Jun29th update BUGS

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renegadze
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Re: Jun29th update BUGS

on the calc for AC units

Your anti-covert power/action is determined by 2 things: 1) your anti-covert(AC) or anti-spy skill level (found in training tab), and number of anti-covert(AC) agents.
You have an anti-covert skill level of 29 and 3,191,787 anti-covert agents.


It says I have 3.1mil trained...but it's actually reading my spies not AC....as I have 0 AC trained.
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Re: Jun29th update BUGS

ok ...odd :)
i added an extra check on officer count - only thing i can think of that will turn on/off the officer's cut from your income.
it will check each turn now, and on login, and on value change.
let me know if it still swings...
~Destruction1~ wrote:Another bug, not sure if its been reported as I don't have the time at this moment to check this thread.

My income keeps going up and down on my command page. From admins little aid to working out calculations I think its to do with the officer income. Some turns its knocking off the officer percentage and some turns it isn't. On the turns it isn't its giving me the extra as income.

Now I am not complaining getting an extra 10 bill per turn. :) but don't want to take advantage of an obvious bug. Could you please check it out Jason...and thanks for all the work your doing regarding the updates.

D1
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Apophis
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Re: Jun29th update BUGS

Same Here. My Officer RoKeT Is Getting His 30% Bonus But Im Also Having 23b per Turn As If I Had No Officers Atall, This Does Not Happen All The Time....Sometimes I Get 16b...Sometimes 23b....
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Prior - Prophet - Messiah - Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG
- AGL - IAG - TAG - PTAG - LTAG - QTAG - KTAG - GAG - TOE - TUS - TUN - TUK
*Complete
Prior - Prophet - Messiah - Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG
- AGL - IAG - TAG - PTAG - LTAG - QTAG - KTAG - GAG - TOE - TUS - TUN - TUK
*Complete
Prior - Prophet - Messiah - Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG
- AGL - IAG - TAG - PTAG - LTAG - QTAG - KTAG - GAG - TOE - TUS - TUN - TUK

Spoiler
2009 - 2011
Defence Super Soldiers Killed(100) 1,017,421,093
Spies Killed(50) 419,583,954
Spy Killers Killed(50) 138,887,098
Mothership Weapons Destroyed(300) 3,543,996
Mothership Shields Destroyed(300) 3,237,353
Mothership Fleets Destroyed(200) 684,458
Naquadah Stolen(0.0001) 6,227,773,906,622,364
Untrained Kidnapped(50) 1,773,399,377
TRADE FEEDBACK
http://stargatewars.herebegames.com/vie ... 8&t=165433
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Clarkey
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Re: Jun29th update BUGS

Forum wrote:you have to do something to change the value, before the new bonus kicks in (like attack, be attacked, buy a unit, etc etc).
or it updates i think 3 times a day.
or -- i just added this -- it will check on turn change or when you login...

Clarkey wrote:LONE WOLF
With more and more benefit for alliances, and houses (which require alliance), the person in no alliance, thus no house, will receive a 'i am so tough i fight alone like chuck norris' bonus of 10% to natural DEFENSE and COVERT. This is ontop of any commander/no commander/own commander bonuses, and deals specificly with alliance or no alliance. It takes 24hours for the bonus to kick in after becoming lone wolf.

^^ It's been more than 24 hours and the bonus has not kicked in. :?

Ok well i had done all that well after the 24hrs had past and it didn't affect it. However, having said that i have now logged in and the 10% bonus has been given. Thanks. :smt023
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~Destruction1~
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Re: Jun29th update BUGS

Still happening, but as I said its not every turn, it seems to be doing it entirely at random.

Turn Income Production: 34,592,537,398 Naquadah (in 5 minutes)

Should be:

You have 15,471 untrained units; 62,320,893 miners ; 207,789,316 lifers.
You get 20 naq per untrained unit. And 80 per miner/lifer.

Your starting income is therefore (15,471 x 20) + (270,110,209 x 80)
Your starting income is: 21,609,126,140
x race bonus of 1.4700 = 31,765,415,426
x 1.1 for no commander = 34,941,956,968
x 0.70 due to officer rate of 30 = 24,459,369,878
x 1.00 for def con set at: 0 = 24,459,369,878
GRAND TOTAL PER TURN: 24,459,369,877


of course, deduct your 1% alliance dues too ...

Forum wrote:ok ...odd :)
i added an extra check on officer count - only thing i can think of that will turn on/off the officer's cut from your income.
it will check each turn now, and on login, and on value change.
let me know if it still swings...
~Destruction1~ wrote:Another bug, not sure if its been reported as I don't have the time at this moment to check this thread.

My income keeps going up and down on my command page. From admins little aid to working out calculations I think its to do with the officer income. Some turns its knocking off the officer percentage and some turns it isn't. On the turns it isn't its giving me the extra as income.

Now I am not complaining getting an extra 10 bill per turn. :) but don't want to take advantage of an obvious bug. Could you please check it out Jason...and thanks for all the work your doing regarding the updates.

