Well either i broke the game, or
lvl 13 been rebalanced.. to be basely worthless
From looking at my defense stats.
1.0676109792799989328704087858921 is the bonus that i get from lvl 13 compared to lvl 12.
My income is now the same as lvl 12
This isn't what was the whole game plan the entire wave.
I'm thinking admin is still "editing the code but i'm not sure" but an offical update might be nice
So... lvl Sucks
- High Empty
- Forum Addict
- Posts: 3274
- Joined: Fri Oct 28, 2005 2:34 pm
- Alliance: Omega
- Race: God's Left Hand
- ID: 102803
- Location: omg who care, pm me and i'll inform yea
So... lvl Sucks
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake

"Shut Up Features" -Replijake

- High Empty
- Forum Addict
- Posts: 3274
- Joined: Fri Oct 28, 2005 2:34 pm
- Alliance: Omega
- Race: God's Left Hand
- ID: 102803
- Location: omg who care, pm me and i'll inform yea
Re: So... lvl Sucks
Aug, 2010 - ERA 24 - Echoes of Ascension
FINE TUNING (MID ERA)
* Top ascension level is not a full double. It adds 0.10 to the exponent, meaning level 12 is 4096 times as powerful as no ascension, and level 13 is 4390 times as powerful as no ascension. This was done for a couple reasons: 1) it allows for a 'top maximum benefit' ascension level in future, and 2)it makes the rest of era at least competitive for the top ascended player, as the top ascension was gained a lot quicker than anticipated, therefore the benefit a lot more than anticipated. This seemed the fairest way to solve it.
FINE TUNING (MID ERA)
* Top ascension level is not a full double. It adds 0.10 to the exponent, meaning level 12 is 4096 times as powerful as no ascension, and level 13 is 4390 times as powerful as no ascension. This was done for a couple reasons: 1) it allows for a 'top maximum benefit' ascension level in future, and 2)it makes the rest of era at least competitive for the top ascended player, as the top ascension was gained a lot quicker than anticipated, therefore the benefit a lot more than anticipated. This seemed the fairest way to solve it.
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake

"Shut Up Features" -Replijake

-
Ace1102
- Forum Irregular
- Posts: 365
- Joined: Mon May 19, 2008 3:23 pm
- Race: Aussie
- ID: 0
- Location: Sydney, Australia
Re: So... lvl Sucks
I find the most interesting part of all of that the paragraph regarding "top ascension level in future"
I suppose that means that this may be a permanent or atleast a recurring thing... MMMmmmmm
Word to the wise admin, This is the speed at which some players 'NORMALLY' grow every single era, due to many factors not the least of which you've heard all about
Nothing can be 'anticipated' except that there will always be players that leapfrog ahead like this.
And altering the premise of the game after someone has already won it is more of a kick in the pants then anything else
- renegadze
- Forum Elite
- Posts: 1885
- Joined: Sat Jun 03, 2006 12:42 am
- ID: 0
Re: So... lvl Sucks
Ace1102 wrote::lol:
I find the most interesting part of all of that the paragraph regarding "top ascension level in future"
I suppose that means that this may be a permanent or atleast a recurring thing... MMMmmmmm
Word to the wise admin, This is the speed at which some players 'NORMALLY' grow every single era, due to many factors not the least of which you've heard all about
Nothing can be 'anticipated' except that there will always be players that leapfrog ahead like this.
And altering the premise of the game after someone has already won it is more of a kick in the pants then anything else
Well I think he realised he had to do something to make it even slightly competitive near the end......I means congrats to High Empty for being the one to reach 13...but even he would have to admit, if everything was left doubled, no one would even be able to touch him at the end
Spoiler







-
Ace1102
- Forum Irregular
- Posts: 365
- Joined: Mon May 19, 2008 3:23 pm
- Race: Aussie
- ID: 0
- Location: Sydney, Australia
Re: So... lvl Sucks
That would make it no different to any other era he had planned to win right from the start 

