BenjaminMS wrote:As for this... since the covert power in this game is already that big, don't worry. Even with 5 spies you can sab millions of weapons due to the insane amount of power behind it.
As for the levels, currently untill level 18 the increase is 100%, but after that the power increases at 41,something%
Well from what I heard from people playing Beta, 1T covert power is now 100b covert power. If that's true, then it would definitely have an effect on sabbing. Looking at the calculation it's your power minus their power modified by realm alert, divided by weapon power. There is a major difference between 2T - 1T and 200b - 100b.
BenjaminMS wrote:Uhm... okay? What it is with 'tech', is that a race is supposed to lose all the tech and knowledge upon the ascension of the 'controller' (in other words, the player). Since the knowledge of how to fit more weapons in a ship is a technical one, it is relative logical it is lost. As for your suggestion, that will break in the end the game even more
I used the word "tech" for lack of better word at the time. Compare my version of a MS "tech" to a size upgrade on a planet. It's not necessarily a tech, but a size upgrade to allow more slots on the MS. If you remove the size upgrade after ascending, you run into issue with motherships having more slots than a MS level 0 can handle since MS's stay with your account after ascending.
BenjaminMS wrote:](*,) You know what it is with 'fleets'? The costs - not the power. We all know fleets can easily take planets - it is that in the end planets can be easily loseable, while the one who takes it in the end spends perhaps just the half of it in fleet building and fleet slot cost in comparison with the one who builded the defenses.
Which is why you remove the current version of MS techs, thus reducing their total fleets. Adding 30% to total MS power to "help new players" was the dumbest idea. Admin stated planets are not meant to be kept. If you really want to keep your planets, it's not that difficult to farm the naq to build defenses and platforms. 45T naq to build 500k planet defense isn't that difficult to do. I have 3 dual planets each with 500k planet defenses. I keep two merlined with one in the open with 3 very efficiently built platforms to minimize my repair costs should someone decide to suicide their fleets on them.
I'm probably the wrong person to discuss costs with, since I have no problems farming the resources needed for whatever I need. I've farmed 50T naq within a day and regularly farm 30T/day, so the costs for platform/planet defenses are nothing but a minor inconvenience to MS upgrades for me.
Sarevok wrote:Actually. I agree with Max on this. Planets have what you could call a soft cap on them, like total army size. Whereby each time you go up 100k over 500k, the costs double. MS has no such cap, and the adding of slots is a linear progression.
In other words, basically, cost of next slot is slotY = Y*10,000naq for example.
0-1 = 10,000 (slot1)
1-2 = 20,000 (slot2)
2-3 = 30,000 (slot3)
3-4 = 40,000 (slot4)
and so on. Eg slot300,000 = 300,000 * 10,000, which is 3b naq.
However, planet defence costs are far different, and the formula would look more like this
numberOfSlotsBelow500,000 * 90,000,000 + numberOfSlotsBetween500,001&600,000 * 180,000,000 + numberOfSlotsBetween600,001&700,000 * 270,000,000 and so on.
I'm not sure if you entirely get what I'm saying...
Tiny planets can have 10 total defenses on it
very small can have 100 total defenses on it... etc. etc.
For MS's I'm thinking more along the lines of...
MS Upgrades0 - 100 Total Slots ( volleys + shields + fleet bays )
1 - 1000 Total Slots
2 - 5000 Total Slots
3 - 10,000 Total Slots
4 - 50,000 Total Slots
5 - 100,000 Total Slots
6 - 250,000 Total Slots
7 - 500,000 Total Slots
8 - 750,000 Total Slots
9 - 1,000,000 Total Slots
10 - 2,000,000 Total Slots
Something along those lines... so for me, I'd need MS Upgrade 9 for my current MS, which has over 800k total raw slots. How you use those slots is entirely up to the individual, but they can't total more than the upgrade level.
Admin... stop adding bonuses.