(max per customer per day: 3,600)
- HippyFool
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(max per customer per day: 3,600)
Hmm 3.6k turns per day.... What do we think about that? Gonna be crazy with this 6 attacks per 30 secs thing lol



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Kikaz
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Re: (max per customer per day: 3,600)
Simple.. mass mass mass
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- Apogryph
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Re: (max per customer per day: 3,600)
aye... holding on to stats will be difficult with so many turns available
- alucard110
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Re: (max per customer per day: 3,600)
Apogryph wrote:aye... holding on to stats will be difficult with so many turns available
Holding on to stats in general is going to prove difficult this era with the AMS's.. but i don't think that 3600 AT's per day is toooo many (300 x 12AT attacks) = 60 x 5 tab's worth.. and i don't think it takes that long to tab up 5 tabs... so even allowing 1min for each lot of 5 thats only an hour's worth of farming a day...
2400 AT's (the usual) might be better but it depends on how things are going i spose, even if ppl are initially using their daily MT's to get the turns and then trading turns for UU's at the end (to make AMS's) - that might actually be a good tactic *makes note*
Wife's calling, lost train of thought.... *sigh*
- HippyFool
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Re: (max per customer per day: 3,600)
I think it would be better with alot less turns.... maybe 1200 per day... that way ppl actually have to think about their farming rather than just wiping the server each day



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- Dr. Daniel Jackson
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Re: (max per customer per day: 3,600)
I was able to do it twice
got 7200 turns
got 7200 turns


Incase you hadn't noticed, I am roleplaying...
- [BoT] Jason
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Re: (max per customer per day: 3,600)
its freaking crazy
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Neimenljivi
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Re: (max per customer per day: 3,600)
Everyone was able to do it twice.
I agree 3600 ATs is way too many, for instance look at how much the farms have dropped, not to mention the 6 attacks per 30 seconds thingy..
~Jack
I agree 3600 ATs is way too many, for instance look at how much the farms have dropped, not to mention the 6 attacks per 30 seconds thingy..
~Jack
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Re: (max per customer per day: 3,600)
yea if it were not for the 6 attacks every 30 secs i could of finished 3600 in a few mins. now i have to wait a few hours
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- S1eepy
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Re: (max per customer per day: 3,600)
Are you just realizing now how much the attack limiter is going to increase farming time?
We have the same amount of turns as last era
5at per attack, 1200 ATs from market
15at per attack, 3600 Ats from market
The only real difference is that we will now have to spend a hell of a lot more time farming.
I used to average 50-60 hits a minute when I was burning through my turns. So now it will take at least 5x longer.. seen as its limited to 10hits /min at maximum and timing it to get the maximum hits in the minimum time is difficult without risking the server to think you are a bot or something.
Last wave it still took me most of 2weeks to use 30k turns.. seen as I had to wait until I had the free time to farm, and even then, could only farm when the farms were juicy... the same will be true this wave..
So the only way to farm effectively is to come on everyday with the time to farm(which has increased) and hope the farms are juicy.
But if we lower the turns.. it will change the way the game is played, turns will become a lot more valuable.. so wasting any on massing will be costly, and people will be less inclined to do so.
Also, if turns are more valuable.. people will focus their efforts on trying to get/use more.. and may turn to friends who have accounts and get them to feed them, seen as it will be easier for some1 to log in and use all their turns (if we have less)
But yea.. we all love the attack limiter.
We have the same amount of turns as last era
5at per attack, 1200 ATs from market
15at per attack, 3600 Ats from market
Forum wrote:15 turns is back, yes. everything is back to 'base 15' from 'base 5' in the last few eras.
The only real difference is that we will now have to spend a hell of a lot more time farming.
I used to average 50-60 hits a minute when I was burning through my turns. So now it will take at least 5x longer.. seen as its limited to 10hits /min at maximum and timing it to get the maximum hits in the minimum time is difficult without risking the server to think you are a bot or something.
Last wave it still took me most of 2weeks to use 30k turns.. seen as I had to wait until I had the free time to farm, and even then, could only farm when the farms were juicy... the same will be true this wave..
So the only way to farm effectively is to come on everyday with the time to farm(which has increased) and hope the farms are juicy.
But if we lower the turns.. it will change the way the game is played, turns will become a lot more valuable.. so wasting any on massing will be costly, and people will be less inclined to do so.
Also, if turns are more valuable.. people will focus their efforts on trying to get/use more.. and may turn to friends who have accounts and get them to feed them, seen as it will be easier for some1 to log in and use all their turns (if we have less)
But yea.. we all love the attack limiter.

