Our game is not very newbie friendly. A newbie takes atleast 3 years to become a unknown (add +1 in case of bullying by old ones).
Many of the newbies are likely to be inactive due to lack of interest and confidence. This is because of the 3 year gap between the new and the old player.
Now, my suggestions is we should reduce the gap from 3 years to one year. We can do it by making it easier to get glory points and making ascensions simple.
1 .Changes to the war system-
If a alliance wins a alliance war, every person in the winning alliance gets 250 glory points.
Let the players choose the duration of a war. When a player declares war, he may choose
*declare war temporarily(1 week) or *declare a huge war(1 month).
Glory points should be awarded to the winner at the end of the war.
This helps the newbies get glory points and ascend faster.
2. Changes to the ascension system-
Everytime a player ascends, he brokers his resources to another and gets them back after his ascension . This sounds more like a loophole than a part of the ascension.
Why cant we get back the excess resources after a ascension instead of losing them?
Make the ascension process simple.
If you have a better idea, share it
Help the newbies.
newbies
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Re: newbies
I once had a thought with regard to ascension. I thought that ascension should become more difficult as the ascension level rises. I know we have to spend more on the necessary UP and have to give up more resources to ascend, but it is just as easy for a seasoned player to get together the resources for ascension 15+ as it is for a newbie to get together the resources for their first - if not easier. Plus, it is easier for a bigger, more experienced player to stay in G&R ranks necessary to get to 1001. What we have is a system in which it is just as easy to go from 19 to 20 ascensions as it is to go from 0 to 1.
Ascension should become significantly more challenging as the level gets higher. I believe the amount of G&R required should also increase for each ascension. Ascensions over IAG/TAG should require at least double the G&R score to ascend, and Origin+ should require at least 5,000 - possibly more. That way, the guys nearer the top can't ascend so fast that the rest can't catch up. The way we're going, it's pointless for the newbies to ascend, because the guys their trying to catch can easily ascend at the same rate.
I also had this wild idea once that would see restrictions on certain types of attacks based on a few criteria:
1. As being in an alliance is a pretty significant advantage (huge, depending on the alliance). Perhaps an AT/day limit on players in alliances (or who have been in an alliance within last 30 days) attacking players not in an alliance (or have not been in an alliance for last 30 days). The 30 days condition would ensure players don't just leave their alliance for a few hours to farm and raid. This could help make gameplay more interesting by forcing allied players to attack targets that pose more of a risk of fighting back. If you can only use 100 ATs per day on farming unaligned inactives, you have to get most of your Naq from aligned players who might want to fight you back for it. It can also help by taking some of the worry of small newbies.
2. Restrict what types of accounts can be attacked or raided based on size. Make it lenient, say 5%. If the target has less than 5% your army size, you cannot attack or raid it. For instance that would stop me (175m AS) from just stealing from players who were smaller than 8.75m AS. Might not work all that well, seeing that there are some tough accounts out there with <100m AS. Means they can farm just about anybody with enough Naq to interest them.
3. This one's a bit crazy... I always thought perg was a bit rubbish the way it is. I theorized once that we could create a barrier at a similar point to where perg limit is now (about 50m ??). All accounts under 50m AS, in no alliance (30 day rule from above) would automatically fall into a sort of "new perg" (NP). You can do anything in this NP that you can elsewhere ingame, except join, or be less than 30 days out of, alliance - which would automatically eject you from NP. I figured that players outside NP could only attack players inside if that player had attacked them in the last 24hrs, or that a player in NP could attack a player outside at the consequence of being temporarily removed from NP (say 48-72hrs) and becoming vulnerable for that time. Think of it almost like a conditional PPT.
This would mean that a newb could: a) keep quiet and develop without fear of being flattened on their first month, b) dip his toe into attacking the big boys, learn a hard lesson and still be able to go back, keep to himself and develop a bit more as a player, or c) not give a flying toss about this NP rubbish and just hit who he wants, and effectively spend 24/7 vulnerable to anyone.
Just my zany ideas....
GG
Ascension should become significantly more challenging as the level gets higher. I believe the amount of G&R required should also increase for each ascension. Ascensions over IAG/TAG should require at least double the G&R score to ascend, and Origin+ should require at least 5,000 - possibly more. That way, the guys nearer the top can't ascend so fast that the rest can't catch up. The way we're going, it's pointless for the newbies to ascend, because the guys their trying to catch can easily ascend at the same rate.
I also had this wild idea once that would see restrictions on certain types of attacks based on a few criteria:
1. As being in an alliance is a pretty significant advantage (huge, depending on the alliance). Perhaps an AT/day limit on players in alliances (or who have been in an alliance within last 30 days) attacking players not in an alliance (or have not been in an alliance for last 30 days). The 30 days condition would ensure players don't just leave their alliance for a few hours to farm and raid. This could help make gameplay more interesting by forcing allied players to attack targets that pose more of a risk of fighting back. If you can only use 100 ATs per day on farming unaligned inactives, you have to get most of your Naq from aligned players who might want to fight you back for it. It can also help by taking some of the worry of small newbies.
