Alliance Weapon Repair to Once Per Turn

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Re: Alliance Weapon Repair to Once Per Turn

Robe wrote:
Jedi~Tank wrote:I think its just BS that something gets changed because a couple people go whining about it because it doesnt suit them or they cant mass..Ill tell you this much, I dont see weaker alliance crying about getting something changed but dammed if some strong ones dont do it.. :mad: and dont think I dont know who you are.

I agree.

If you are not winning a war you dont go to the umpire crying to change the rules mid play.
Its beyond sad, its pathetic.

The game needs systematic reviews and improvements not selfish whiners.
Hmm... I wonder what you are referring to? Better watch yourself there. There's a topic for that and this isn't it.

To me looks like you're the one whining in that post, you mad? Unfortunate I suppose... I have an idea though :smt115! Try making a constructive post! Laying out pros and cons and actually stating your case instead of whining can do wonders to improve things! Apparently the people who got the update knew that. You clearly do not.
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Brdavs
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Re: Alliance Weapon Repair to Once Per Turn

Ĕɱƿŷ wrote:
Robe wrote:
Jedi~Tank wrote:I think its just BS that something gets changed because a couple people go whining about it because it doesnt suit them or they cant mass..Ill tell you this much, I dont see weaker alliance crying about getting something changed but dammed if some strong ones dont do it.. :mad: and dont think I dont know who you are.

I agree.

If you are not winning a war you dont go to the umpire crying to change the rules mid play.
Its beyond sad, its pathetic.

The game needs systematic reviews and improvements not selfish whiners.
Hmm... I wonder what you are referring to? Better watch yourself there. There's a topic for that and this isn't it.

To me looks like you're the one whining in that post, you mad? Unfortunate I suppose... I have an idea though :smt115! Try making a constructive post! Laying out pros and cons and actually stating your case instead of whining can do wonders to improve things! Apparently the people who got the update knew that. You clearly do not.


Wise words form the expert in the field of butting in on threads about topics he has neither a stake in or personal input of value on.
If she didnt articulate a specific argument she atlest endorced one layed out before in the post she quoted.
You on the other hand contributed what you contribute in pritty much every thread TL members participate in.
Might I suggest you concentrate these posts in one appropriate thread called LV v. TL in the GC and get it out of your system?


As far as the issue of limiting repairs go, despite the manner of its introduction, I think its an adequate fix. It wasnt a gamebreaker thoe so I dont see why the overnight shipping. But its here and it make sense so we make due.



But as I`ve said this before, its paper over the cracks. Unnecessary. Admin should cure the root of the problem and this feature would not be a problem + he could introduce even cooler ones.

And the problems is alliance bank income disparity (and the fact he never reset them leaving larger/older alliances 100s of trillions). Make alliance income a flat rate uninfluenced by alliance and its membership size. You can RP argue that the % tax is cost for administrating a bigger alliance.

With a reset and a flat income rate that is reasonable (potentionally even capped to prevent too huge a accumulation), every alliance has a level playing field and the field stays like that, making utilization of alliance bonus features (that can actually be meaningfull) a real tactical affair.

You might limit a bonus to 10x per turn but the bonus cant be all that and you still have 130tril in the bank that prevent you from ever really introducing anything of value. Stop with the mini fixes and fix the core issue would be my suggestion.
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jedi~tank
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Re: Alliance Weapon Repair to Once Per Turn

Ĕɱƿŷ wrote:
Robe wrote:
Jedi~Tank wrote:I think its just BS that something gets changed because a couple people go whining about it because it doesnt suit them or they cant mass..Ill tell you this much, I dont see weaker alliance crying about getting something changed but dammed if some strong ones dont do it.. :mad: and dont think I dont know who you are.

I agree.

If you are not winning a war you dont go to the umpire crying to change the rules mid play.
Its beyond sad, its pathetic.

The game needs systematic reviews and improvements not selfish whiners.
Hmm... I wonder what you are referring to? Better watch yourself there. There's a topic for that and this isn't it.

To me looks like you're the one whining in that post, you mad? Unfortunate I suppose... I have an idea though :smt115! Try making a constructive post! Laying out pros and cons and actually stating your case instead of whining can do wonders to improve things! Apparently the people who got the update knew that. You clearly do not.

