Iƒrit wrote:NanoBite wrote:When turns were 300b per k, what was the highest covert level around ?
36 or 37, at least to my knowledge.It is an argument as you require the extra turns to accumilate the resources needed.
The higher the covert level you want, the more turns you require.
And as far as I can tell, the covert level price increases a damn lot faster per level then infilation will provide the naq for turns. Which in it self, is a good thing, as you would still require the time investment gathering the resources while spending the turns
I didn't say it wasn't an argument I said it was an irrational one the idea doesn't eliminate the grind or eliminate turns from the picture at all, so in essence your point is not rational. Specially since the idea is to generate balance, specially for newer players.Imo, making covert levels cheaper is a very bad idea .... it will damage a working game economy (not just meaning $$ here) especially now, as coverts are a basic element of use at this moment.
In fact using logic it will not, UU and ATs should be increasing or staying in its range it is mostly based off profit made/performed from the action of ATs. The one example you used is known as "flooding", market was flooded thus prices dropped, its always gonna be the case when the supply exceeds the demands.
In effect, it has taken 2 / 2,5 years for the prices for turns to triple and and the max covert levels to have gone up 1 or 2 levels.
There is a very delicate system at work there for it to have taken such a long time.
To suddenly decrease the prices will mean that one element suddenly becomes more available.
Action will give reaction and an expected outcome will be a higher turns price inflation increasing faster too.
In effect, it will be a direct cause for even higher, and more expensive covert levels to be within reach/desired aswell.
Which will be bought more too, requiring more resources, leaving us in the same boat as we are now, but only with even higherer levels,
which require even more work or 'grind', increasing the gap between different types of players (activeness/power levels).
Turns will become more expensive faster too for everyone and all those with their current investements will get the bad end of the stick on this one.
I cant help to think it would be a very bad move.
If the idea is to make it easier for lower ascendeds and newer players, why not create a more balanced situation what happens during the use of coverts between differing ascension ranks. (thats a tuff cookie to achieve though)
btw:
The example I gave for the 'gifts' were to show how quickly a change can occur when something is changed to the game.
Halfway januari, 6 weeks after the 'gifts' there were still players with 10's of k's of turns on hand and in brokers as a direct result of it.