PURCHASE DUAL ATTRIBUTE PLANET (max 2 dual planets per month can be acquired by your realm FROM ANY SOURCE (attack or purchase))
i think that this should go away, especailly stealing part,cause 2 a month isn't much at all, it's ahinderance, personally i think if there should be a limit it should be like 5 dual planets a month, not 2 dual planets a month
remove dual planet steal limit
- Richard B Riddick
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remove dual planet steal limit

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Reborn wrote:On 3/3/14, at 12:17 PM, Reborn wrote:
> it is b/s though prep time is meant to b prep your accounts for war
On 3/3/14, at 12:18 PM, Reborn wrote:
> not hi "stick a thumb up your ass for 4 hrs and w8"
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Re: remove dual planet steal limit
I think its just for the player with alot cause that way they wont lose them from the same player all the time.

Jedi~Tank wrote:So who was whining about the alliance repair and got it changed?
Im in josh's rant,Ra tells of how he admires me,Harch loves me, and Jack says im an idiot
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Second, piss ants who kiss ass to get on peoples good sides. I remember one in particular, Byrnes. Now, no offence to you, but your nose is so brown I cant even make fun of you without feeling bad. Its a game, man up and dont be a puss.
Ra wrote: Truth be told.. I'm just nervous to be in the same thread as the legendary Byrnes. He just makes me quake in my boots, I wouldn't dare hit him back.
harchester wrote: Ra seriously, who are you, byrnes may suck in most peoples eyes but seriously..u think ur a big shot for wearing the Omega tag ?....your nothing kid....instead of yapping on forums mass byrnes ingame ?
Byrnes >>>> Ra anyday of the week
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- Richard B Riddick
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Re: remove dual planet steal limit
ok, then they should defend them and keep them merlined until they get a def on them they are confortable with

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Reborn wrote:On 3/3/14, at 12:17 PM, Reborn wrote:
> it is b/s though prep time is meant to b prep your accounts for war
On 3/3/14, at 12:18 PM, Reborn wrote:
> not hi "stick a thumb up your ass for 4 hrs and w8"
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Re: remove dual planet steal limit
I think it's just so people don't buy like 10 in a month.
The trade broker reports trade from Surtr to *Teesdale_ of 100,000,000 Naq for 33,000,000,000,000 Naq is complete.
Barbara! says: haha ok you can have a piece of my soul for 50bil naq
Skype= dan_P_@msn.com
Barbara! says: haha ok you can have a piece of my soul for 50bil naq
Skype= dan_P_@msn.com
Teesdale
[21:06:02] Jake/Tees: does black market work in there?
[21:06:18] robert: nah
[21:06:24] robert: uu go in miners
[21:06:24] Duderanch: Yeah Ben said did but can't untrin miners so no point
[21:06:37] Jake/Tees: sweet, so methlad not be able to fight back
[21:06:46] Jake/Tees: EADC
[21:06:18] robert: nah
[21:06:24] robert: uu go in miners
[21:06:24] Duderanch: Yeah Ben said did but can't untrin miners so no point
[21:06:37] Jake/Tees: sweet, so methlad not be able to fight back
[21:06:46] Jake/Tees: EADC
Naq sold in 2017 - 21q
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Re: remove dual planet steal limit
ok, then put a limit on using $$ to get them, but not on stealing them, especailly cause it can get preaty expensive to steal them with it costing ilke 2.5 t naq just to arm fleets capable of taking a dual since they are usually preaty defended, not to mention repairs and at's used (2.5 t is an estimate of what it takes my fleets to be armed, i don't know the exact cost though)

