Massing Updates

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Re: Massing Updates

do not think beta would test this one accurately. and i am using the 'it is better than before any updates' theory now :)
so we're already in the plus -- not its just a matter of degrees.
but yes, what you suggest is generally smarter ;)

Juliette wrote:Just saying.. it might be a smoother ride if you pulled up Beta to have this one tested for a while and use the statistics you get from there to decide on the exact figures?

It's a good idea. But this trial-and-error might not be the most effective way of getting the final solution to this one in.
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Re: Massing Updates

why not just remove it, most of the times it get abused

ppl builds huge strikes and do like 20 hits farming then repairing 1t worth for few b. also wit just one repair one prevents a succesfull mass instead of pulling out resources to repair
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Re: Massing Updates

Forum wrote:ok - have gone 5/50 on a bit more thought...
better than 2/60 ... still should not cause the game to create only defenses...
is that too many def repairs ? too few attack? Too many attack?
thoughts on the "*RIGHT*" numbers can be discussed. I am more prone to listening to logical arguments and ideas than 'sky is falling' type ones :)

heh I actually was talking in MSN that 4 for all weapons would seem better then 2 :) but 5/50 seems like a good balance I am for that I wasnt gonna say anything cause you already came and did changes after listening to people and have done quite a bit of work, overall the changes are good. I don't care for the 4x3hr PPT cause its not really to much a change, I would rather see it something like.. 12x1hr PPT but a max on 1 or 2 hours of alliance PPT a day, no more no less.

Forum wrote:do not think beta would test this one accurately. and i am using the 'it is better than before any updates' theory now :)
so we're already in the plus -- not its just a matter of degrees.
but yes, what you suggest is generally smarter ;)
Long as the updates/changes don't go radical I think its fine to update/change in main with the mindset that we remain open to tweaking as needed, if needed. :D
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Re: Massing Updates

I would be happy with 5 to 30. If u add the phase going up.
and dont forget about the issue with alliance ppt.
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Re: Massing Updates

I think the simplest and fairest solution would have been to remove them both or equally reduce:

Alliance Repair 480 per day -> 240
Alliance PPT 12 per week -> 6

or

Alliance Repair 480 per day -> 120
Alliance PPT 12 per week -> 4
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Re: Massing Updates

Robe wrote:I think the simplest and fairest solution would have been to remove them both or equally reduce:

Alliance Repair 480 per day -> 240
Alliance PPT 12 per week -> 6

or

Alliance Repair 480 per day -> 120
Alliance PPT 12 per week -> 4


+1
just dont forget about phasing :-D
Last edited by Deadliest Wes on Thu Apr 14, 2011 3:08 pm, edited 1 time in total.
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Re: Massing Updates

Robe wrote:I think the simplest and fairest solution would have been to remove them both or equally reduce:
Alliance Repair 480 per day -> 120
Alliance PPT 12 per week -> 4

This is a good solution i think :)
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Re: Massing Updates

Robe wrote:I think the simplest and fairest solution would have been to remove them both or equally reduce:

Alliance Repair 480 per day -> 240
Alliance PPT 12 per week -> 6

or

Alliance Repair 480 per day -> 120
Alliance PPT 12 per week -> 4

I agree this is a great perception to take, and it certainly removes complications, however limitation for strike weapons is probably the best avenue to take (due to abuse from farmers), out of the two I like the bottom choice the best. +1 for a great suggestion :D
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Re: Massing Updates

~LordRse~ wrote:
Robe wrote:I think the simplest and fairest solution would have been to remove them both or equally reduce:
Alliance Repair 480 per day -> 120
Alliance PPT 12 per week -> 4

This is a good solution i think :)
What about phasing? If you have 120 repairs a day and phase at every second repair, you'll have 60 turns of phasing coverage. 60 turns of phasing coverage on a day with 48 turns means a solid shield defending you from anyone who'd attack you. Simply have a few minor players provide rota cover fire and hit you with low strikes, phasing you continuously without you taking damage (and whatever damage you take, is repaired by the AR) .. can be invincible.

