~Massin4Christ~ wrote:All updates should be put up to a vote, some updates yea, alot they are goin to ruin the game, and if the planet update goes through im quitting, ive spent to much naq on plats and 1 planet to have some noobs get an update through, just because they dont like how it is...
And, Apophis this will hurt the big $ in this game, zilch!! They will just spend a lil more and have 10 planets merlined forever!
Merlining a planet or two is far more easy than merlining ten planets...not to mention it costs alot more to have 10 planets than one...and I'm sure not many people have more than 4 planets which are big/duals and need to be merlined..
Now people will have to spend more & take risks instead of relying on one or two planets that they know will never be lost unless they forgot to merlin them. Ten planets means more merlins, more defenses...and not platforms for all.
The end of the almost untakable planets with total of almost 3-4tril defs on it giving immortal bonus to get 1tril strike with 1mil supers. This game isn't based on planets, and certainly not on something that can barely have risk to be stolen.
Spies die by assassins, assassins die by lifers, motherships can be massed, defenses can be massed or sabotaged, strikes can be sabotaged, planets can be stolen...wait a planet merlined all time with full defs and platforms unless cannot be stolen. However managing to keep multiple planets due to absence of more than 3 platforms, cost to build them all and their defs...Now yzes that's how it should be.
People used to invest a while ago alot in covert because covert couldn't be killed, so they trained all as spies and built max covert because it was the key way to power. Now planets are almost same unless human mistake. But the more planets there are, the more the risks are to lose them.

People will have to build something that we call stats based on troops and weapons. Oh yes...actually have troops losses in wars when they mass people.
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