Yes I know, it's been posted everywhere. But I want to find out what people think about this idea.
Being able to build 12 ships of a slightly lower class to escort your mothership. Say at 250mil apiece. Then giving them each a weapons limit overall. IE you could build some just for def, or attack. Though without a proper balance, they CAN be destroyed.
Then, enable people to set their pref in advance as to what they should do during a attack/def. IE the following...
Ship 1 and 2, attack their ground forces.
Ship 3 and 4, defend your mothership.
5-12, attack enemy mothership.
This would add a flexability to this whole concept. Heck, it beats putting Billions of naq into the same old ship, and losing alot of those weapons in attacks/def. Have the smaller ships weapons cost less. That way, if they lose half of their shields, it doesn't cost as much to repair them.
Let me know what you think,
Bill
New take on old fleet idea.
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pianomutt20000
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New take on old fleet idea.
Sometimes some of the mods will try to step on you, or even mod your section. My advice is to fill a sock with marbles and hit them repeatedly until they stop. - Pianomutt2000.urban assault wrote: Bill? Hey, I said I was kidding! Bill, don't push that red button!
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I like it - I really do! The idea of customisable ships is great.
My only concern is the amount of coding it would take.
My only concern is the amount of coding it would take.
Mod SpeakSeverian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
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pianomutt20000
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I'm afraid i'm not much of a programmer, so i have no idea how much coding it would take. But it would be nice to have more control over the development of my forces.
Bill
Bill
Sometimes some of the mods will try to step on you, or even mod your section. My advice is to fill a sock with marbles and hit them repeatedly until they stop. - Pianomutt2000.urban assault wrote: Bill? Hey, I said I was kidding! Bill, don't push that red button!
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Yes, that would be cool. Plus, you wouldn't have to buy all 12....but the added flexability would make it alot more interesting... People couldn't hide behind just one kind of stat(mothership, attack, def) because someone could just order half their fleet to hit their weak area....Maybe even cloaked ones, that don't hurt much, but go after you're spy headquarters(ie, they attack your covert).
Bill
Bill
Sometimes some of the mods will try to step on you, or even mod your section. My advice is to fill a sock with marbles and hit them repeatedly until they stop. - Pianomutt2000.urban assault wrote: Bill? Hey, I said I was kidding! Bill, don't push that red button!
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pianomutt20000
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well, this could be tweeked of course. Any suggestions are welcome
Bill
Bill
Sometimes some of the mods will try to step on you, or even mod your section. My advice is to fill a sock with marbles and hit them repeatedly until they stop. - Pianomutt2000.urban assault wrote: Bill? Hey, I said I was kidding! Bill, don't push that red button!
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Yea Thats a really good idea - any would add a whole new level to the game, it would also meant that people starting in the game can get a smaller ship to start off with and later on buy a mothership. this way they can put up some sort of resistance against motherships early in the game - because face it more and more people are getting motherships and those people who have just started playing are getting slayed by those who hav motherships.. and it takes them awhile to save enough to actually get a MS without help frm others.
But doing this would take alot of time and ages of coding, so if this were to happen i wouldnt expect it anytime soon..
But doing this would take alot of time and ages of coding, so if this were to happen i wouldnt expect it anytime soon..

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Hmmm, lucky for me i'm not a programmer. lol, I didn't know that the coding requirements of this upgrade would be outstanding. Thanks everyone for your input, I really think this is an idea that perhaps could take off...
Bill
Bill
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I like the idea, but I would expect this alone would be as hard as... say... all of chaos. Be ready to wait.
Think of it this way... 1 mthrshp vs another
Making the formula for them to attack is simple. Just do something along the lines of
I didn't bother balancing this at all, but you can see making a 1 vs 1 battle is simple. Now lets try making each side have 5 ships...
And then you still have to do destroyed weapons, leftover damage, and, not to mention, a crapload of code to store all the ship's damage in a player's stats, and then a seperate database code to store the raw damage of each ship, the damage each ship takes, and the amount of weapons/sheilds destroyed, and leftover damage into a battlelog. Not fun.
To do a fleet thing, it should be much simpler,and there are even a few ideas of mine which seem more complex, but that I myself have coded once in a program called "gamemaker" which you can download at http://www.gamemaker.nl if you want it (its really nice).
