Conquering Worlds!
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[SGC_ReplicÅtors]
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~Phoenix~
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Robosheep
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~Phoenix~
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Commander Elerium
OK, heres the version which we've mashed together.
You need at least 100 attack turns to take over a world within a 3:00 timeframe (that means using 15 turns, 15 again, and again until you get to one hundred). If you win these fights, then the 15 turns go towards the overall domination of a world belonging to that player (and if you won 6, 6 would go to the pool, etc). When you successfully manage to conquer the world, it can be imagined that the defender is retreating back to his homeworld. You now have the world, lets see what it is. Either a Futuristic world, Bronze Age, Industrial Age. If the 3:00 are up, then the turns it takes to take over a planet will reset.
You have the option to either make freinds with the natives of the planet, or make them bow to your will.
Tau're + Asgard automatically accept the benefits of a Bronze Age world and are automatically conquered. Ghould + Replicators have to fight them, but if they win they will get more reward than the Tau're + Asgard bonus, same with the Industrial world, but this time Goa'uld + Replicators get more reward (as it is an industrial world).
Futuristic world has 2 options: One is to accept their technology and leave, (you will get a powerful artefact which can be repaired by your species, but not built) or you can conquer it (which is suicidal) and get the plans to build the device from the armoury making you an awe amongst players (thats if you can afford the device). Be noted that if you accept the technology it will be a lower class technology than the one that can be built (also the chances of finding a Future world should be VERY rare).
A Junk world also gives you an auctioning icon next to your name so that other people can visit your world to buy your stuff (giving more Naquedah to you).
You could also find a normal world which is automatically conquered, no natives there.
There are a maximum of worlds which you yourself can conquer (only 1). These will appear next to your name. Players will not find out about these until they attack you or infiltrate you. Every officer you have increases the amount of worlds you can conquer by 1 (Maximum 10). The supreme commander can elect an officer to run the world if he wishes to. The officer will then have access to build defences on that planet via his Naquedah. The supreme commander can only hire 1 officer to run a planet. Any benefits from the planet goes towards the supreme commander (or he can give them to his officers if he wishes).
The officers cannot conquer worlds (they are there to fight the enemy) the supreme commander is the one who takes over the worlds (much like Anubis, hes the supreme commander and gets Baal to do his work).
Pretty much mashes it up. If an officer leaves the supreme commander keeps his worlds. Worlds can be taken over by other players. He has 2 choices. He can either attack you as normal and steal your Naquedah and tick you off, or he can take over a planet using the turn pool system. Officers will really come in handy to protect the planet from the invasion.
Lol thats a lot of theorycrafting
this can also help newbies in clans to rise up to power until they leave working for their master
.
You need at least 100 attack turns to take over a world within a 3:00 timeframe (that means using 15 turns, 15 again, and again until you get to one hundred). If you win these fights, then the 15 turns go towards the overall domination of a world belonging to that player (and if you won 6, 6 would go to the pool, etc). When you successfully manage to conquer the world, it can be imagined that the defender is retreating back to his homeworld. You now have the world, lets see what it is. Either a Futuristic world, Bronze Age, Industrial Age. If the 3:00 are up, then the turns it takes to take over a planet will reset.
You have the option to either make freinds with the natives of the planet, or make them bow to your will.
Tau're + Asgard automatically accept the benefits of a Bronze Age world and are automatically conquered. Ghould + Replicators have to fight them, but if they win they will get more reward than the Tau're + Asgard bonus, same with the Industrial world, but this time Goa'uld + Replicators get more reward (as it is an industrial world).
Futuristic world has 2 options: One is to accept their technology and leave, (you will get a powerful artefact which can be repaired by your species, but not built) or you can conquer it (which is suicidal) and get the plans to build the device from the armoury making you an awe amongst players (thats if you can afford the device). Be noted that if you accept the technology it will be a lower class technology than the one that can be built (also the chances of finding a Future world should be VERY rare).
A Junk world also gives you an auctioning icon next to your name so that other people can visit your world to buy your stuff (giving more Naquedah to you).
You could also find a normal world which is automatically conquered, no natives there.
There are a maximum of worlds which you yourself can conquer (only 1). These will appear next to your name. Players will not find out about these until they attack you or infiltrate you. Every officer you have increases the amount of worlds you can conquer by 1 (Maximum 10). The supreme commander can elect an officer to run the world if he wishes to. The officer will then have access to build defences on that planet via his Naquedah. The supreme commander can only hire 1 officer to run a planet. Any benefits from the planet goes towards the supreme commander (or he can give them to his officers if he wishes).
The officers cannot conquer worlds (they are there to fight the enemy) the supreme commander is the one who takes over the worlds (much like Anubis, hes the supreme commander and gets Baal to do his work).
Pretty much mashes it up. If an officer leaves the supreme commander keeps his worlds. Worlds can be taken over by other players. He has 2 choices. He can either attack you as normal and steal your Naquedah and tick you off, or he can take over a planet using the turn pool system. Officers will really come in handy to protect the planet from the invasion.
Lol thats a lot of theorycrafting
this can also help newbies in clans to rise up to power until they leave working for their master 
