Lithium wrote:the game was really awesome the days that there was no planet around, its best to play wit real power , the units + weaps instead of bonuses from AG, planets and heavy MS build wit cash.
I agree. Being able to attack without unit losses is just silly. Whilst i can see the advantage for those past the raid cap, aren't those caps designed to slow you down anyway? Unfortunatly, any change now means money people have invested will be less effective. So i guess the biggest question is, do we punish those whom have spent in an area that needs change? Or do we refund them, so they can put it else where, to adjust to any new rules.
CABAL wrote:Agreed. Admin should think minimalistically. MS should be reset each ascension.
There we go, fixed it for ya
CABAL wrote:Agreed. This is why I still like my idea of limiting ATs based to ME. (Perhaps, how much ME you gain in a certain time), i.e. One would be able to purchase almost as many as they like farming, as it does not raise defs destroyed/coverts killed, but won't be able to purchase/RECIEVE ATs, if they gain like, 10bil ME in a day, and perhaps, the only counter would be no PPT and building a def atleast the size they have killed, or the sum of the sizes they have destroyed.
Problem, mass 1 days, farm the next 6. Still doesn't stop them, and they can still buy plenty of AT for when they go a massing.
CABAL wrote:EDIT: And nox should be disabled for those that mass, but should be auto-enabled for those that do not mass (without any decrease to inc.), unless they are in G&R, where it should be optional.
Alternatively, if you hit someone more then 2x/turn, you auto declare war on them. That way, the massed person can fight back, without their nox being enabled, but they have to be careful, as their nox will also be disabled.