Sorry I dont have the patience to be articulate although I do have my moments, Its simpler to stomp around and yell and be done with it. :twisted: Besides its no secret why its a constant issue WHEN it becomes an issue..Strikers want to be snipers and kill lots and lose nothing ..change that aspect and then lose the repair. ;)
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Re: Alliance Weapon Repair to Once Per Turn

Brdavs wrote:
Ĕɱƿŷ wrote:
Robe wrote:
Jedi~Tank wrote:I think its just BS that something gets changed because a couple people go whining about it because it doesnt suit them or they cant mass..Ill tell you this much, I dont see weaker alliance crying about getting something changed but dammed if some strong ones dont do it.. :mad: and dont think I dont know who you are.

I agree.

If you are not winning a war you dont go to the umpire crying to change the rules mid play.
Its beyond sad, its pathetic.

The game needs systematic reviews and improvements not selfish whiners.
Hmm... I wonder what you are referring to? Better watch yourself there. There's a topic for that and this isn't it.

To me looks like you're the one whining in that post, you mad? Unfortunate I suppose... I have an idea though :smt115! Try making a constructive post! Laying out pros and cons and actually stating your case instead of whining can do wonders to improve things! Apparently the people who got the update knew that. You clearly do not.


Wise words form the expert in the field of butting in on threads about topics he has neither a stake in or personal input of value on.
If she didnt articulate a specific argument she atlest endorced one layed out before in the post she quoted.
You on the other hand contributed what you contribute in pritty much every thread TL members participate in.
Might I suggest you concentrate these posts in one appropriate thread called LV v. TL in the GC and get it out of your system?
Might I suggest you think before posting? If you read the entire topic you would see that I contributed my opinion ABOUT THE ACTUAL UPDATE. That is more than can be said for Robe's post or the post she quoted..... it was basically just whining that the update was put in place. Useful? Constructive? Neither. There was no argument laid out in the post before hers to endorse.

Brdavs wrote:As far as the issue of limiting repairs go, despite the manner of its introduction, I think its an adequate fix. It wasnt a gamebreaker thoe so I dont see why the overnight shipping. But its here and it make sense so we make due.

But as I`ve said this before, its paper over the cracks. Unnecessary. Admin should cure the root of the problem and this feature would not be a problem + he could introduce even cooler ones.

And the problems is alliance bank income disparity (and the fact he never reset them leaving larger/older alliances 100s of trillions). Make alliance income a flat rate uninfluenced by alliance and its membership size. You can RP argue that the % tax is cost for administrating a bigger alliance.

With a reset and a flat income rate that is reasonable (potentionally even capped to prevent too huge a accumulation), every alliance has a level playing field and the field stays like that, making utilization of alliance bonus features (that can actually be meaningfull) a real tactical affair.

You might limit a bonus to 10x per turn but the bonus cant be all that and you still have 130tril in the bank that prevent you from ever really introducing anything of value. Stop with the mini fixes and fix the core issue would be my suggestion.
Well I don't know about making an alliances income a flat rate for everyone and putting a cap on it... that's not really fair to larger alliances. Although with what you can spend your alliance bank naq on right now (with the exception of bank size upgrade) it doesn't really matter. After this update I don't think there are any problems with the alliance bank anymore to be honest... There is always room for improvement though. One way to do that is indeed making the alliance naq a more finite resource, or perhaps making the cost of Alliance PPT/Alliance Repair greater. The alliances with huge stores of naq would hopefully have their stockpile reduced over time. Perhaps a combination of the two is also the best option though...

I can see being able to always use Alliance Repair/Alliance PPT whenever and forever as being a problem, but not a big one that needs immediate attention. It could of course use improvement though...

That about what you were getting at?
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Brdavs
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Re: Alliance Weapon Repair to Once Per Turn

You post berating her was spam, warn yourself.

Well I don't know about making an alliances income a flat rate for everyone and putting a cap on it... that's not really fair to larger alliances. Although with what you can spend your alliance bank naq on right now (with the exception of bank size upgrade) it doesn't really matter. After this update I don't think there are any problems with the alliance bank anymore to be honest... There is always room for improvement though. One way to do that is indeed making the alliance naq a more finite resource, or perhaps making the cost of Alliance PPT/Alliance Repair greater. The alliances with huge stores of naq would hopefully have their stockpile reduced over time. Perhaps a combination of the two is also the best option though...