-
nimious
- Fledgling Forumer
- Posts: 241
- Joined: Sun May 21, 2006 11:57 am
Re: So... lvl Sucks
renegadze wrote:
Well I think he realised he had to do something to make it even slightly competitive near the end......I means congrats to High Empty for being the one to reach 13...but even he would have to admit, if everything was left doubled, no one would even be able to touch him at the end
well, i guess he was a little too late
HE is quite untouchable now, with his up, and rate of growth
this era already has a winner

- Apogryph
- Forum Elite
- Posts: 1666
- Joined: Sun Feb 17, 2008 3:22 am
- Alliance: Forgotten Serenity
- Race: Forgotten
- ID: 1930282
- Location: Liverpool
- Contact:
Re: So... lvl Sucks
Ace1102 wrote:That would make it no different to any other era he had planned to win right from the start
that be true that
- renegadze
- Forum Elite
- Posts: 1885
- Joined: Sat Jun 03, 2006 12:42 am
- ID: 0
Re: So... lvl Sucks
nimious wrote:renegadze wrote:
Well I think he realised he had to do something to make it even slightly competitive near the end......I means congrats to High Empty for being the one to reach 13...but even he would have to admit, if everything was left doubled, no one would even be able to touch him at the end
well, i guess he was a little too late
HE is quite untouchable now, with his up, and rate of growth
this era already has a winner
oh I am under no illusions about who the winner will be, but if level 13 was double, he possibly wouldn't even be massable - yes massing now is probably futile, since he could rebuild instantly, but atleast it's physically possible.
Spoiler







-
nimious
- Fledgling Forumer
- Posts: 241
- Joined: Sun May 21, 2006 11:57 am
Re: So... lvl Sucks
for now...
but with every day it's less posible
soon it wouldn't make a difference, if he got 10% bonus from last ascention, or 10k% bonus
(other than that with 10% bonus it will take longer to crash a game with huge numers
)
but with every day it's less posible
soon it wouldn't make a difference, if he got 10% bonus from last ascention, or 10k% bonus
(other than that with 10% bonus it will take longer to crash a game with huge numers

- High Empty
- Forum Addict
- Posts: 3274
- Joined: Fri Oct 28, 2005 2:34 pm
- Alliance: Omega
- Race: God's Left Hand
- ID: 102803
- Location: omg who care, pm me and i'll inform yea
Re: So... lvl Sucks
nimious wrote:for now...
but with every day it's less posible
soon it wouldn't make a difference, if he got 10% bonus from last ascention, or 10k% bonus![]()
(other than that with 10% bonus it will take longer to crash a game with huge numers)
It's only a 7% bonus, instead of a 200% bonus.
And having already figured out how to deal with someone else at 13 with the old levels it's not too hard. Just have double the defense weapons in attack
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake

"Shut Up Features" -Replijake

-
ph30nix
- Forum Intermediate
- Posts: 841
- Joined: Tue Apr 18, 2006 10:20 am
- ID: 0
- Location: Cleveland
Re: So... lvl Sucks
well there is no way admin is going to avoid the cash cow that is ascension lol he has probably made more this wave then rest of waves combined.
but that said, if it does stick around, i hope its like max top ascension of like level 3 but much higher costs, and much lower multiplier.
but that said, if it does stick around, i hope its like max top ascension of like level 3 but much higher costs, and much lower multiplier.