Spoiler

Reborn wrote:On 3/3/14, at 12:17 PM, Reborn wrote:
> it is b/s though prep time is meant to b prep your accounts for war
On 3/3/14, at 12:18 PM, Reborn wrote:
> not hi "stick a thumb up your ass for 4 hrs and w8"
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Re: remove dual planet steal limit
Yes but as far as i'm aware when you buy them the stats are crap. That was ypu cpuld just get others to buy them for you and then take them without a massive cost...
The trade broker reports trade from Surtr to *Teesdale_ of 100,000,000 Naq for 33,000,000,000,000 Naq is complete.
Barbara! says: haha ok you can have a piece of my soul for 50bil naq
Skype= dan_P_@msn.com
Barbara! says: haha ok you can have a piece of my soul for 50bil naq
Skype= dan_P_@msn.com
Teesdale
[21:06:02] Jake/Tees: does black market work in there?
[21:06:18] robert: nah
[21:06:24] robert: uu go in miners
[21:06:24] Duderanch: Yeah Ben said did but can't untrin miners so no point
[21:06:37] Jake/Tees: sweet, so methlad not be able to fight back
[21:06:46] Jake/Tees: EADC
[21:06:18] robert: nah
[21:06:24] robert: uu go in miners
[21:06:24] Duderanch: Yeah Ben said did but can't untrin miners so no point
[21:06:37] Jake/Tees: sweet, so methlad not be able to fight back
[21:06:46] Jake/Tees: EADC
Naq sold in 2017 - 21q
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Re: remove dual planet steal limit
TheFlash4 wrote:ok, then put a limit on using $$ to get them, but not on stealing them, especailly cause it can get preaty expensive to steal them with it costing ilke 2.5 t naq just to arm fleets capable of taking a dual since they are usually preaty defended, not to mention repairs and at's used (2.5 t is an estimate of what it takes my fleets to be armed, i don't know the exact cost though)
and how much do you think it cost someone to build one up? do you think that is free?


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Re: remove dual planet steal limit
Dual planet stats are at zero when you buy them off the market.

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- Richard B Riddick
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Re: remove dual planet steal limit
no, just saying, it can be defended, and it's not cheap to build up the fleet caps either, i don't now how much it costs for the planets, i'm just saying, that they can build big defences on them or merlin them, cause 2 planets in 30 days is not many

Spoiler

Reborn wrote:On 3/3/14, at 12:17 PM, Reborn wrote:
> it is b/s though prep time is meant to b prep your accounts for war
On 3/3/14, at 12:18 PM, Reborn wrote:
> not hi "stick a thumb up your ass for 4 hrs and w8"
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Tekki
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Re: remove dual planet steal limit
In war, stealing duals is obviously a big win so I'd be inclined to remove teh stealing of them limit but keep the buying limit.
Though Flash say to build 3t defence on a planet I believe it costs something like 30trillion. (Platforms) MORE if the planet is huge/monsterous etc. So lets say 40trillion for a 3t defence on a planet.
Fleets to mass that (15% of power) is 390k, whcih costs approx 8.7t to equip then I'd say minimum another 10t to mass. It's been a whiel since I realy massed a big planet so corrections on massing numbers appreciated.
That makes is very expensive to keep a dual - unmerlined in open all the time, but it does limit the number of people who can take it. I know a few people with that many fleets but not many.
Even so, I'd support the removal of the stealing limit but keeping the buying limit.
Though Flash say to build 3t defence on a planet I believe it costs something like 30trillion. (Platforms) MORE if the planet is huge/monsterous etc. So lets say 40trillion for a 3t defence on a planet.
Fleets to mass that (15% of power) is 390k, whcih costs approx 8.7t to equip then I'd say minimum another 10t to mass. It's been a whiel since I realy massed a big planet so corrections on massing numbers appreciated.
That makes is very expensive to keep a dual - unmerlined in open all the time, but it does limit the number of people who can take it. I know a few people with that many fleets but not many.
Even so, I'd support the removal of the stealing limit but keeping the buying limit.
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Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.
The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!
The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.
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Re: remove dual planet steal limit
Think about it. If you remove the "stealing" limit, then you also remove the buying limit. All you have to do is get 4 buddies to buy 2 each and then you steal them. in 8 days you have 10 duel planets.

