Alliance Houses
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Sarevok
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Re: Alliance Houses
And i don't blame you for doing so.
viewtopic.php?f=13&t=162732
Suggestions, Comments please
Suggestions, Comments please
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Re: Alliance Houses
i never heard myself say that...unless i was not listening, of course...
Dubby_CompGamerGeek2 wrote:but he won't even consider Attack Turn Planets?
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- Iƒrit
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Re: Alliance Houses
are you considering the suggestion for egyptian names for houses jason? please do!!
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Re: Alliance Houses
doing it now 
Iƒrit wrote:are you considering the suggestion for egyptian names for houses jason? please do!!
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- MaxSterling
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Re: Alliance Houses
Forum wrote:doing it nowIƒrit wrote:are you considering the suggestion for egyptian names for houses jason? please do!!
http://www.touregypt.net/godsofegypt/
That's where I got the names from...
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Re: Alliance Houses
ok - houses.
bonuses are set for now, but can be easily adjusted up the road as they play out in the larger arena of main...overall, the bonuses should not be overly significant...but useful if thought out.
the idea behind houses, is a political battle. we have a brute military, but now have a formalized political front...voting consortiums, etc etc...
the big plus, is one leader can message multiple alliances now, if they are in same house. (as can 2ic). of course, you must join same house for this to work...
not being able to attack same house, should prevent a 'i dont care who is in the house' attitude, and leave it to friends only (of the alliance who can control the house).
the auto-enemy of your opposing house should also make things interesting. in case its not clear, the opposing house members are all '2 way war' on you... and visa versa.
bonuses are set for now, but can be easily adjusted up the road as they play out in the larger arena of main...overall, the bonuses should not be overly significant...but useful if thought out.
the idea behind houses, is a political battle. we have a brute military, but now have a formalized political front...voting consortiums, etc etc...
the big plus, is one leader can message multiple alliances now, if they are in same house. (as can 2ic). of course, you must join same house for this to work...
not being able to attack same house, should prevent a 'i dont care who is in the house' attitude, and leave it to friends only (of the alliance who can control the house).
the auto-enemy of your opposing house should also make things interesting. in case its not clear, the opposing house members are all '2 way war' on you... and visa versa.
Don't make me use this!!!
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Re: Alliance Houses
not as consistent as some other references, but a larger list of gods 
hopefully what i now have up works....i like it but not against change.
hopefully what i now have up works....i like it but not against change.
MaxSterling wrote:Forum wrote:doing it nowIƒrit wrote:are you considering the suggestion for egyptian names for houses jason? please do!!
http://www.touregypt.net/godsofegypt/
That's where I got the names from...
Don't make me use this!!!
- harchester
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Re: Alliance Houses
Are the updates out ??? sure put them out as i leave the game well done Jason 

Even if you hear a bad story about me, Understand that there was a time I was good to those people to, But they won’t tell you that...
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Re: Alliance Houses
ty very much jason
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Re: Alliance Houses
they out?
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Re: Alliance Houses
Forum wrote:not as consistent as some other references, but a larger list of gods
hopefully what i now have up works....i like it but not against change.
I just used that site because of the way it just listed them and provided their purpose. Most other sites listed way fewer or made you click a link to find the details of them. Besides, I would hope that a site called "tour egypt" we be more likely to be correct than most other sites.