D1
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Apophis
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Re: Jun29th update BUGS

Yea Its Dodgy SS...Sometimes You Get Full Income, Sometimes It Works Properly And Deducts The Officers Income :?
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Prior - Prophet - Messiah - Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG
- AGL - IAG - TAG - PTAG - LTAG - QTAG - KTAG - GAG - TOE - TUS - TUN - TUK
*Complete
Prior - Prophet - Messiah - Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG
- AGL - IAG - TAG - PTAG - LTAG - QTAG - KTAG - GAG - TOE - TUS - TUN - TUK
*Complete
Prior - Prophet - Messiah - Incarnate - LG - LG1 - LG2 - LG3 - LG4 - AG - EAG
- AGL - IAG - TAG - PTAG - LTAG - QTAG - KTAG - GAG - TOE - TUS - TUN - TUK

Spoiler
2009 - 2011
Defence Super Soldiers Killed(100) 1,017,421,093
Spies Killed(50) 419,583,954
Spy Killers Killed(50) 138,887,098
Mothership Weapons Destroyed(300) 3,543,996
Mothership Shields Destroyed(300) 3,237,353
Mothership Fleets Destroyed(200) 684,458
Naquadah Stolen(0.0001) 6,227,773,906,622,364
Untrained Kidnapped(50) 1,773,399,377
TRADE FEEDBACK
http://stargatewars.herebegames.com/vie ... 8&t=165433
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Re: Jun29th update BUGS

phew - found it.
took 2 coders 20 minutes to track down 1 braket about 4 spaces from where it should have been :(

Joel McHale wrote:
~Destruction1~ wrote:Another bug, not sure if its been reported as I don't have the time at this moment to check this thread.

My income keeps going up and down on my command page. From admins little aid to working out calculations I think its to do with the officer income. Some turns its knocking off the officer percentage and some turns it isn't. On the turns it isn't its giving me the extra as income.

Now I am not complaining getting an extra 10 bill per turn. :) but don't want to take advantage of an obvious bug. Could you please check it out Jason...and thanks for all the work your doing regarding the updates.

D1


viewtopic.php?f=7&t=169908

some more info for ya J
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Re: Jun29th update BUGS

thx :)
fixed.
renegadze wrote:on the calc for AC units

Your anti-covert power/action is determined by 2 things: 1) your anti-covert(AC) or anti-spy skill level (found in training tab), and number of anti-covert(AC) agents.
You have an anti-covert skill level of 29 and 3,191,787 anti-covert agents.


It says I have 3.1mil trained...but it's actually reading my spies not AC....as I have 0 AC trained.
Don't make me use this!!!
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Re: Jun29th update BUGS

finally got it - pretty sure.

Joel McHale wrote:Still doing it for me Admin:

Turn Income Production: 19,466,480,380 Naquadah (in 26 minutes)

INCOME:

You have 38,086 untrained units; 14,674,704 miners ; 119,995,673 lifers.
You get 20 naq per untrained unit. And 80 per miner/lifer.

Your starting income is therefore (38,086 x 20) + (134,670,377 x 80)
Your starting income is: 10,774,391,880
x race bonus of 1.4000 = 15,084,148,632
x 1.1 for no commander = 16,592,563,495
Planet In Memory of Baby adds 1,321,740,000 = 17,914,303,495
Planet In Memory of Snoopy adds 1,421,784,000 = 19,336,087,495
Planet T.C.S.S. Heart of The Warrior adds 257,472,000 = 19,593,559,495
Planet T.C.S.S. The Seas of Victory adds 69,552,000 = 19,663,111,495
x 0.70 due to officer rate of 30 = 13,764,178,047
x 1.00 for def con set at: 0 = 13,764,178,047
GRAND TOTAL PER TURN: 13,764,178,046
Don't make me use this!!!
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Re: Jun29th update BUGS

I might have missed it in the updates info but why are Income Planets no longer affected by realm alert level?
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Tekki
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Re: Jun29th update BUGS

Not sure if this has been brought up but attacks using the minimum number of attack turns - 3ATs - do not appear to be showing up in the alliance incoming attack log.
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Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.

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A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
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Re: Jun29th update BUGS

01:27 ??? ??? attack 3 Loss
There showing up for us.

I removed the names for privacy sake.
viewtopic.php?f=13&t=162732
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Tekki
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Re: Jun29th update BUGS

Well we had a heap that did not show up in ours. I mean LOTS!
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Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.

Jedi~Tank
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
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Re: Jun29th update BUGS

I did some sabbing at 06:15 game time and when I clicked the sabotage part of the alliance attack log at 19:10 game time it had no sabotages there. I think this is a bug as it's only been 13 hours so they shouldn't have disappeared.
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Clarkey
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Re: Jun29th update BUGS

Clarkey wrote:
Forum wrote:you have to do something to change the value, before the new bonus kicks in (like attack, be attacked, buy a unit, etc etc).
or it updates i think 3 times a day.
or -- i just added this -- it will check on turn change or when you login...

Clarkey wrote:LONE WOLF
With more and more benefit for alliances, and houses (which require alliance), the person in no alliance, thus no house, will receive a 'i am so tough i fight alone like chuck norris' bonus of 10% to natural DEFENSE and COVERT. This is ontop of any commander/no commander/own commander bonuses, and deals specificly with alliance or no alliance. It takes 24hours for the bonus to kick in after becoming lone wolf.

^^ It's been more than 24 hours and the bonus has not kicked in. :?

Ok well i had done all that well after the 24hrs had past and it didn't affect it. However, having said that i have now logged in and the 10% bonus has been given. Thanks. :smt023


Forget that Jason..... the lone wolf bonus has disappeared again! ](*,) ](*,)
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