There should be Two new planets
the first should be a planet that produces turns instead of up,naquada,etc
the second should be a planet that repairs your mothership automatically and repairs it depending on how much the planet has been upgraded
New Planets
- TimeGap
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Re: New Planets
Like the idea of the turns, but would it be like a "Weekly stat"?
Coz I think like an extra 50AT per day is like max it should be.
Problem I see with that, is people gettn mass AT planets, pumping them like crazy and gettn thousands of AT's per day
Will prolly bring the AT price down to something like 500b/1k in a matter of days, depending on how available these planets will be...
Coz I think like an extra 50AT per day is like max it should be.
Problem I see with that, is people gettn mass AT planets, pumping them like crazy and gettn thousands of AT's per day
Will prolly bring the AT price down to something like 500b/1k in a matter of days, depending on how available these planets will be...
- Shakur
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Re: New Planets
each planet should have a limit of turns possible, a number that makes it beneficial but not a major advantage, it would be a weekly stat.
- minisaiyan
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Re: New Planets
Yey for ms planets. Let the people with 5tril ms's get to 7tril in the matter of hours...
AT planet, could work if properly limited in availability, and expensive in cost.
AT planet, could work if properly limited in availability, and expensive in cost.
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Re: New Planets
AT planet yes, but make those turns non-tradeble
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Re: New Planets
CJL wrote:Yey for ms planets. Let the people with 5tril ms's get to 7tril in the matter of hours...
AT planet, could work if properly limited in availability, and expensive in cost.
Scrofobell wrote:AT planet yes, but make those turns non-tradeble
Both great ideas and should be integrated in the plan for new planets if it comes about.
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Re: New Planets
AT planet has been suggested serveral times already but always was declined because of beeing too powerfull.
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Re: New Planets
non Trade-able and Very Expensive to build
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Re: New Planets
GOLDEN WING wrote:non Trade-able and Very Expensive to build
well, the "very expensive" of today is the "affordable" of tomorrow ... just look at the covert lvls these days
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Re: New Planets
Reschef wrote:GOLDEN WING wrote:non Trade-able and Very Expensive to build
well, the "very expensive" of today is the "affordable" of tomorrow ... just look at the covert lvls these days
ya but thats only because people who played this game all quit now anyone can have a farm, probly around the time they changed it from stargatewars to gatewars
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Re: New Planets
everything that hasten the game bring the gend game near.
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Re: New Planets
People just need to advertise this game, get it big again. 2 years ago it woulda beeen impossible to be the rank i am playing the game now.
this game died when you could pay for resources to be honest
this game died when you could pay for resources to be honest
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Re: New Planets
Shakur wrote:People just need to advertise this game, get it big again. 2 years ago it woulda beeen impossible to be the rank i am playing the game now.
this game died when you could pay for resources to be honest
I am quite sure that you could buy resources since I started in 2006...
although both the ingame black market and the P2P black market were much more expensive...
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Re: New Planets
I'm inclined to agree with the money argument. You can play for 3 years, or drop a months income and be at the same level (bar the ascensions, provided you didn't buy the account)
The problem is, there's no turn-over of accounts. Any new account mostly gets abandoned due to the power gap. And old accounts get sold on a few times, then abandoned also. So you don't have the same accounts being recycled, and you also don't have new accounts coming into the mix.
Re: Reschef comment about today and tomorrow. This will always be the case. If you get the right balance of price, then it's simply a gaming decisions, toughen your account to reduce attacks, or have additional turn generation to rebuild your account. Both arrive at the same end, but just different paths to get there.
The problem is, there's no turn-over of accounts. Any new account mostly gets abandoned due to the power gap. And old accounts get sold on a few times, then abandoned also. So you don't have the same accounts being recycled, and you also don't have new accounts coming into the mix.
Re: Reschef comment about today and tomorrow. This will always be the case. If you get the right balance of price, then it's simply a gaming decisions, toughen your account to reduce attacks, or have additional turn generation to rebuild your account. Both arrive at the same end, but just different paths to get there.
viewtopic.php?f=13&t=162732
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