Anyway, my above example is also not including the backbone of your idea, the idea that ships 1-3 do this, ships 8-9 do this, yadda yadda ya. A great idea, but a hard one.
Not to burst your bubble, just trying to shed some light. And there's no saying that admin won't do your idea anyway.
Think of it this way... 1 mthrshp vs another
Making the formula for them to attack is simple. Just do something along the lines of
Code: Select all
A_dmg = A_attack/10
B_dmg = B_attack/10
A_lstsheilds = B_dmg/100,000
B_lstsheilds = A_dmg/100,000I didn't bother balancing this at all, but you can see making a 1 vs 1 battle is simple. Now lets try making each side have 5 ships...
Code: Select all
A_1_dmg = A_1_attack/10
A_2_dmg = A_2_attack/10
A_3_dmg = A_3_attack/10
A_4_dmg = A_4_attack/10
A_5_dmg = A_5_attack/10
B_1_dmg = B_1_attack/10
B_2_dmg = B_2_attack/10
B_3_dmg = B_3_attack/10
B_4_dmg = B_4_attack/10
B_5_dmg = B_5_attack/10
B_1_lstsheilds = A_1_dmg/5 + A_2_dmg/5 + A_3_dmg/5 + A_4_dmg/5 + A_5_dmg
B_2_lstsheilds = A_1_dmg/5 + A_2_dmg/5 + A_3_dmg/5 + A_4_dmg/5 + A_5_dmg
B_3_lstsheilds = A_1_dmg/5 + A_2_dmg/5 + A_3_dmg/5 + A_4_dmg/5 + A_5_dmg
B_4_lstsheilds = A_1_dmg/5 + A_2_dmg/5 + A_3_dmg/5 + A_4_dmg/5 + A_5_dmg
B_5_lstsheilds = A_1_dmg/5 + A_2_dmg/5 + A_3_dmg/5 + A_4_dmg/5 + A_5_dmg
A_1_lstsheilds = B_1_dmg/5 + B_2_dmg/5 + B_3_dmg/5 + B_4_dmg/5 + B_5_dmg
A_2_lstsheilds = B_1_dmg/5 + B_2_dmg/5 + B_3_dmg/5 + B_4_dmg/5 + B_5_dmg
A_3_lstsheilds = B_1_dmg/5 + B_2_dmg/5 + B_3_dmg/5 + B_4_dmg/5 + B_5_dmg
A_4_lstsheilds = B_1_dmg/5 + B_2_dmg/5 + B_3_dmg/5 + B_4_dmg/5 + B_5_dmg
A_5_lstsheilds = B_1_dmg/5 + B_2_dmg/5 + B_3_dmg/5 + B_4_dmg/5 + B_5_dmgAnd then you still have to do destroyed weapons, leftover damage, and, not to mention, a crapload of code to store all the ship's damage in a player's stats, and then a seperate database code to store the raw damage of each ship, the damage each ship takes, and the amount of weapons/sheilds destroyed, and leftover damage into a battlelog. Not fun.
To do a fleet thing, it should be much simpler,and there are even a few ideas of mine which seem more complex, but that I myself have coded once in a program called "gamemaker" which you can download at http://www.gamemaker.nl if you want it (its really nice).
Anyway, my above example is also not including the backbone of your idea, the idea that ships 1-3 do this, ships 8-9 do this, yadda yadda ya. A great idea, but a hard one.
Not to burst your bubble, just trying to shed some light. And there's no saying that admin won't do your idea anyway.
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Hmmm, interesting. I have no experience in programming, just in working with intelligence(in the military, yes i know, oxy moron). I see your point, and realise that it would take a lot of changing. I still though think it would change the game for the better, Make it easier for newer players, and make it more fun for older players. Now if they can tweek the repair costs for everything....I would be greatful also...(mumbles about 20mil repair after attacking someone with 0 def....)
Bill
Bill
Sometimes some of the mods will try to step on you, or even mod your section. My advice is to fill a sock with marbles and hit them repeatedly until they stop. - Pianomutt2000.urban assault wrote: Bill? Hey, I said I was kidding! Bill, don't push that red button!



