Superweapon ideas....

What do you want to see in the game? what can be improved? any suggestions welcome here...
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Superweapon ideas....

I've read a recent discussion topic regarding the re-introduction of the Ascended superweapon. I'm thinking that a similar idea would help give Main the spice up it desperately needs. My two superweapon ideas are as thus:

1. Supershield. Given to one active player (not holding 4997-5000 ATs) at random. It protects the player from all hostile actions for a period of one hour once activated. The player would obviously have a time limit in which to activate it. No-one knows who has it, or if indeed anyone at all has it, at any given time. Any hostile act towards the account holding the supershield would destroy all Attack weapon (considered ALL weapons, but no-one's def should be zeroed automatically because of one strike). Would make hitting a player far more interesting. It would have to be passed on enough to make it interesting, but not so much as to make everyone too scared to attack at all.

2. Super raider. Again rotated randomly. This could be for things other than raiding, but it's the option I chose because it makes it easier for me to explain. The holder of the weapon, once activated, would have a very limited time to raid accounts with it. Provided the user's strike beats the target's def, one 15 AT hit would raid all open UU on the target account. Things like PPT and perg/main divide would still apply, but it would give the holder a small window of opportunity to grow rapidly. I considered this idea for other options, such as temporary unlimited covert power, but other options seemed a little too easy to abuse or would serve only to widen the divide between the newer and the more powerful players.

What does everybody think?
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Re: Superweapon ideas....

I think I would like door number 2.
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Re: Superweapon ideas....

ROFL

Option 2, if used to steal ALL the UU from someone, would be abused and abused badly.

The super weapon would remain in the empires and they'd get bigger. And I say this as the leader of one of those Empires.

If I had half an hour and the super weapon that raided all UU from a target with 1 hit.... yeah..... don't ask but I'd be at least 3-4 billion UU big by the end
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Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
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Re: Superweapon ideas....

please explain how something that bounces around randomly and could potentionaly hit an inactive account can be abused? I would like an elaboration. Also I would assume if you are at the raid cap then you can not raid regardless of the weapons ability.....
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Re: Superweapon ideas....

haha for the lulz option 1 for the WIN


lmao put 50T out with 1T defense on TC and activate it lmao :P

Epic ME jump and change of top 1k ranks XD
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Re: Superweapon ideas....

Tekki wrote:ROFL

Option 2, if used to steal ALL the UU from someone, would be abused and abused badly.

The super weapon would remain in the empires and they'd get bigger. And I say this as the leader of one of those Empires.

If I had half an hour and the super weapon that raided all UU from a target with 1 hit.... yeah..... don't ask but I'd be at least 3-4 billion UU big by the end


Tekki lol lifer everything raid 390m uu and get alliance m8's to raid u constantly while u raid raid raid :D

u could get ur entire alliance and training alliance to raid cap in less than 20min xD


i see why you said that now lmao

Both idea's are tooo funny to use :smt050 :smt050 :smt050 :smt050 :smt050 :smt050
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13,340,362,434,249 power remaining, they manage to eliminate 720,000 of ??????'s Covert Ops!
20,630,871,718,938 power remaining, they manage to eliminate 2.970.149 of steeooo's Undercover Agents!
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Re: Superweapon ideas....

Many players are opposed to super weapons because they put to much power in the hands of one alliance/player.

For example the ascended super weapon allowed one alliance to gain unfair advantages over all others.

In this case your suggestion is to give a powerful advantage to random players.

However, I think effort should equal reward.

So I don't like this suggestion (as its presented now) for the two reasons listed above.
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Re: Superweapon ideas....

hmmm looked like it is all ready active

some goober hit me so I was going to descend that account but got this a bit ago:

That realm is new to the ascended
plane. The Ascended Council grants
limited protection to realms less
than 60 eons (days in worldly time)
old...This includes use of the
Ascended Superweapon, and direct
Ascended Being attacks, on them....
I AM

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Re: Superweapon ideas....

LOL looks like another bit of text in ascension that Admin J hasn’t adjusted.

Seriously though if you say that the weapon is randomly assigned to a player, then the question remains on how long it will stay with you. Let’s say it stays 1 day. And that there are 70k accounts.

Now let’s say you can only hold it once, until everyone else gets to hold it. That would be fair. That means you have a 1/70000 chance of getting the weapon on any day and that to go through the full rotation of players it would take 191.8 YEARS.

Okay so let’s drop the holding time back to 1 hour but keep the rest of it. That’s approximately an 8 year rotation on the weapon but the chances of you being asleep, away, not paying attention when it comes to you to use are astronomical.

Because of the above, you have to have some way of assigning the weapon to someone to make it useful. Even so, it’s rewarding noobliness… along with the other disadvantages previously stated.
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Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.

Jedi~Tank
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
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Re: Superweapon ideas....

bad idea for reasons stated above
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Re: Superweapon ideas....

Well... 1. Only send to actives... 2. Mark the people that are using it so we don't have people just trying to mess up others. 3. I don't know what to do about the raid one... no UU brokers? no raids on the person?
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Re: Superweapon ideas....

LOL define active?
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Initial masser on Field Marshal's 120t defence and on Rodwolf's 177t defence.

The forces of Rodwolf fought back with all they could, and managed to inflict 178,947,245,996,720 damage on Tekki's forces!

The forces of Rodwolf fought back with all they could, and managed to inflict 3 damage on Tekki's forces!
Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.

Jedi~Tank
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.
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Re: Superweapon ideas....

Comador wrote:hmmm looked like it is all ready active

some goober hit me so I was going to descend that account but got this a bit ago:

That realm is new to the ascended
plane. The Ascended Council grants
limited protection to realms less
than 60 eons (days in worldly time)
old...This includes use of the
Ascended Superweapon, and direct
Ascended Being attacks, on them....



Thats been in place since times of old, remember a brand new ascention account is protected for 60 days,,, they can hit but not be hit in return. I dont think Jason ever fixed it from back when the weapon was in play years ago


Then Again I could be wrong.
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