, attack you go get them); almost impossible to kill off; attack units are untouchable (unless again, you assertively go after someone); attack can damage a defense 3X larger then itself; attack planets are also similar in boosting, even if the defense has 10 defense planets, they ALL need to be 3x larger then the attackers, or their RAW attack is further boosted; you can mass the defenders MS, allowing yours to inflict full damage and adding further to your attack.
I myself suggested a method, whereby defense would in essence "auto-repair" but no one liked it, cause it meant people would need skill to break a defense, and resources, rather then just spare time
IMO, the second is a better idea. At the moment, attack has EVERY advantage over defense... It's stronger; can be used assertively (defense you wait for someone, attack you go get them); almost impossible to kill off; attack units are untouchable (unless again, you assertively go after someone); attack can damage a defense 3X larger then itself; attack planets are also similar in boosting, even if the defense has 10 defense planets, they ALL need to be 3x larger then the attackers, or their RAW attack is further boosted; you can mass the defenders MS, allowing yours to inflict full damage and adding further to your attack.
I myself suggested a method, whereby defense would in essence "auto-repair" but no one liked it, cause it meant people would need skill to break a defense, and resources, rather then just spare time
viewtopic.php?f=13&t=162732
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Re: Suggestions, Thoughts and ideas.
Jim, be easy mate, he looks new around here.
AT increase is generally looked down on for 2 or 3 main reasons.
1. AT are pretty near limitless now, with friends, alliances, market, ingameand BM and private brokers.2 More AT production also increases the use of multis to funnel these AT to a few select accounts or a single account. 3 For the most part, everyone agrees there are far TO MANY AT out there, so the idea prolly wont go well.
Second Idea, has been danced around before, in many forms and fashions. Maybe something will come from this try at it, but so far a "fair" and "unexploitable" set up has never been discovered.
AT increase is generally looked down on for 2 or 3 main reasons.
1. AT are pretty near limitless now, with friends, alliances, market, ingameand BM and private brokers.2 More AT production also increases the use of multis to funnel these AT to a few select accounts or a single account. 3 For the most part, everyone agrees there are far TO MANY AT out there, so the idea prolly wont go well.
Second Idea, has been danced around before, in many forms and fashions. Maybe something will come from this try at it, but so far a "fair" and "unexploitable" set up has never been discovered.

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Re: Suggestions, Thoughts and ideas.
Sarevok wrote:cause it meant people would need skill to break a defense, and resources, rather then just spare time
My thoughts exactly and a nice surprise during a online war.
Defense seems to be secondary in this game
Lore wrote:Jim, be easy mate, he looks new around here.![]()
Lol, just his feelings on the matter.
The way i see it the bigger alliance pull together and purchase the AT's anyway, They get their Naq to purchase those AT's from farming players,where as if there was a system in which you could increase your personal AT's then you may find bigger alliances spending more time warring.
Maybe a lock out system of sorts. example no trading of AT's
So i wouldn't say it's ridiculous, just needs more thought
It's all about debating and trying something new
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Re: Suggestions, Thoughts and ideas.
If first idea is implemented, it should only be for those who have recently created a new account (And stops after like 2 days or something).
If the 2nd idea is implemented, Nox *MUST* be exterminated. But I would imagine, the 'reserve weapons' being deployed would be based around your realm alert, (i.e. Manually, if no realm alert, While something like after 10% weapons destroyed for crit)
If the 2nd idea is implemented, Nox *MUST* be exterminated. But I would imagine, the 'reserve weapons' being deployed would be based around your realm alert, (i.e. Manually, if no realm alert, While something like after 10% weapons destroyed for crit)


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Re: Suggestions, Thoughts and ideas.
Why should Nox be exterminated? Only way i would accept that, would be if attack needed to be at least 50%, if not 75% to do damage. Otherwise, all it does is remove the phase, and still defenses get massed, again, with no skill, as it is FAR more often then not done whilst people are NOT online
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: Suggestions, Thoughts and ideas.
Sarevok wrote:Why should Nox be exterminated? Only way i would accept that, would be if attack needed to be at least 50%, if not 75% to do damage. Otherwise, all it does is remove the phase, and still defenses get massed, again, with no skill, as it is FAR more often then not done whilst people are NOT online
Err. Massing someone whilst they are online is impossible already, why make online battles even less frequent?