- Scenester
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Re: (max per customer per day: 3,600)
S1eepy wrote:
But yea.. we all love the attack limiter.
*cuts something out another topic*
*pastes*
*pastes*
''quit whining about it.
This goes for everyone,''

Mothership The PukingRainbow


- S1eepy
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Re: (max per customer per day: 3,600)
guess the advise is hard to take. I already tried changing admins mind, maybe with more people realizing it we can convince him together?

- knight
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Re: (max per customer per day: 3,600)
I like the limiter.
This gives everyone a chance at farming.
All you have to do is put effort into it.![[047.gif] :smt047](./images/smilies/047.gif)
This gives everyone a chance at farming.
All you have to do is put effort into it.
![[047.gif] :smt047](./images/smilies/047.gif)


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Neimenljivi
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Re: (max per customer per day: 3,600)
S1eepy count me in.
Knight everyone already had the chance at farming if they put an effort into it, it was just a lot quicker and easier for all of us. It's the same as..Playing a football match without halftime break - both teams have the same chance of winning with the halftime break and without halftime break and if it went to divide it into quarters - the match with halftime/break at quarters only takes longer to finish than the one without it, but all parties are on equal terms thus have equal chance of winning..
~Jack
Knight everyone already had the chance at farming if they put an effort into it, it was just a lot quicker and easier for all of us. It's the same as..Playing a football match without halftime break - both teams have the same chance of winning with the halftime break and without halftime break and if it went to divide it into quarters - the match with halftime/break at quarters only takes longer to finish than the one without it, but all parties are on equal terms thus have equal chance of winning..
~Jack
- alucard110
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Re: (max per customer per day: 3,600)
I'd have to agree with S1eepy and ~Jack, i'm not the biggest fan of the attack limiter either.
Wether or not there needs to be one at all is the question, if admin is set on having one in place what "limit" would we be happy with?? - either forget the time and limit it to 30 "hits" untimed (and then your forces need a 1,2,5 or 10 second rest) or get rid of it all together... I'd be happy with all together...
and as for the turns... I can see how important each and every AT would become if we decreased the daily limit, but i enjoy having "just" too many turns to use, the way it is currently it will reward those ppl that have the time to come and spend 1-2hrs a day for their consistancy, rather than previously rewarding those who could do the bare minimum to keep up with the UP and hord turns and then burn them all in the last few weeks (which had been my intentions for the last 3 era's but the era's either weren't able to hold my interest or RL kept me away)
So yeah, Knight's right regarding the effort, but S1eepy's right about the, i guess, "inconvienience" that the attack limiter imposes... i'd like to see the attack limit up to about 15-20 *at least* or gone all together... although i'm not going to loose too much sleep if i have to put up with it the way it is atm.
Wether or not there needs to be one at all is the question, if admin is set on having one in place what "limit" would we be happy with?? - either forget the time and limit it to 30 "hits" untimed (and then your forces need a 1,2,5 or 10 second rest) or get rid of it all together... I'd be happy with all together...
and as for the turns... I can see how important each and every AT would become if we decreased the daily limit, but i enjoy having "just" too many turns to use, the way it is currently it will reward those ppl that have the time to come and spend 1-2hrs a day for their consistancy, rather than previously rewarding those who could do the bare minimum to keep up with the UP and hord turns and then burn them all in the last few weeks (which had been my intentions for the last 3 era's but the era's either weren't able to hold my interest or RL kept me away)
knight37 wrote:This gives everyone a chance at farming.
All you have to do is put effort into it.
So yeah, Knight's right regarding the effort, but S1eepy's right about the, i guess, "inconvienience" that the attack limiter imposes... i'd like to see the attack limit up to about 15-20 *at least* or gone all together... although i'm not going to loose too much sleep if i have to put up with it the way it is atm.






