Lore wrote:Am I missing something?
What good is this if the armies are not equal?
10 member alliance with 50 mill average size versus a 40 member alliance averaging 250 mill size? This system wont work.
am i missing something?
should 0.5 bil soldiers be even a match to 10 bil?
all's fair in love and war. small alliances shouldn't get over their head.
so its going to be ok for larger alliances to go around bullying smaller ones and Forcing them to lose? I still say its to exploitable in those reguards. Only way it "might" work is if it is agreed upon by both sides, and then its still exploitable as will be shown below.
it is intended to use in agreed wars.
Lore wrote:Secondly, this is completely backwards in thinking. To WIN the war you have to give your opponent MORE to kill? Heck I would rather Lose the war and see my opponent having lost 3 to 4 times as much as me in men and resources.
to win a war you have to have a stronger army (should have gone without saying, actually). since a stronger army means a larger army, yes, your opponent would have more to kill.
So you agree with me then, it would be pure stupidity for a stronger opponent, or one who maintains stats to even fight this style of war against normaly or presently used tactics?
no, i don't agree with you. war is expensive, in resources and in men.
you don't want to lose both, don't war.
Lore wrote:Point is, if your going to "lose" (lose as being defined as substaining more losses then your enemy), then why fight? This is a snipers dream come true, perfect for 1 hit wonders and all strike accounts.
you got it all wrong.
losing has never and will never be defined as sustaining more losses than your opponents.
Umm, if that is your opinion/definition then I accept that, but many many people, myself included, think that is EXACTLY what losing means. Yeah you made a guy 100th of your size submit, but now you are the same size as him, so who Realllly won?
that is not my definition, it is the generally accepted western military definition. your confusing war with sports.
and even in sports it's not always true, as willl be explained in a moment.
as for your example, i win. if a boxer knocks out his opponent, does it matter how many punches he received?
now you will go ahed and say "yes it does, for his next battle", well then, good. recuperating time is an aspect in deciding who is the better athlete. similarly, it's an aspect in deciding who is the better SGW player. and the $$ players argument has been debated to length, and it does not belong here.
losing on the tactical level is failing to acomplish your mission and or to prevent your enemy from accomplishing his.
on a strategic level it is failing to achive your political goals.
if your opponnent is a tenth your size, you can sustain 5 times the losses, and still force him into submission, thus winning. in this game, as mentioned countless time, it is near impossible to force an opponnent of reasonable size into submission, since the attrition isn't high enough. so artificial means have to be interduced.
one might also ask, even if you're going to win, why fight? you just lose units and resources.
and since this system is based on sustaining rank, how exactly is it beneficial to snipers etc.?
It benificial to sniper as explained below
Example, I and 4 friends start a war with another alliance consisting of 25 members all 10 times stronger with 10 times total size. We maintain nothing but strike and use gorrilla tactics, they maintain stats and rebuild after every attack for a red ribbon that says "winner" on it. At the end of the war, they are declared the "winner". It is also noted that the 5 of us are the same total size and power of the 25 because we lost practicaly no resources where they lost everything.
Now who really won?
And even if they got a bit of coloered ribbon, I still achived my goal or ruining them ingame while not suffering any myself, so again I ask, who really won?
now, why would you enter an official war, if you don't want to win?
by all means, having the word winner.Lore wrote:which is more important to you? haveing the words "winner" on your screen, or having an account left when its done?
Then you are one of a few, I do not know where to think you heroic or stupid, and that is not an insult, so dont take it as one. Personally if everyone fought like that the game would be awsome, but they don't so this tactic is suicide. JMO
say, lore have you ascended? even though it meant lossing a big chunk out of your account? and for what, a red title? as most active players ascend, i guess i'm not one of few.
as you agree that if anyone fought like this the game would benefit, i can't see why you object to a system that would cause more players to play exactly this way .
cause accuont sizes come and go, and frankly, it gets boring real fast to just sit there with an account all built up and frightened to do anything with it.
Why are you frightened? There is a difference in a hard fought battle with men of honor, and blindly and stupidly throwing resources at a ME hound who can suck up everything you throw out to be destroyed. Q proved he could kill 50 mill men and only lose 2 mill men doing it. You really want to expend that kind of resources? You really want to piss away 500 mill men to kill 50 mill?
you got me wrong again. i'm not afraid to lose my account, because, as i said, account sizes come and go (can't really call my account "all built up"), but that's another matter. as for your example, i fail to see how it relates to the topic.
and you might want to look at this here post.
especialy the last paragraph.
Please elaborate more, because I am honestly sketchy as to your meaning.
this post shows you xplaining to seravok how easy it is to rebuild you're entirely massed account (def AND strike in this example).
Lore wrote:All this does is make it so the one "losing" more resources wins the war, and I don't really care anything about winning under those conditions.
care to give me an argument to rebut?
for now, this will do: "no, it doesen't."
Gues we can agree to disagree, because that is exactly how I see it. ONLY way its not, is if its a battle between 2 players who actually agree to fight in this manner. If anyone reverts back to the tactics commonly used today, then this is worthless to me, but its JMO.
now you've got it. it is meant to be played between two sides wanting to actually win.
Sarevok wrote:All the areas you mentioned are based, again on resources. And resources SHOULD be what wins a war, apart from tactics. However, since this game doesn't really have advanced tactics (like flanking, or long ranged to prevent damage) then resources it is.
it doesn't have battlefield tactics. it does have tactics (ACing an opponent to ease sabbing, for instance).
Sarevok wrote:Sure, you want to train 100m AC units to win that area. But what happens if a few people NOT involved in the war, see your generous donation to their ME?
????
what donation would that be?
Sarevok wrote:Why is sabbing attack hard? You didn't focus on covert, so sabbing with like 10 units, is a piece of cake to take down your attack.
You keep sending your MS out, and they can keep using their damaged one, to kill off more spies, or defense units. Or take planets from you, reducing your stats, if you have any planets.
they'll have a hard time killing spies and defenders, as you don't have them. and you don't use your army to protect planets.
Sarevok wrote:Maybe they'll farm you all the time, cause you have no defense, which would allow them to boost the areas they lack in.
you use nox and realm alert, so you don't generate much naq.
Sarevok wrote:Also, so what if you win the point by a tiny margin, boost your stat, and when you beat them by the same margin, it doesn't seem so bad. If it becomes such an issue, just use a percentage to work out how much of a point (or 100 points to make it easier) you get, rather then out right?
or, instead of a percentage you can use a difference, receiving points according to the difference in ranks.


