Any chance these can be increased to be more in keeping with the game? so that they are viable options?
with Raw UP's in the millions, and extra 900 units doesn't really go far lol
Get 110,795,487,189 Naquadah per turn with Turns
(max per customer per day: 13,295,458,462,680)
Buy Super Soldiers with Turns: 1.90 per Turn
(max per customer per day: 228 Super Soldiers )
Buy Miners with Turns: 7.50 per Turn
(max per customer per day: 900)
Market Increase
- renegadze
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Market Increase
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- For the Lulz
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Re: Market Increase
I talked to him about it in admin meet today, he didn't give a definite answer on it though, or if he did I missed it.
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Re: Market Increase
Also, maybe the mercenary market generation should be increased to go with the larger army sizes and therefore larger amounts of mercs needed (unless it is wanted to make mercs severely limited.)
Mar 18, 14:52 General Zeus Sabotage Repelled 104,724,369 details
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- Apogryph
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Re: Market Increase
BMMJ13 wrote:Also, maybe the mercenary market generation should be increased to go with the larger army sizes and therefore larger amounts of mercs needed (unless it is wanted to make mercs severely limited.)
good idea
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Re: Market Increase
also, the tech bonus from SS on market should be increased-a lot
i mean, who was the genius who thought it would be smart to make fixed numer, based on linear function? we all know that growth on Q is exponential...
so everyone with basic math skillz should see that tech bonus will be useless in a few weeks...
and now it is more useless than polarisation shield, used on nonactive players... and with every turn, that bonus grows even more useless...
i mean, who was the genius who thought it would be smart to make fixed numer, based on linear function? we all know that growth on Q is exponential...
so everyone with basic math skillz should see that tech bonus will be useless in a few weeks...
and now it is more useless than polarisation shield, used on nonactive players... and with every turn, that bonus grows even more useless...