attacking not worth it.

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Psi Kiya Trist
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attacking not worth it.

Walhalla wrote:our attack is crap, thats why I attack minimally, its not worth it!


thats basically the whole arguement right there.

attacking isn't worth it.

i'm not talking about farming, which in a sense is bullying lower players. i'm talking fighting equals.

we'd need a bonus curve on attack vs defence in order for attack to come out on top. this game is heavily imbalanced for defence. we need a few more incentives for attack.

what i'm suggesting is one of three things.

1: nerf defence, so that it's not as dominating a wall that isn't worth it to be breached.

2: buff strike, so that it's easier to bust a dominating defence.

3: reduce repair/casualties from attacking. and increase attack turns.

if you think that defence isn't overpowered. take a look at the suggestion for a "race in control bonus" thread. the main arguements against it are that the asgards defence is not surmountable in a race war.

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buck wrote:well psi, upkeeping order in the universe does play its tricks on your mind...
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Re: attacking not worth it.

Psi Kiya Trist wrote:
Walhalla wrote:our attack is crap, thats why I attack minimally, its not worth it!


thats basically the whole arguement right there.

attacking isn't worth it.

i'm not talking about farming, which in a sense is bullying lower players. i'm talking fighting equals.

we'd need a bonus curve on attack vs defence in order for attack to come out on top. this game is heavily imbalanced for defence. we need a few more incentives for attack.

what i'm suggesting is one of three things.

1: nerf defence, so that it's not as dominating a wall that isn't worth it to be breached.

2: buff strike, so that it's easier to bust a dominating defence.

3: reduce repair/casualties from attacking. and increase attack turns.

if you think that defence isn't overpowered. take a look at the suggestion for a "race in control bonus" thread. the main arguements against it are that the asgards defence is not surmountable in a race war.

~_+Psi Kiya Trist+_~



I no what u mean psi, i been selling my turns becuase its not worth the naq and selling turns makes me more naqada then attacking.


Reduceing weapons repair bill may do it i think 50% repair cost would make things better as for the Turns i say reduce 15 turns to 10 turns used in a full atcttk.
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Even though I am a Asgard, I agree. Its just pitiful when you poor fools try and break through our defense.
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Ra-Amon-Ka
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no, i just hate losing my 15 turns to your annoying holo planet thing. i could easily raise my power enough to break your defense, i just hate

1.Not getting enough naq in return
2. repair bill
3. holo planet ( makes them too powerful)
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not getting enough naq thats what my concern is
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TheSoulHarvester
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did You see! he used my message in quoting... I feel so important :lol: :lol: :lol:

but anyways, on topic. my defense is unbreakable to some players ranking as high as 1k. combined with my MS its a decent defense. add a billion or two and Im nearly invincible... its good to know that Your naq is safe, but in the meantime, I haveto bully smaller members because its not worth it building a powerful attack in the moment. it aint worth it! just to expensive... I say we keep the holo, with the same percentage. but increase the cost of Asgard defense weps by a little, plus add more attack power and reduce defense effectiveness as a whole. but only a tiny bit!!!
dont make it too unfair... :wink:
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JIX
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dont build a massive attack if you cant live of your income

my strike action 62k (yes just one weapon) and i can farm for 50-60mil sometimes getting over 100mil untill you can live of your income dont build a strike untill then have a low strike and farm the farms use that to buy uu its simple even n00bs can do it
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I've a reasonable attack (ranked ~ 1000) and I manage to gain >50Mil per attack usually, only ~ 1-2mil having been spent on repairs. What are you guys doing that you're not able to earn enough off attacks, or is your complaint really that you get more through the market per turn than you do through attacking?
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Oh yea, make the Goa'uld race bonus even more worthless. If you do something like this. And if you havent yet. If a Goa'uld assiassns get in and kill thier covert. Goa'ulds should get these troops as well.
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Psi Kiya Trist
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jix wrote:dont build a massive attack if you cant live of your income

my strike action 62k (yes just one weapon) and i can farm for 50-60mil sometimes getting over 100mil untill you can live of your income dont build a strike untill then have a low strike and farm the farms use that to buy uu its simple even n00bs can do it


Psi Kiya Trist wrote:i'm not talking about farming, which in a sense is bullying lower players. i'm talking fighting equals.


jix. please read what i wrote. farming only gets you so far.

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buck wrote:well psi, upkeeping order in the universe does play its tricks on your mind...
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I see what you mean about the difficulty of attacking similar or higher rank players, but my view on this is that you are supposed to suffer losses in naq when you fight similar or higher ranks, unless you find someone with a relatively low defense for the rank it's going to be hard and expensive to attack them.

If you want to make naq you hit people you know can't stop you, you could try a player similar or higher rank, but unless they have an enormous naq pile out it isn't really supposed to be profitable.

I think of it like a war, war is expensive, so you pick easy battles to provide for your overall war effort. I completely understand that you don't want to pick on lower rank players, but that is your personal choice, as you say you can just sell your turns to make naq if you prefer. Yes, you get less than you would farming, but it is you who choose not to farm easy marks.
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Its easier to defend then attack so we either make defense weapons cost more or we give EVERYONE more powerful attack weapons and use 10 turns to attack instead of 15.
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if you take away the Asgard defence bonus or make it more expensive, then to keep the races equal then you'd have to do something similar to them. I can understand the argument that the defence is too high but isn't that meant to be their advantage?

People might have an 'impenatrable defence' but then it's only a matter of time before someone breaks it.
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Psi Kiya Trist
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Amon wrote:People might have an 'impenatrable defence' but then it's only a matter of time before someone breaks it.


whats the point in Breaking it though? what advantage does that give?

my point is there has to be higher incentives for breaking it. right now practically everyone is content to just "farm" which involves mostly inactive accounts. but where's the challange in that?

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buck wrote:well psi, upkeeping order in the universe does play its tricks on your mind...
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Psi Kiya Trist wrote:
Amon wrote:People might have an 'impenatrable defence' but then it's only a matter of time before someone breaks it.


whats the point in Breaking it though? what advantage does that give?

my point is there has to be higher incentives for breaking it. right now practically everyone is content to just "farm" which involves mostly inactive accounts. but where's the challange in that?

~_+Psi Kiya Trist+_~



i agree with psi, the rewards are not worth there risk no matter how much naqada they have becuase combat losses/Mships Weoapons/Repair bill will proabably reduce ur rewwards to a few million anyway
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