Forum wrote:i like em too, but not going to make this release.
not to say cannot be added if deemed required up the road slightly...
MaxSterling wrote:Planet theft current issues :
- Target can be stripped of all planets
- Target can only get back 1 of his planets
- Attacker usually has nothing of value to mass back
Possible solutions :
- Target can be stripped of all planets
- Target can only get back 1 of his planets
- Maximum 5 planets lost/day
- Make
recovering planets only take 8 hours before they can take another planet. This allows an attacker to recover at least 2 planets before the protection kicks in...
IF he notices quick enough.( It takes 12 hours before an attacker can protect the planet )
- Attacker usually has nothing of value to mass back
- Attacker must fully arm all slots on MS (*excluding fleets. Only Volleys and Shields [Thx SS])
- Fleets cannot be sold off before the 12 hours it takes for the planet to be under the attackers control.
- MS cannot be sent away for 24 hours from the time the planet was taken. ( Make it the equivalent of sending the MS out for a planet )
- PPT cannot be set for 12 hours after a planet theft to give the target a chance at retaliation.
Players please poke holes in these ideas.
I don't feel you should reward failure (allowing your planet to be stolen) with something more to mass than already there.
-Fleets can be sold now right after attacking, meaning you only get to use the fleets on that planet or
-Full MS doesn't seem like that big of a deal, but it's not really related to the Planet. If a planet has a big defense, then you need to arm the fleets, they in and of themself are something to mass.
-MS can not be sent out for 4 hours I believe already? That's more than enough time for an active enough alliance to mass the persons fleets or MS already.
-PPT cannot be sent? So basically you have to choose whether to set PPT or steal a planet for the next day.
Decently defended planets already take multiple turns, where you could lose your fleets to another Mothership, a Player being online and moving platforms onto the planet or even merlining the planet, yet you want to make it riskier for those stealing the planets? I'm pretty sure it already is risky and expensive to mass planets, and with all the other Planet updates it makes even less sense.