MS Modes

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qacol
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MS Modes

What about 3 modes for the mother ship.

Att/Def mode - This is the same as the MS is home but 24hr min mode. This means after you click this, it's around for 24 hrs. No more hit and run.

Planet search - Looking for Planet same as now. Send out looking for planet again and again.

Sent Out - This mode you send MS away for min 24hrs but can recall any time after 24 hrs. This will put a new twist on people watching MS return times. You send out your MS and only you know when it will return after 24hrs.

Please add if any more ideas.

~Qacol~
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Re: MS Modes

sounds good, although there should be some limit for "Sent out" mode, else it would be way too easy to keep MS up at all times while ascending and such.

imo good ideas, with some twisting it could work.

then again admin wont ever see this i guess...
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Re: MS Modes

this idea basicly rules out MS massing and basicly the MS could never be massed as when people send it out after the period of 24 hours i doubt people would just willingly bring it back if in war

however you could make them bring it back

for example

during sent out mode players could not update there MS size within fleets volleys or nothing so basicly for your MS to grow it has to be home
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Re: MS Modes

MS's can't be massed as it stands in reality. Send it out every day, say before going to bed. And, when on PPT, you can fix the slight shift in time.
MS ARE as it stands, if desired, unmass-able.

I agree. Tweaking would be needed. But i think it's at least a good idea
viewtopic.php?f=13&t=162732
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Re: MS Modes

qacol wrote:What about 3 modes for the mother ship.

Att/Def mode - This is the same as the MS is home but 24hr min mode. This means after you click this, it's around for 24 hrs. No more hit and run.

Planet search - Looking for Planet same as now. Send out looking for planet again and again.

Sent Out - This mode you send MS away for min 24hrs but can recall any time after 24 hrs. This will put a new twist on people watching MS return times. You send out your MS and only you know when it will return after 24hrs.

Please add if any more ideas.

~Qacol~


Not a bad idea, the Sent Out one though, it needs to be made that, if your MS is massed and its on Sent Out, you cannot rebuild it while its away, the entire MS page should be non accessable until you click on the return home button, you should also make it that when you click on the return home, for every 12 hours its away it takes 1 hour to get back, so if its been away for 4 days, thats 12 x 8 so it takes 8 hours to return to base, then you can repair it etc,

Doing that stops people having it massed down, or massing someone else, sending it out, waiting for a week, seeing someone ( an enemy ) has a fully built MS, them repairing while its away, hitting return home massing and sending away again.

The limit for return time should be 24 hours, which would be approx 12 days away, if someone sends it away and does not return it to base in 30 days, the MS should be lost forever, sucked into a black hole.
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Re: MS Modes

lol a new idea just to make easy the game for big MS players and prevent the rest of free players mass and send out.

Sent Out - This mode you send MS away for min 24hrs but can recall any time after 24 hrs. This will put a new twist on people watching MS return times. You send out your MS and only you know when it will return after 24hrs.

by this way u just send it out and let it out as much as u want so others u ve massed wont have the chance to call a big MS (alliance member) to get yrs, or just for rank.

ATT?DEF mode - to prevent smone to protect his MS from higher MS's

why???????????? just to give to smone wit big MS the option to just log 30 min to get all MS's that were build that day?


why not to shift the entire strike or def for 24 hrs so ppl dont waste anymore resources and use them when they want.
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Re: MS Modes

I believe I have already made better MS suggestions, these are a few posts it took to 2 mins to find, I know Ive made more but since admin dont even read them and dont seem interested in further updates whats the point ???

viewtopic.php?f=160&t=137853&p=1715006&hilit=+ms+missions#p1715006

Multiple MS and / or a set of mothership mission options have been suggested several times by me and others, this idea of a set of specialist ships is a new twist but to be honest I prefer the idea of multiple MS / mission settings, that way if you wanted to build ships for specific missions you can and if you want a fleet dedicated to the way you play, you have that option too.

Say 3 MSs

Missions like

1) Defend solar system ( Inc Fleets ) ( all planets )

2) Join strike force ( No Fleets )

3) Join homeworld defences ( No Fleets )

4) Explore Mission ( Fleets increase search range )

5) Engage enemy MS ONLY ( Inc fleets ) ( new attack button )

With 24 hour rule on change of mission

A player with all 3 MSs set to engage MSs ONLY could potentiall take down a single huge MS and deployment would add new strategies to the game.


viewtopic.php?f=160&t=112435&p=1341129&hilit=+ms+missions#p1341129

I agree with multiple motherships and different mosthership missions, I've suggested something similar in the past.

3+ MS

Mission settings for each MS, only 1x MS can be on each mission and missions last minimum 24 hours before they can be changed. With possible cost in Naq to change mission.

