Bug Fixes - Discussion

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beliblisk
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Re: Bug Fixes - Discussion

Planets only.......isnt this a bug section?


Any way:

maybe bug, maybe not, but: Mothership not damaged on attack with less than required percent (attack versus defense) -- as now the attack mothership will not engage if attack is so small compared to defense.

Bug or ment to be?
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Considering the distance to travel, the enthusiasm of the troops for this battle, and the degree to which they were comfortable in their victory,and 8,880,526 Untrained Jaffa ware taken from the realm of XYZ.
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Re: Bug Fixes - Discussion

meant to be. stops the massing of a defense with 1 attack weapon backed by a massive MS.
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Re: Bug Fixes - Discussion

Also massing an opponents MS, with yours, whilst taking not military losses.
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Re: Bug Fixes - Discussion

Great update !!


beliblisk wrote:I mean WTH where is the point of having huge MS?All MS builder were **Filtered** in the ass without lube ](*,)
..........not to mention that attack and def have been doubled so MS lost like 100% of its power........
........well still better to be **Filtered** over MS that nove MS and planets(100% less efficient) like some have been............makse me think i wanna sell up :?


I think the doubling in at/def did nothing else besides help the MS builders. those with giant MS's only need half the units they needed before to have their MS fully bonus their stats. Of course this is only relevant among the smaller/medium players. since the problem is not so much over bigger players where the MS bonus compared to atk/def is peanuts.
Perhaps we should have the doubled atk/def reverted back to normal?
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beliblisk
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Re: Bug Fixes - Discussion

repli**cator wrote:[spoiler]Great update !!


beliblisk wrote:I mean WTH where is the point of having huge MS?All MS builder were **Filtered** in the ass without lube ](*,)
..........not to mention that attack and def have been doubled so MS lost like 100% of its power........
........well still better to be **Filtered** over MS that nove MS and planets(100% less efficient) like some have been............makse me think i wanna sell up :?


I think the doubling in at/def did nothing else besides help the MS builders. those with giant MS's only need half the units they needed before to have their MS fully bonus their stats. Of course this is only relevant among the smaller/medium players. since the problem is not so much over bigger players where the MS bonus compared to atk/def is peanuts.[/spoiler]
Perhaps we should have the doubled atk/def reverted back to normal?


Among other things.........this will soone become Star gate peace not SGW (regarding how hard it is to mass any decent def):roll:
Image

Image

With 6,401,820,330,144 power remaining, they manage to eliminate 2994000 of Super Tadz's Covert Ops!

With 111,151,377,807,302 power remaining, they manage to eliminate 9330796 of EnterTheLion's Undercover Agents!

With 2,663,022,177,462 power remaining, they manage to eliminate 3840816 of Rube_Dragon's Covert Agents!


Considering the distance to travel, the enthusiasm of the troops for this battle, and the degree to which they were comfortable in their victory,and 8,880,526 Untrained Jaffa ware taken from the realm of XYZ.
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Re: Bug Fixes - Discussion

I am sure this isn't stargate anything.
beliblisk
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Re: Bug Fixes - Discussion

Seaborgium wrote:I am sure this isn't stargate anything.


.....well that was the point,was it?
Image

Image

With 6,401,820,330,144 power remaining, they manage to eliminate 2994000 of Super Tadz's Covert Ops!

With 111,151,377,807,302 power remaining, they manage to eliminate 9330796 of EnterTheLion's Undercover Agents!

With 2,663,022,177,462 power remaining, they manage to eliminate 3840816 of Rube_Dragon's Covert Agents!


Considering the distance to travel, the enthusiasm of the troops for this battle, and the degree to which they were comfortable in their victory,and 8,880,526 Untrained Jaffa ware taken from the realm of XYZ.
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