I had a few ideas I was telling Sarevok, and he suggested I post em. So I will let you into the dark abyss that is my mind for a minute. To much longer might scar you.
Idea #1:
This idea is for forum activity, but I feel it will help with game play as well.
Incentive based brain storming. Admin offers like 5K AT to the best game suggestion. This can be done either to get more opinions on up coming updates. Or suggestions for future ones.
We stir ideas for game, and involve players more, which stimulates activity.
Idea #2:
Incentive based tournaments, both alliance/Empire based, and completely random. First off this shows admin is supporting game play. Second it creates an arena where anyone can join, even if allianceless. This helps with meeting people, and encouraging friendships. Community is why many people stay with games.
I will edit post with more ideas when they are properly worded in my head.
How to improve activity
- Kaps1
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Re: How to improve activity


" To live is to suffer, to survive is to find the meaning within the suffering "
Trade Feedback Please!
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Sarevok
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Re: How to improve activity
Idea 1: I would say prob not 5k AT. Maybe like 500, for everyone that contributes *constructively* to an idea. So no AT for those that say "This idea is crap, dump it". Though this would have to be given to only ideas that are implemented (lest we all go for free AT developing random ideas lol)
Idea 2: I like this. Like fixing blood realm, to allow tournaments to take place in there. Improved AT generation, improved income and UP, and just dukeing it out for a while
Idea 2: I like this. Like fixing blood realm, to allow tournaments to take place in there. Improved AT generation, improved income and UP, and just dukeing it out for a while
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> anotheri am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
- MaxSterling
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Re: How to improve activity
Sarevok wrote:Ideas:
1) Promote the game.
In all seriousness, why would I promote this game. Sure it would be nice to have more active players, but why would I do Admin a favor? He's barely active and even with him working on a new batch of updates after over a year off, he doesn't even listen to us half the time despite the number of players telling him his House idea is crap.
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Sarevok
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Re: How to improve activity
Then quit Max. If it's that much of a pain. Really man
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> anotheri am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
- CABAL
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Re: How to improve activity
Sarevok wrote:Then quit Max. If it's that much of a pain. Really man
Many already have...


MS-1 -> T-26 -> T-46 -> T-28 -> KV -> KV-3 -> IS -> IS-3 -> IS-4 -> IS-7
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Re: How to improve activity
How about making it so only 75% max of your army size can be in miners, everyone would be forced to train / use the other 25%. should boast stats and fighting, and make wars winnable through attrition ![[047.gif] :smt047](./images/smilies/047.gif)
![[047.gif] :smt047](./images/smilies/047.gif)



Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Sarevok
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Re: How to improve activity
MEZZANINE wrote:How about making it so only 75% max of your army size can be in miners, everyone would be forced to train / use the other 25%. should boast stats and fighting, and make wars winnable through attrition
This can still be bypassed by having units in attackers, so they can't be killed. However, if we could work out a way to kill attackers, then this could be a valid option.
Well, if you don't like a game don't play. If you want to help make the game good, post constructively, like othersCABAL wrote:Many already have...
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> anotheri am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
- Sylus
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Re: How to improve activity
Sarevok wrote:MEZZANINE wrote:How about making it so only 75% max of your army size can be in miners, everyone would be forced to train / use the other 25%. should boast stats and fighting, and make wars winnable through attrition
This can still be bypassed by having units in attackers, so they can't be killed. However, if we could work out a way to kill attackers, then this could be a valid option.
Wouldn't that be a relatively simple update, simply introducing something along the lines of sacrifice 2x Defender to hit 1x Attackers, along the same lines as lifer suicide?
Love Sylus

Ex-Maelstrom & Ex-Destruction

Ex-Maelstrom & Ex-Destruction
Spoiler
http://stargatewars.herebegames.com/vie ... 9&t=173753
http://stargatewars.herebegames.com/vie ... 9&t=192292
http://stargatewars.herebegames.com/vie ... 9&t=192970
.... _~
..~)_)_~
..)_))_))_)
._!__!__!_
\_YOHO_/
~~~~~~~
http://stargatewars.herebegames.com/vie ... 9&t=192292
http://stargatewars.herebegames.com/vie ... 9&t=192970
.... _~
..~)_)_~
..)_))_))_)
._!__!__!_
\_YOHO_/
~~~~~~~
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Sarevok
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Re: How to improve activity
That would still be to large benefit to the sniper. Rather then massing them, and the defender taking similar losses (till the defence is down), they are always taking 2x your own losses.
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> anotheri am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
- Sylus
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Re: How to improve activity
But if you were to only make it standard defence units hit standard attack units, which you could argue is really only ever used to hide units, it wouldn't be grossly unbalanced.
Love Sylus

Ex-Maelstrom & Ex-Destruction

Ex-Maelstrom & Ex-Destruction
Spoiler
http://stargatewars.herebegames.com/vie ... 9&t=173753
http://stargatewars.herebegames.com/vie ... 9&t=192292
http://stargatewars.herebegames.com/vie ... 9&t=192970
.... _~
..~)_)_~
..)_))_))_)
._!__!__!_
\_YOHO_/
~~~~~~~
http://stargatewars.herebegames.com/vie ... 9&t=192292
http://stargatewars.herebegames.com/vie ... 9&t=192970
.... _~
..~)_)_~
..)_))_))_)
._!__!__!_
\_YOHO_/
~~~~~~~
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Sarevok
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Re: How to improve activity
Unbalanced in which way?
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> anotheri am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
- Sylus
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Re: How to improve activity
In reference to it being unbalanced on behalf of the sniper.
Love Sylus

Ex-Maelstrom & Ex-Destruction

Ex-Maelstrom & Ex-Destruction
Spoiler
http://stargatewars.herebegames.com/vie ... 9&t=173753
http://stargatewars.herebegames.com/vie ... 9&t=192292
http://stargatewars.herebegames.com/vie ... 9&t=192970
.... _~
..~)_)_~
..)_))_))_)
._!__!__!_
\_YOHO_/
~~~~~~~
http://stargatewars.herebegames.com/vie ... 9&t=192292
http://stargatewars.herebegames.com/vie ... 9&t=192970
.... _~
..~)_)_~
..)_))_))_)
._!__!__!_
\_YOHO_/
~~~~~~~
-
Sarevok
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Re: How to improve activity
So it's good for the sniper? Or bad for them. Just cause from what i can see, it's good for them. They may loose 10m attackers, but the other person looses 20m defenders.
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
Ban Admin
<+CABAL> so adminHere, ever thought about playing SGW? :b
<~adminHere> cabal - i do
<+CABAL>
<+Sarevok> Cabal, look up Jtest
<~adminHere> no -not jtest
<~adminHere> anotheri am a multi
<+Sarevok> :O
* +CABAL screens
<+CABAL> :b
* +Sarevok Ban's Admin