2. Restrict what types of accounts can be attacked or raided based on size. Make it lenient, say 5%. If the target has less than 5% your army size, you cannot attack or raid it. For instance that would stop me (175m AS) from just stealing from players who were smaller than 8.75m AS. Might not work all that well, seeing that there are some tough accounts out there with <100m AS. Means they can farm just about anybody with enough Naq to interest them.
3. This one's a bit crazy... I always thought perg was a bit rubbish the way it is. I theorized once that we could create a barrier at a similar point to where perg limit is now (about 50m ??). All accounts under 50m AS, in no alliance (30 day rule from above) would automatically fall into a sort of "new perg" (NP). You can do anything in this NP that you can elsewhere ingame, except join, or be less than 30 days out of, alliance - which would automatically eject you from NP. I figured that players outside NP could only attack players inside if that player had attacked them in the last 24hrs, or that a player in NP could attack a player outside at the consequence of being temporarily removed from NP (say 48-72hrs) and becoming vulnerable for that time. Think of it almost like a conditional PPT.
This would mean that a newb could: a) keep quiet and develop without fear of being flattened on their first month, b) dip his toe into attacking the big boys, learn a hard lesson and still be able to go back, keep to himself and develop a bit more as a player, or c) not give a flying toss about this NP rubbish and just hit who he wants, and effectively spend 24/7 vulnerable to anyone.
Just my zany ideas....
GG
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Sarevok
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Re: newbies
For a newbie with no in-game contacts it is nigh on impossible to get anywhere. There have been a few suggestions about helping out new players.
Some of the ones i remember are:
1) Increase initial bank capacity to 2T. This just makes sense. It allows new players to farm smaller amounts, store them (unlike their current bank of like 100's of thousands...) and build up.
2) Larger start numbers. For example, 10k person AT, 1m UU, 50b naq, for example. Allows them to train some things, buy some weapons, and farm some accounts to start growing. Also, these numbers are small enough (in my opinion) to not be worth multiing to get the resouces
Some of the ones i remember are:
1) Increase initial bank capacity to 2T. This just makes sense. It allows new players to farm smaller amounts, store them (unlike their current bank of like 100's of thousands...) and build up.
2) Larger start numbers. For example, 10k person AT, 1m UU, 50b naq, for example. Allows them to train some things, buy some weapons, and farm some accounts to start growing. Also, these numbers are small enough (in my opinion) to not be worth multiing to get the resouces
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Xapphire
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Re: newbies
Even tho i was a returning player i started with a new account about 3 weeks ago by the 2nd turn i was into glory and reputation. As long as they are willing to read either a quick start guide or a beginners tutorial they will have no problem getting results. Make the game too easy people lose interest.
I managed to get that with no outside/inside help just training some attack units started raiding and farming.
I managed to get that with no outside/inside help just training some attack units started raiding and farming.
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Sarevok
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Re: newbies
But you knew who to hit, more importantly, who NOT to hit, where to train your units etc.
Problem is, if people train all their units into defence, they won't get another unit to be able to train into attack for like 8 hours or something crazy. And chance are they won't build a covert to be able to see anyone over like 5 army size
I do agree, if people read the documentation it would help them, but don't forget, there's no "Go here to learn how to play" thing when you sign up. If anything, at the VERY least, they should get an e-mail linking them to "How to play" guides.
Problem is, if people train all their units into defence, they won't get another unit to be able to train into attack for like 8 hours or something crazy. And chance are they won't build a covert to be able to see anyone over like 5 army size
I do agree, if people read the documentation it would help them, but don't forget, there's no "Go here to learn how to play" thing when you sign up. If anything, at the VERY least, they should get an e-mail linking them to "How to play" guides.
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Lord Master
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Re: newbies
Getting G&R points is not the problem. It just takes to much time to make all the ascension.
I started a few months back with my old account (prophet), now a few months later I am almost LG+1.
But thinking about making another 15 ascensions.....no way, thats just way to long.
At the moment I cannot buy covertlevels or UP because I will loose them during ascension and it will just be a waiste of resources.
I started a few months back with my old account (prophet), now a few months later I am almost LG+1.
But thinking about making another 15 ascensions.....no way, thats just way to long.
At the moment I cannot buy covertlevels or UP because I will loose them during ascension and it will just be a waiste of resources.

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Sarevok
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Re: newbies
Another idea tossed around, was reducing ascension times. They used to be 0 time delay, and then that was changed. The idea was to reduce the delay. Example:Lord Master wrote:Getting G&R points is not the problem. It just takes to much time to make all the ascension.