Missions like

1) Defend HW
2) Fleets defend planet 'name of planet'
3) Search for planet
4) Join strike force for attacks / Raids
5) Assign to planet conquest

Other possible mission could include

1) Search for ancient tech with a random low odds ability to find new tech advancements or ability to find tech levels you cant buy at you current ascension level.


viewtopic.php?f=160&t=151427&p=1868329&hilit=+ms+missions#p1868329

MSs obviously need to be fixed but I would still favor the other options,

1) Multiple MS with a variety of MS missions
2) Alliance fleet
3) Reworking of the MS battle calc so that monster MSs and viable to mass by smaller ones
4) Addition of Power Plant and Engine slots required to power weapons & shields, power requirements increasing exponentially to use larger MSs at full capacity, possibly even fuel requirements limiting MS usage per day so one big MS cant do all the fighting for a whole alliance.


viewtopic.php?f=13&t=154911&p=1928351&hilit=+explore+mission#p1928351

Goes back to my previous suggestion of multiple MS mission settings, like,

1) MS-v-MS combat only

2) MS support/add to strike

3) MS support/add to Def

4) Planet capture

5a) Local Explore 12 hours ( chances of finding resoures/techs/planets )
5b) Mid range Explore 24 hours ( increased odds )
5c) Deep range Explore 36 hours ( Best odds )

Min 12 hours before mission change



viewtopic.php?f=160&t=153054&p=1893311&hilit=+suicide+run#p1893311

I got this idea from another game I play VGAPlanets where one ship type has a command called POP which makes it explode damaging all ships at it's location.

To move this to SGW I would suggest a 99 AT suicide run, or ramming maneuver, the MS using this would lose ALL weapons/Sheilds/Fleets and drop the ship it rammed by say 75% of the ramming ships total power.

eg a 1 Trill total power MS would do 750 Bill damage to the ship it rams


This is basically another suggestion to allow smaller MSs to stand a chance against monster MSs. This should be limited to one run per day, so it might take a number of players together to take down a monster MS. If your caught online, instead of having the options of watch your MS be squashed, Explore or PPT, you could simple ram the opponent and go down in a blaze of glory :D



As the game mechanics are now in online battles biggest MS simply wins and there is no skill involved, I can easily destroy MSs smaller than mine even if the owner is a better player than me, equally, bigger MSs can easily destroy mine even if I am a better player than those who own them.

IMO

1) If MSs are fighting other MS or taking planets they should NOT add to the att/def of troops, a single MS should only be able to do a single mission at a time as my old suggestions above.

2) Ascending should cost a % of MS capacity

3) Some way of smaller MS is needed to give a group/alliance a chance of taking out single big players MSs ( like my previous suggestions of alliance fleets or suicide rams )

4) Attack limits ( like by previously suggested 'fatigue' meter ) should be introduced to encourage team work and prevent single powerful players from massing entire smaller alliances.

5) Defs need to be worth having ( like my previous suggestion of linking UP/income/strike to def )

This games mechanics and functions are out of date for the current sizes and power levels of the biggest accounts and it needs a major overhaul
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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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GeneralChaos
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Re: MS Modes

Personally, for the above suggestion of send it out until you call it back, it should become unranked, this will stop those who have leathal motherships, ascending, sending away for the duration and keeping low rank from there MS, you have to make it even somehow.
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Re: MS Modes

MEZZANINE wrote:1) If MSs are fighting other MS or taking planets they should NOT add to the att/def of troops, a single MS should only be able to do a single mission at a time as my old suggestions above.

2) Ascending should cost a % of MS capacity

3) Some way of smaller MS is needed to give a group/alliance a chance of taking out single big players MSs ( like my previous suggestions of alliance fleets or suicide rams )

4) Attack limits ( like by previously suggested 'fatigue' meter ) should be introduced to encourage team work and prevent single powerful players from massing entire smaller alliances.

5) Defs need to be worth having ( like my previous suggestion of linking UP/income/strike to def )

This games mechanics and functions are out of date for the current sizes and power levels of the biggest accounts and it needs a major overhaul

2 Won't work. Would just mean those that have finished ascending, then have an advantage over those trying to get there, but with built MS. (though personally, i don't care about loosing a % of mine, but other will)
3 also makes it such that many over power a few, despite the power difference. If this was done, then the pones involved should have a minimum requirement of joining the battle (aka, min 50% for the first MS, 55% for the second, etc. Otherwise, there's no point to a large one at all
1, 4, 5 I agree with (5 especially)

GeneralChaos wrote:Personally, for the above suggestion of send it out until you call it back, it should become unranked, this will stop those who have leathal motherships, ascending, sending away for the duration and keeping low rank from there MS, you have to make it even somehow.

Except PPTing for 6 days, and getting 5G&R/turn with your MS built. Then when you finish, send it out (as it is done now anyway), and it's protected
viewtopic.php?f=13&t=162732
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Re: MS Modes

focusing the game on MS and planets is what ruined this game, many left due to this. nowadays u can have 3T bonus from MS+planets (big gunz) so a 5t def made by 15m supers + weaps would be massed at cheap cost.