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Re: Suggestions, Thoughts and ideas.
definate no to AT production for above reasons.
as for reserve defences, i like, but would need A LOT of work from both those suggesting it, and Jason, so i am afraid to say, it aint happening in the near future XD. Sarevok makes good points about why it should be implemented, but CABAL is right about lack of online battles to start with
as for reserve defences, i like, but would need A LOT of work from both those suggesting it, and Jason, so i am afraid to say, it aint happening in the near future XD. Sarevok makes good points about why it should be implemented, but CABAL is right about lack of online battles to start with

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Re: Suggestions, Thoughts and ideas.
CABAL wrote:Sarevok wrote:Why should Nox be exterminated? Only way i would accept that, would be if attack needed to be at least 50%, if not 75% to do damage. Otherwise, all it does is remove the phase, and still defenses get massed, again, with no skill, as it is FAR more often then not done whilst people are NOT online
Err. Massing someone whilst they are online is impossible already, why make online battles even less frequent?
No, it's not impossible. Its just people do not have the patience required to do it. It's about whom can gain/sustain the resources longest will win, which in reality, is generally what happens, especially if they are well fortified, and you need to starve/bore them out.
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: Suggestions, Thoughts and ideas.
reduce ppt to max 3 days
2 market for a long 3 days for those having a long weekend out or combined 1mt 2days and 1 mt for 1 day
2 market for a long 3 days for those having a long weekend out or combined 1mt 2days and 1 mt for 1 day

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The orgin of Guild
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Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger
Guild wrote:is that the same finger you stick up your bum ?![]()
Lithium wrote:no its the one who gave u life
Field Marshall wrote:Lith put his finger up his bum and Guild arrived?![]()
I wish that was genuinely true![]()
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead
MajorLeeHurts wrote:Agreed that was the funnies **Filtered** ive read here!Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead
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Re: Suggestions, Thoughts and ideas.
Sarevok wrote:CABAL wrote:Sarevok wrote:Why should Nox be exterminated? Only way i would accept that, would be if attack needed to be at least 50%, if not 75% to do damage. Otherwise, all it does is remove the phase, and still defenses get massed, again, with no skill, as it is FAR more often then not done whilst people are NOT online
Err. Massing someone whilst they are online is impossible already, why make online battles even less frequent?
No, it's not impossible. Its just people do not have the patience required to do it. It's about whom can gain/sustain the resources longest will win, which in reality, is generally what happens, especially if they are well fortified, and you need to starve/bore them out.
Err. How long do you think it will take to destroy a 100bil def (500k weapons) If they have nox and are actively defending, and have, say, 10tril in their bank?


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Sarevok
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Re: Suggestions, Thoughts and ideas.
A long time, but might i just say
Long time != Impossible...
Long time != Impossible...
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Re: Suggestions, Thoughts and ideas.
maybe to set a limit for buying at's to max 20k/week with cash or not, it ll lower the market of at's so even small players can buy and also stop as much as it can the massing for fun.

Previously on GateWars Forum
The orgin of Guild
Spoiler
Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger
Guild wrote:is that the same finger you stick up your bum ?![]()
Lithium wrote:no its the one who gave u life
Field Marshall wrote:Lith put his finger up his bum and Guild arrived?![]()
I wish that was genuinely true![]()
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead
MajorLeeHurts wrote:Agreed that was the funnies **Filtered** ive read here!Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead
Im sure JT is enjoying this thread , if he isnt hes in a coma !
http://stargatewars.herebegames.com/vie ... 8&t=101259
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Sarevok
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Re: Suggestions, Thoughts and ideas.
20k is pretty high. And how would you police it? You would need to block 3 income trails, and 5 total production methods.
1) Buy with $$
2) Market
3) Direct send
4) Using MTs with naq for AT
5) Generating personal AT.
Unless you only limit it on buying NOT from MT version? Similar to the way buying duals is done.
1) Buy with $$
2) Market
3) Direct send
4) Using MTs with naq for AT
5) Generating personal AT.
Unless you only limit it on buying NOT from MT version? Similar to the way buying duals is done.
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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