I have a suggestion..
Basically on quantum...The higher the highest top unit production the cheaper it is for the people below..
To make it easier for new comers to actually get some decent stats this could help.
Not only would we do it for unit production, but also for mothership, covert & anti-covert levels and whatever else that is a RAW stat.
So some might have a whine about this that they are getting it cheaper etc etc..But if you want this game to succeed this is what the game needs..
SO normally to build from 0-100,000 RAW UP is about 10trillion or so? With the top RAW being roughly 1m or so...it would only cost this guy or girl about 2trillion to get 100,000 raw..then from 100-200 would be able 5-7.5t for the newcomer...etc.
Now with covert levels..Since the top cov level is roughly 38? This player would only get the covert levels 0-37 cheaper..and 38 would be the same price as everyone else because it is the top covert level.
And this updates will make it easier to build cov/up for ascending but its not the point..the point is to help new players come to this game and keep player..Making the prices dynamic now will help keep players I believe..
Please post some critism!
Thanks for reading.
Making The Game Better: PLEASE LOOK ADMIN
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Last edited by SÅTÅN 666 on Fri Jan 14, 2011 3:32 pm, edited 1 time in total.
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Re: Making the game better for newcomers..
i agree with you, its not exactly the best thing for those who have the top covert lvl, or UP, or MS (being 5T+)
but for new players and those who havent been playing for 5-odd years or $$ spenders, it makes it a little easier to be with the best
im not sure as to whether the UU requirements for ascending (maybe past LG/AG?) should be increased to accomodate for the cheaper UP though. sort of a way to balance it out so that everyone doesnt become unknown because its so much cheaper (not that its necessarily a bad thing)
but for new players and those who havent been playing for 5-odd years or $$ spenders, it makes it a little easier to be with the best
im not sure as to whether the UU requirements for ascending (maybe past LG/AG?) should be increased to accomodate for the cheaper UP though. sort of a way to balance it out so that everyone doesnt become unknown because its so much cheaper (not that its necessarily a bad thing)
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Re: Making the game better for newcomers..
Baxter wrote:i agree with you, its not exactly the best thing for those who have the top covert lvl, or UP, or MS (being 5T+)
but for new players and those who havent been playing for 5-odd years or $$ spenders, it makes it a little easier to be with the best
im not sure as to whether the UU requirements for ascending (maybe past LG/AG?) should be increased to accomodate for the cheaper UP though. sort of a way to balance it out so that everyone doesnt become unknown because its so much cheaper (not that its necessarily a bad thing)
Indeed...This would make the game playing alot more equal and alot more fun to be honest!
I hope some more people read this and even admin reads this...
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Re: Making the game better for newcomers..
Although I have a relatively old account, but still in PRIOR. I do not mind a tweak to help me catch up as I have been away for such a long time.
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Re: Making the game better for newcomers..
not a bad idea, that is the framework, the details might need to be re-thought, but its a good idea.
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Re: Making the game better for newcomers..
I like the idea too, just don't make it too extreme.
10 tril --> 2 tril is 80% difference for the first 100k raw UP, I'd rather think of 50%, then 40% for the next 100k etc. so you can get to a very decent UP a bit easier but not get too easly to the very high amounts, since 1 mil raw UP isn' too common.
10 tril --> 2 tril is 80% difference for the first 100k raw UP, I'd rather think of 50%, then 40% for the next 100k etc. so you can get to a very decent UP a bit easier but not get too easly to the very high amounts, since 1 mil raw UP isn' too common.
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Re: Making the game better for newcomers..
Reschef wrote:I like the idea too, just don't make it too extreme.
10 tril --> 2 tril is 80% difference for the first 100k raw UP, I'd rather think of 50%, then 40% for the next 100k etc. so you can get to a very decent UP a bit easier but not get too easly to the very high amounts, since 1 mil raw UP isn' too common.
Yeah..That was just an example. My bad.
But bascially..If anyone here has played quantum..The higher the top unit production/stat is the cheaper is for the people below..
I hope admin does like this idea..I do believe it would keep many more players in the game and we could even gain alot of new players with this update.
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Re: Making the game better for newcomers..
well Admin J did bring allot of main into Quantum so i don't see any problem with bringing some Quantum into Main just not all they are 2 separate servers for a reason.
id say for every 100k for the top UP lower the cost for the up's below by 40% for 100k then 30% for 200k
then 20% for 300k
then 10% for 400k
and keep lowering it til it gets to 0 which would be par with top up...
something like that.
id say for every 100k for the top UP lower the cost for the up's below by 40% for 100k then 30% for 200k
then 20% for 300k
then 10% for 400k
and keep lowering it til it gets to 0 which would be par with top up...
something like that.
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Re: Making the game better for newcomers..
GOLDEN WING wrote:well Admin J did bring allot of main into Quantum so i don't see any problem with bringing some Quantum into Main just not all they are 2 separate servers for a reason.
id say for every 100k for the top UP lower the cost for the up's below by 40% for 100k then 30% for 200k
then 20% for 300k
then 10% for 400k
and keep lowering it til it gets to 0 which would be par with top up...
something like that.
Yeap just as Quantum works.
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Re: Making The Game Better: PLEASE LOOK ADMIN
And you dont see how that can be abused,
Say you take your discount, on UP for example.
If its going to cost someone 100trill to boost there up by 100k Raw.
But it only cost someone 10trill to get the same, someone is bound to go ahead make 10 multis invest the same 100trill naq and get 10x the UU back, allows them to sell it.
You just want to make it cheaper for snipers etc who dont want to build up to catch the people who have played and invested wisely.
Say you take your discount, on UP for example.
If its going to cost someone 100trill to boost there up by 100k Raw.
But it only cost someone 10trill to get the same, someone is bound to go ahead make 10 multis invest the same 100trill naq and get 10x the UU back, allows them to sell it.
You just want to make it cheaper for snipers etc who dont want to build up to catch the people who have played and invested wisely.
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Re: Making The Game Better: PLEASE LOOK ADMIN
GeneralChaos wrote:And you dont see how that can be abused,
Say you take your discount, on UP for example.
If its going to cost someone 100trill to boost there up by 100k Raw.
But it only cost someone 10trill to get the same, someone is bound to go ahead make 10 multis invest the same 100trill naq and get 10x the UU back, allows them to sell it.
You just want to make it cheaper for snipers etc who dont want to build up to catch the people who have played and invested wisely.
Well im sure admin can handle multies.
And no it has nothing to do with snipers...If this game wants to last anymore years we need new players who actually play because they can slightly keep up or catch up..jeez.
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Re: Making The Game Better: PLEASE LOOK ADMIN
Woops ignore misread..
UP maybe..
Covert levels No..
UP maybe..
Covert levels No..
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