Forum wrote:well put together arguments with tried examples/numbers seems to work best so far

Forum wrote:sarcasm will never encourage me to see your side.
<goes to next post>
Neimenljivi wrote:Then what will encourage you to see my side and side of many other massers?
~N
I guess that means I can hope that my arguments about the atk/def doubling are being effective?
It would be wonderful for 2 things,
Porting the current main setup (including stats and such) to beta so that we can test the realworld effect of how massing is, time/turns etc. Also some way of knowing in beta what the person your attacking's nox/crit setting is. Bloated growth in beta doesn't give accurate results and being able to know what their current nox/crit setup is lets you run tests against those who aren't their to help. This might help with the balancing issue that people are concerned about.
Maybe you could set beta up so that for 3-4 days all the changes are their except for the atk/def doubling, and the next 3-4 days its at 1.5 instead of no change or doubled.
Just some suggestions for how to let us empirically prove that doubling the atk/def is unnecessary and that the time weapons last need to be reduced so that they fall in line with defenders dying.