MS tech's should just be removed at all and focus the game on units not on bonuses, which created ME chassers
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Previously on GateWars Forum
The orgin of Guild
Spoiler
Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger ;)
Guild wrote:is that the same finger you stick up your bum ? :smt060
Lithium wrote:no its the one who gave u life ;)
Field Marshall wrote:Lith put his finger up his bum and Guild arrived? :smt017
I wish that was genuinely true :)
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
MajorLeeHurts wrote:
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
Agreed that was the funnies **Filtered** ive read here!
Im sure JT is enjoying this thread , if he isnt hes in a coma !
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Re: MS Modes

Lithium wrote:focusing the game on MS and planets is what ruined this game, many left due to this. nowadays u can have 3T bonus from MS+planets (big gunz) so a 5t def made by 15m supers + weaps would be massed at cheap cost.

MS tech's should just be removed at all and focus the game on units not on bonuses, which created ME chassers

I have to agree 100% there. Many things need to be balanced and re-worked, in order to get this game alive again. Along with some new updates to being the people back.

Why should the 0 defense + large attack be the ONLY effective way to play the game. Since this ONLY works, if people build defenses. Everyone using this strategy, would just mean everyone farms everyone else, since no one has a defense. Thus the large strikes will ALSO become redundant. This is the strategy/play style currently in the server war. "Build no defense, so they have nothing to take out"
viewtopic.php?f=13&t=162732
Suggestions, Comments please :)
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEK
angel wrote:Except the payday [-X
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Re: MS Modes

i should add to this "0 defense + large attack" , also exist 300b def and 1b strike , or even more +1t def and 10b strike. they dont build the strike to reduce the sabing %.
more over if there would be any balance between strike/def then raiding isnt anymore profitable for certain strikes. also i rem in previous wars ppl used to build def's for the enemy but as far as i rem when the new updates were released : the MS update and Planet , some players had considerable bonus strike vs the rest so far their alliances used them as mass machines.
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Previously on GateWars Forum
The orgin of Guild
Spoiler
Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger ;)
Guild wrote:is that the same finger you stick up your bum ? :smt060
Lithium wrote:no its the one who gave u life ;)
Field Marshall wrote:Lith put his finger up his bum and Guild arrived? :smt017
I wish that was genuinely true :)
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
MajorLeeHurts wrote:
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
Agreed that was the funnies **Filtered** ive read here!
Im sure JT is enjoying this thread , if he isnt hes in a coma !
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Re: MS Modes

We are going a bit off topic with the idea of strike/def links and straying into planet bonuses again but I agree with the following points made

1) MS Tech levels were a bad idea and should be removed ( even though I have MS tech 10 )

2) Planet are one of the big reasons ( Along with MSs ) that defs are so worthless, and planet bonuses need to be reduced heavily. Sadly this wont happen as admin want to sell planets for $$$

3) Strike / Def links should created and should work both ways so they not only make defs worth while but also prevent people from sitting multi-trill defs while raiding with a 1 bill strike and getting to not be farmed, I think this kind of account set up encourages Multis and $$$ raiders


BUT like I said, if you want to encourage team work and a sociable game, a limit on attacks ( like my fatigue meter ) is needed to stop one big account from being a ME chaser or from deciding which way a war goes, alliance wars should need alliances to fight, not just a couple of warmongers carrying a lot of dead weight. Again I doubt this will happen as it might reduce AT bought for $$$, and admin wont jeopardise game $$$ income
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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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qacol
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Re: MS Modes

This is the problem with all of you. We come up with an idea and you turn it into money talk. The problem with the game is you guys not Jason- this is how he makes his money not to let every free loader on the net to play for fun. People must pay to have this game.

Help with some updates and get off your butt and stop your **Filtered**.
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Re: MS Modes

qacol wrote:This is the problem with all of you. We come up with an idea and you turn it into money talk. The problem with the game is you guys not Jason- this is how he makes his money not to let every free loader on the net to play for fun. People must pay to have this game.

Help with some updates and get off your butt and stop your **Filtered**.


where did u read that????? it is said its free game , if u wana bully u put $$$ and thats all.

the best thing for this game is to reduce at's used/week to 10-15k/week so every one fights not just few accounts. that will lower the price of at's in general and stop heavy farmer/raiders. i do farm a lot and i see theres nothing that i cant replace i can do 100t/month farming small def's some do 100/week , wheres the point in shuting down the game.

qacol if admin release updates and unbalance more the game it ll happen u ll play with ghosts here.

the MS update, Planet, and ascension are shouting down the game too fast. im not talkin here about us in war but check the rest , WHO IS PLAYING????
just resource sellers and few lil guys that wont ever make it
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Previously on GateWars Forum
The orgin of Guild
Spoiler
Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger ;)
Guild wrote:is that the same finger you stick up your bum ? :smt060
Lithium wrote:no its the one who gave u life ;)
Field Marshall wrote:Lith put his finger up his bum and Guild arrived? :smt017
I wish that was genuinely true :)
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
MajorLeeHurts wrote:
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
Agreed that was the funnies **Filtered** ive read here!
Im sure JT is enjoying this thread , if he isnt hes in a coma !
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