I can see being able to always use Alliance Repair/Alliance PPT whenever and forever as being a problem, but not a big one that needs immediate attention. It could of course use improvement though...

That about what you were getting at?


Fair to the larger alliances?

And what exactly is "fair"? That some alliances have litterary 100s of trils on hand and quads in bankspace? That every newfound alliance is at a severe disadvantage ot the older ones simply due to passage of time? Is this the kind of "fair" the Galactic council will advocate in its deliberations?

I`ve raised this point to you, that "old/big" alliances arent capable of disserning whats really good for the game cos they cant see past themselves. The mantality fails at the first hirdle. The bank system cannot be changed cos it would not be fair to the big alliances. Level playing field is not fair. I find that incredibly ironic.

The future of the game and its attractivness to new/upcomers are in good hands I see. Fairness indeed heh.
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Re: Alliance Weapon Repair to Once Per Turn

Brdavs wrote:You post berating her was spam, warn yourself.

Well I don't know about making an alliances income a flat rate for everyone and putting a cap on it... that's not really fair to larger alliances. Although with what you can spend your alliance bank naq on right now (with the exception of bank size upgrade) it doesn't really matter. After this update I don't think there are any problems with the alliance bank anymore to be honest... There is always room for improvement though. One way to do that is indeed making the alliance naq a more finite resource, or perhaps making the cost of Alliance PPT/Alliance Repair greater. The alliances with huge stores of naq would hopefully have their stockpile reduced over time. Perhaps a combination of the two is also the best option though...

I can see being able to always use Alliance Repair/Alliance PPT whenever and forever as being a problem, but not a big one that needs immediate attention. It could of course use improvement though...

That about what you were getting at?


Fair to the larger alliances?

And what exactly is "fair"? That some alliances have litterary 100s of trils on hand and quads in bankspace? That every newfound alliance is at a severe disadvantage ot the older ones simply due to passage of time? Is this the kind of "fair" the Galactic council will advocate in its deliberations?

I`ve raised this point to you, that "old/big" alliances arent capable of disserning whats really good for the game cos they cant see past themselves. The mantality fails at the first hirdle. The bank system cannot be changed cos it would not be fair to the big alliances. Level playing field is not fair. I find that incredibly ironic.

The future of the game and its attractivness to new/upcomers are in good hands I see. Fairness indeed heh.

I do not agree with your statement..maybe you are not capable of what you just posted..let us leave it at that.
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Brdavs
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Re: Alliance Weapon Repair to Once Per Turn

Jedi~Tank wrote:
Brdavs wrote:You post berating her was spam, warn yourself.

Well I don't know about making an alliances income a flat rate for everyone and putting a cap on it... that's not really fair to larger alliances. Although with what you can spend your alliance bank naq on right now (with the exception of bank size upgrade) it doesn't really matter. After this update I don't think there are any problems with the alliance bank anymore to be honest... There is always room for improvement though. One way to do that is indeed making the alliance naq a more finite resource, or perhaps making the cost of Alliance PPT/Alliance Repair greater. The alliances with huge stores of naq would hopefully have their stockpile reduced over time. Perhaps a combination of the two is also the best option though...

I can see being able to always use Alliance Repair/Alliance PPT whenever and forever as being a problem, but not a big one that needs immediate attention. It could of course use improvement though...

That about what you were getting at?


Fair to the larger alliances?

And what exactly is "fair"? That some alliances have litterary 100s of trils on hand and quads in bankspace? That every newfound alliance is at a severe disadvantage ot the older ones simply due to passage of time? Is this the kind of "fair" the Galactic council will advocate in its deliberations?

I`ve raised this point to you, that "old/big" alliances arent capable of disserning whats really good for the game cos they cant see past themselves. The mantality fails at the first hirdle. The bank system cannot be changed cos it would not be fair to the big alliances. Level playing field is not fair. I find that incredibly ironic.

The future of the game and its attractivness to new/upcomers are in good hands I see. Fairness indeed heh.

I do not agree with your statement..maybe you are not capable of what you just posted..let us leave it at that.



Yea JT, that makes sense. I proposing it am not capable of it. A member of it having a bleeding heart for the big alliances is.

Let us leave it at that indeed lol.

If GC ever produces anything good I`ll be as happy as a clam. All signs point to "lol" thoe. You need look no further than this forum area.
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