BMMJ13 wrote:Iƒrit wrote:BMMJ13 wrote:Was an example of that it is possible for multiple people to descend a single person over time, and the excuse of but the attacker needs to do stuff to is not a valid one considering there is only one defender yet can be an infinite number of attackers.
Just as the attacker can get someone to take over for him the defender can find someone to block for him. You just admitted to what I said early by stating the attacker has no excuse... so its okay for the defender to have a real life, but not the attacker.
You are saying that a person should need to have a blocker ready every day? That's idiotic. If you are attacking, you can easily ask people for help, however unless you start to get a 24 hour notice before every decension attempt, it's going to be a random hit that they will try to get to you before you login or notice. Having someone block you every day is a bit much just to stop yourself from descending. Think about what you are suggesting.Iƒrit wrote:BMMJ13 wrote:I am not arguing that it should be longer to descend people, only that the maximum life force taken in a hit be lowered in that it takes longer to descend someone.
did you seriously imply that you don't want it to take longer but then admit that what you are suggesting would in fact do that? sounds like doublespeak if I ever knew so.
I am suggesting that it take longer to descend someone at minimum (through minimum attack %), yes, but not that it take longer between hits. Those two things are quite different, as one affects the time of those that are active, yet the other is just setting a minimum amount of time that it is possible to be descended in. While it may sound the same, it is quite different.Iƒrit wrote:BMMJ13 wrote:This does nothing to effect those who are active or built up at all, and considering how much the recent updates made it shorter to descend even actives, I see no reason why it should not take 12 hours.
It does actually effect people, of all types of activity, not just anyone specifically. Seeing as for a few years people had become complacent to the fact they were undescendable (and advertised that in selling threads), i think the way it is now has given it the justice it has deserved. It would be better for lone wolves if the time was shortened, but to increase it would not be the direction to take IMO. Long before the first ToC increase (roughly 2.5-3 years ago) it was possible to descend. But eventually that ability was gone, and gone for far to long. As the server grows in age the ability to be able to descend should be kept in perspective and even actives should be at risk.
I am not saying that it should go back to the way it was, however I also think there should be a minimum amount of time set at 12 hours that everyone and anyone should have before they are descended.renegadze wrote:The trouble with these changes, are people that post knowing full well they login within every 12 hours, so therefore have just become undescendable again.
So there is now a bonus for not actually playing the ascended server......AGAIN.
As has been stated a number of times, you need a strike 20x larger then a def to descend someone, how about if you don't wanna get descended you try building a def? I realise for some this would be breaking the habit of a lifetime (on either server). but a sniping/lazy playing style should not be rewarded.
It has always been impossible to descend someone that actively plays ascended, I don't see why it should be any other way. In fact, it is kinda stupid if someone who is actively playing ascended to not actually not to upgrade their account so it will bring about a change where more people build up most likely.
As for the defense, yes that is a possibility, however I think it took someone about 5 minutes to dm my defense to a low enough level to start a descension hit on me. The fact that it removes 10% of your planets and has no delay, even if you are on critical, means that it is quite easy to remove a defense, especially if your enemy doesn't mind losses to get it done. Based on ascendeds play, sniping is rewarded. The only thing the 20x larger rule does is just delay the attacker a few more minutes. In fact, I believe at least 3 of the last 4 people to attempt to descend me have been running with mostly if not all 0 stats because of rank mod in ascended (yes I know that doesn't matter for descension hits anyway).
Yes they run with 0 stats, but not with 0 planets! It would be the same if you had 40mil def supers on main...all armed, then sold the weps. Sure an attacker has no def to clean out, but they have some nice units to slice through.
Active farmers on ascended will not DM a high def, unless A) at war B) you have a stupid amount of DMU out. It's just not economical, not least the fact you're more open for retaliation, and having your strike planets wiped out. Of the 3-4 people that attempted to descend you, How quick would the quickest have been assuming you had not logged on?