You'll be missed
- High Empty
- Forum Addict
- Posts: 3274
- Joined: Fri Oct 28, 2005 2:34 pm
- Alliance: Omega
- Race: God's Left Hand
- ID: 102803
- Location: omg who care, pm me and i'll inform yea
Re: So... lvl Sucks
If/ ( and he should) keep ascension
Doing something like V suggested would be a good idea
10x
5x
2.5x
1.25x
0.625x
... and so on to a min of 25% per ascensions
Costs of ascension are NOT set in stone.
But change..
Works like this.
Base ascension cost... 10,000 uu.
Next ascension cost is the RAW UP when the first person ascended. times 5. Goal here would be to average an ascension every 3 days , and 5 days max.
This applies all the way out, so that when i'm ascending at level 10.. and my raw is 10million...it's means that my next ascension is going to cost 50million.
BUT it is set by the first Player to reach the level. Which will control the speed of ascension somewhat.
Doing something like V suggested would be a good idea
10x
5x
2.5x
1.25x
0.625x
... and so on to a min of 25% per ascensions
Costs of ascension are NOT set in stone.
But change..
Works like this.
Base ascension cost... 10,000 uu.
Next ascension cost is the RAW UP when the first person ascended. times 5. Goal here would be to average an ascension every 3 days , and 5 days max.
This applies all the way out, so that when i'm ascending at level 10.. and my raw is 10million...it's means that my next ascension is going to cost 50million.
BUT it is set by the first Player to reach the level. Which will control the speed of ascension somewhat.
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake

"Shut Up Features" -Replijake

-
ph30nix
- Forum Intermediate
- Posts: 841
- Joined: Tue Apr 18, 2006 10:20 am
- ID: 0
- Location: Cleveland
Re: So... lvl Sucks
ehh i dunno, my objection to that many ascensions is if your not active whole wave your gonna be WAY behind,

You'll be missed
- High Empty
- Forum Addict
- Posts: 3274
- Joined: Fri Oct 28, 2005 2:34 pm
- Alliance: Omega
- Race: God's Left Hand
- ID: 102803
- Location: omg who care, pm me and i'll inform yea
... Are you really that slow?
Sorry but Really
Quantum doesn't work like that.
Lets take an example.
Say someone new joined Tommorow or someone old joined.
It should take them at most 14 days and more like 5 days to catch upto the average.
Their UP at the moment is 350k growing at a rate of 125k per day...
They have lots of turns that they can farm inactives, and easly get to 2-4mil UP off inactive income., at which point they can sit back, and ascend.
Are you expecting... that Joe Blow can walk of the street, log in goof around for 24-48 hours and end up rank 1? ...NO
But There always been the case where turns are the most important thing you can have going for you, as they get you naq, and you make more naq at the end, so if you can stockpile them your returns are much better, and Everything is also cheaper.. So for the same first mill up... they are going to be able to farm for it in under and hour, and... pay 10% of what i paided for it.
More ascension, are fine, if set up on the first person's Raw UP times 5...
When an inactive gets there 3-4 weeks later, their raw up will be higher and so should be able to blow through most ascension, only having to slow down when they get within 75% of the top.
Sorry but Really
Quantum doesn't work like that.
Lets take an example.
Say someone new joined Tommorow or someone old joined.
It should take them at most 14 days and more like 5 days to catch upto the average.
Their UP at the moment is 350k growing at a rate of 125k per day...
They have lots of turns that they can farm inactives, and easly get to 2-4mil UP off inactive income., at which point they can sit back, and ascend.
Are you expecting... that Joe Blow can walk of the street, log in goof around for 24-48 hours and end up rank 1? ...NO
But There always been the case where turns are the most important thing you can have going for you, as they get you naq, and you make more naq at the end, so if you can stockpile them your returns are much better, and Everything is also cheaper.. So for the same first mill up... they are going to be able to farm for it in under and hour, and... pay 10% of what i paided for it.
More ascension, are fine, if set up on the first person's Raw UP times 5...
When an inactive gets there 3-4 weeks later, their raw up will be higher and so should be able to blow through most ascension, only having to slow down when they get within 75% of the top.
"Adversity has the effect of eliciting talents, which in prosperous circumstances would have lain dormant."
"Shut Up Features" -Replijake

"Shut Up Features" -Replijake

-
ph30nix
- Forum Intermediate
- Posts: 841
- Joined: Tue Apr 18, 2006 10:20 am
- ID: 0
- Location: Cleveland
Re: So... lvl Sucks
and since each ascension wipes your UU anyways, alright you sold me not havin a good day thinking very narrow mindedly

You'll be missed