I started a few months back with my old account (prophet), now a few months later I am almost LG+1.
But thinking about making another 15 ascensions.....no way, thats just way to long.
At the moment I cannot buy covertlevels or UP because I will loose them during ascension and it will just be a waiste of resources.
1) to LG+1 = 0 time delay
2) LG+1 to Ascension 15 (not sure of name) = 1 week delay
3) 15 to 23 = 2 weeks.
viewtopic.php?f=13&t=162732
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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Lord Master
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Re: newbies
Sarevok wrote:Another idea tossed around, was reducing ascension times. They used to be 0 time delay, and then that was changed. The idea was to reduce the delay. Example:
1) to LG+1 = 0 time delay
2) LG+1 to Ascension 15 (not sure of name) = 1 week delay
3) 15 to 23 = 2 weeks.
Hmm but it will still take you to much time to get all the ascension points. Going into 5G&R/turn range cost too much resources.
Maybe its possible to make a formule to gain more GR/turn at the lower levels?

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Black Dragon
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Re: newbies
@lord master- If we get glory points for simple tasks like winning a war (alliance war or personal), the newbies can start earning glory points very fast.
They can declare war with players of their size and earn glory points (as i said before, personal wars should have time limits). the newbies will ascend really fast and the resources they get after their first ascension will encourage them to play sgw more
They can declare war with players of their size and earn glory points (as i said before, personal wars should have time limits). the newbies will ascend really fast and the resources they get after their first ascension will encourage them to play sgw more
Last edited by Black Dragon on Tue Mar 15, 2011 12:52 am, edited 1 time in total.
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Sarevok
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Re: newbies
If you combine both the bonus resources and that one, it'll help alot. 100k to defence units, 1uu to attack, and 900k to miners. Almost 3.5B/day. No idea what sort of UP you'd get for 50B, but if you made it 1T and put it into the bank and not in the open, they'd be able to be much farther along, without reducing to much of the effort
viewtopic.php?f=13&t=162732
Suggestions, Comments please
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R8 wrote:TEAM WORK WILL BEAT $$ ANYDAY OF THE WEEKangel wrote:Except the payday [-X
12agnar0k wrote:Also it's still not a war game, you have att/def weps yes, but you also have uu and UP, does this mean its a sex game, oh no, XRATEDSGW, THIS GAME IS PORN!
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<~adminHere> anotheri am a multi
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Lore
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Re: newbies
~frozendeath~ wrote:@lord master- If we get glory points for simple tasks like winning a war (alliance war or personal), the newbies can start earning glory points very fast.
They can declare war with players of their size and earn glory points (as i said before, personal wars should have time limits). the newbies will ascend really fast and the resources they get after their first ascension will encourage them to play sgw more
The problem there is its to abuseable,,,,, all you got to do is start 1, 2, or 3 man alliances, then take turns fighting "mock" wars for the G&R points.
I personally agree with the idea of altering the time limits between ascentions. Its to often a challenge not worth taking when its such a long journey.

schuesseled wrote:And Yes, If someone attacked me with a knife and I had a cannon I would shoot them with it.
Age old saying that, "Dont bring a knife to a gun fight"
Reason, youll get dead.
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Reschef
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Re: newbies
maybe give out Glory & Reputation points for certain amounts of Military Experience, not too much so it doesn't get abusable ... like 200 G&Rs per 1 bil ME or something. Would also make perfect sense in my opinion that you get glory and reputation for prooving yourself on the battlefield 
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Re: newbies
Lore wrote:~frozendeath~ wrote:@lord master- If we get glory points for simple tasks like winning a war (alliance war or personal), the newbies can start earning glory points very fast.
They can declare war with players of their size and earn glory points (as i said before, personal wars should have time limits). the newbies will ascend really fast and the resources they get after their first ascension will encourage them to play sgw more
The problem there is its to abuseable,,,,, all you got to do is start 1, 2, or 3 man alliances, then take turns fighting "mock" wars for the G&R points.
I personally agree with the idea of altering the time limits between ascentions. Its to often a challenge not worth taking when its such a long journey.
And quite redundant now that covert levels are the "new MS" and the "new AB". A prophet with cov level 35+ would take on a lot of the higher ascended accounts, with lower covert levels IMO.
And to answer the question, no, its not noob friendly.
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Re: newbies
Honestly, to be very newb friendly, the server would need sime major updates. Ones that would probably upset a bunch of older, more powerful players.
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Juliette Verified
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Re: newbies
Why should the game be more newbie friendly? It is already the simplest game I know (save tic-tac-toe).
How could you suggest such a travesty!
How could you suggest such a travesty!