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Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Re: remove dual planet steal limit
With the stealing limit (and buying limit also), it increases once you have a dual TAKEN.
So you have a limit of 2, miss the merlin, and someone takes it. You then have a limit of 3. It's done this way such that you can't have say 3 duals taken, or a dual taken 3 times, and for the 3rd time, are unable to get it back.
Also, working with Tekki's calcs (since i'm a bit of an advocate for fixing the fleet power to planet defense costs), your fleets are able to take all 10 planets are they not?
So adjusting Tekki's numbers a bit, and going with only 1.5T planet defense, it would cost you 35T/planet which works out at 350T for your system. Suddenly the 18.7T to mass 1 planet, isn't quite so large, since with the fleets built, it costs you 10T, to take 35T worth of defense.
Well, you'd have to change that slightly, since there's 7 days of merlin on them. But yes. Not even 4 buddies even. You have a cap of $200/month. So you can buy 4, your buddy can buy 4, and a not-so-trusted source can buy 2 for you
So you have a limit of 2, miss the merlin, and someone takes it. You then have a limit of 3. It's done this way such that you can't have say 3 duals taken, or a dual taken 3 times, and for the 3rd time, are unable to get it back.
Also, working with Tekki's calcs (since i'm a bit of an advocate for fixing the fleet power to planet defense costs), your fleets are able to take all 10 planets are they not?
So adjusting Tekki's numbers a bit, and going with only 1.5T planet defense, it would cost you 35T/planet which works out at 350T for your system. Suddenly the 18.7T to mass 1 planet, isn't quite so large, since with the fleets built, it costs you 10T, to take 35T worth of defense.
Lore wrote:Think about it. If you remove the "stealing" limit, then you also remove the buying limit. All you have to do is get 4 buddies to buy 2 each and then you steal them. in 8 days you have 10 duel planets.
Well, you'd have to change that slightly, since there's 7 days of merlin on them. But yes. Not even 4 buddies even. You have a cap of $200/month. So you can buy 4, your buddy can buy 4, and a not-so-trusted source can buy 2 for you
viewtopic.php?f=13&t=162732
Suggestions, Comments please
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
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- Richard B Riddick
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Re: remove dual planet steal limit
i get your point that it's cheaper to arm the fleets than buy defences, but i think u are forgetting how much it costs to get your fleet cap big enough to mass a 1 t planet defence, it costs a LOT, on top of arming your mothership fleets, and repairs, and turns used.

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Reborn wrote:On 3/3/14, at 12:17 PM, Reborn wrote:
> it is b/s though prep time is meant to b prep your accounts for war
On 3/3/14, at 12:18 PM, Reborn wrote:
> not hi "stick a thumb up your ass for 4 hrs and w8"
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Re: remove dual planet steal limit
TheFlash4 wrote:i get your point that it's cheaper to arm the fleets than buy defences, but i think u are forgetting how much it costs to get your fleet cap big enough to mass a 1 t planet defence, it costs a LOT, on top of arming your mothership fleets, and repairs, and turns used.
Well, as much as I see why anyone would want this removed, you need to look at it from both sides. Yes, we are in the server war, yes there are only so many people that have the fleets to take duals, but SGW is already extremely unbalanced as it is.
If stealing duals limit is removed, I would personally like to see minimum % fleet power increased to atleast 1/3


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Re: remove dual planet steal limit
CABAL wrote:Well, as much as I see why anyone would want this removed, you need to look at it from both sides. Yes, we are in the server war, yes there are only so many people that have the fleets to take duals, but SGW is already extremely unbalanced as it is.
If stealing duals limit is removed, I would personally like to see minimum % fleet power increased to atleast 1/3
I have to agree. It should really be increased, atleast to 1/5 as it stands now.
TheFlash4 wrote:i get your point that it's cheaper to arm the fleets than buy defences, but i think u are forgetting how much it costs to get your fleet cap big enough to mass a 1 t planet defence, it costs a LOT, on top of arming your mothership fleets, and repairs, and turns used.
1T would need about 133k fleets to take it.
133k fleets costs about 88T Naq.
Based on planet defenses only, when someone spends that much on 3 planets, you can take all 3 whenever you want to. Not to mention, your not limited to that person. You could take 10 planets, which would mean your cost is 88T (for hangers), and their collective costs is about 350T
Even 250k fleets can take almost 2T worth of planet defenses. And considering once you go over 500k defenses, their costs 2x every 100k. Fleets quickly gain the advantage
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<+CABAL> so adminHere, ever thought about playing SGW? :b
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<+Sarevok> Cabal, look up Jtest
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<~adminHere> anotheri am a multi
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