UP/tech to top: yes, but not as much.
cost is yours/top * 'real cost' to a max discout of 50% on UP and 75% on techs. so if you are at say 90 and top is 100, and cost is 1,000,000 you would pay 900,000 ....
goa'uld bonus of conversion is (was too, but description updated too) now: "Converts Enemy Dead into Self Untrained Units on Attack".
Note too that annialited AMS(with AntiMatter Specialists) does not count...since they no longer have any atoms to use.
yes the less attack turns at start is purposeful. as is the lack of extra 1k on market.
yes to 2000 then stop generating. no to max held.
the AMS math is simple - 100 per. remember, though, they cost 50 per. and you need to be 50% attack of their def, so a good def defends well (for a while...) -- this era is 'meaner' as yes, you can destroy an account....at a cost. there was a questino above about destroying a 9Mil army with (9000000/1000)=9000 turns. yes, with 9000 turns, and 4,500,000 units and 39,870million naq. (40bil)
there is no limit to attack turns you can use (15 for the base attack, rest are used to get your AMS to the battle). and yes, after army and anti-covert gone, then miners, then uu are destroyed.
chicken smiley is to keep my 6yr old happy while i work and he watches...amazing how useful an animated chicken can be!!
HippyFool wrote:Some Qs for ya admin...
Is UP and Techs still joined the the top one?
are you leaving the goauld unique bonus this wave? "Converts Enemy Dead into Self Untrained Units".
There has been alot of abuse of this in the past with people getting millions of extra UU at the end by being 'fed' UU using this...
I take it you have deliberately made us have less attacks available for the end of farm fest... we will have about 1400 ATs (1400/15 = ~93 people we can attack) down from last era of like (3000/5= 600 people) so ppl cant complain about the 'farm fest'. (we also wont have the bonus 1k turns from market bonus until after farm fest)
- so do we still have a max 2k turns before we stop generating or is that higher? Also is there a max number of turns we can hold?
Also, with these antimatter units.. it seems you are saying we can destroy peoples miners and UU with them...what is the maths behind how easy it is going to be to completely take out someones army?..
If you have taken out their "att merc;def merc; att sold; def sold; ac" - then you start killing Miners then UU....
"each kills 100units, in order of att merc;def merc; att sold; def sold; ac; miner; uu -- each 10 you take, adds one turn to your attack requirements. on defense, they just hit."
So 'each kills' meaning each AntiMatter unit? kills 100 units and each 10 you take adds 1 attack turn (is there a max of 15 ATs???) so I can kill (presuming 15 ATs max)...10x100x15= 15000 per 15 ATs? of miners and then UU once their att/def/ac is gone.... That could turn out quite bad lol...but then again my maths might be wrong