At 50 AR per day, at least you won't be able to last the whole day relying on AR and phasing.
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Re: Massing Updates

50x alliance def repairs per day

48x turns per day

= more than 1 alliance repair per turn

Only takes 1 alliance repair to block a massing and make someone phase before they are massed

= NOTHING HAS CHANGED AND WHOLE UPDATE POINTLESS


I thought this update was meant to bring back massing so all players can fight not just the few highest coverts sabbing everyone else, guess I was wrong :(
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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: Massing Updates

MEZZANINE wrote:I thought this update was meant to bring back massing so all players can fight not just the few highest coverts sabbing everyone else, guess I was wrong :(


This is what im trying to get in admins mind.
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Re: Massing Updates

MEZZANINE wrote:50x alliance def repairs per day

48x turns per day

= more than 1 alliance repair per turn

Only takes 1 alliance repair to block a massing and make someone phase before they are massed

= NOTHING HAS CHANGED AND WHOLE UPDATE POINTLESS


I thought this update was meant to bring back massing so all players can fight not just the few highest coverts sabbing everyone else, guess I was wrong :(

wouldnt 1 per turn only block a massing on one person in that alliance? what about the others?? unless multiple people were being hit...but still there are several in an alliance...
correct me if my logic is off please?
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Re: Massing Updates

Iƒrit wrote:
MEZZANINE wrote:50x alliance def repairs per day

48x turns per day

= more than 1 alliance repair per turn

Only takes 1 alliance repair to block a massing and make someone phase before they are massed

= NOTHING HAS CHANGED AND WHOLE UPDATE POINTLESS


I thought this update was meant to bring back massing so all players can fight not just the few highest coverts sabbing everyone else, guess I was wrong :(

wouldnt 1 per turn only block a massing on one person in that alliance? what about the others?? unless multiple people were being hit...but still there are several in an alliance...
correct me if my logic is off please?


If it's just 1 person doing the massing and they can stay online for several hours maybe

What about the teamwork we all miss from before alliance repairs/PPTs when several people attack all at once and take down an alliance, multiple simultaneous massings can all be blocked in one alliance repair.

Maybe it's just nostalgia but I want the game as it was before alliance repairs/PPTs, when a team of several real players couldnt be blocked by any noob on an alliance function rota.
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Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
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Re: Massing Updates

MEZZANINE wrote:
Iƒrit wrote:
MEZZANINE wrote:50x alliance def repairs per day

48x turns per day

= more than 1 alliance repair per turn

Only takes 1 alliance repair to block a massing and make someone phase before they are massed

= NOTHING HAS CHANGED AND WHOLE UPDATE POINTLESS


I thought this update was meant to bring back massing so all players can fight not just the few highest coverts sabbing everyone else, guess I was wrong :(

wouldnt 1 per turn only block a massing on one person in that alliance? what about the others?? unless multiple people were being hit...but still there are several in an alliance...
correct me if my logic is off please?


If it's just 1 person doing the massing and they can stay online for several hours maybe

What about the teamwork we all miss from before alliance repairs/PPTs when several people attack all at once and take down an alliance, multiple simultaneous massings can all be blocked in one alliance repair.

Maybe it's just nostalgia but I want the game as it was before alliance repairs/PPTs, when a team of several real players couldnt be blocked by any noob on an alliance function rota.

I don't dismiss that thought, but remember those days 1 noob could take down an entire alliance himself ;)
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Re: Massing Updates

MEZZANINE wrote:
Iƒrit wrote:
MEZZANINE wrote:50x alliance def repairs per day

48x turns per day

= more than 1 alliance repair per turn

Only takes 1 alliance repair to block a massing and make someone phase before they are massed

= NOTHING HAS CHANGED AND WHOLE UPDATE POINTLESS


I thought this update was meant to bring back massing so all players can fight not just the few highest coverts sabbing everyone else, guess I was wrong :(

wouldnt 1 per turn only block a massing on one person in that alliance? what about the others?? unless multiple people were being hit...but still there are several in an alliance...
correct me if my logic is off please?


If it's just 1 person doing the massing and they can stay online for several hours maybe

What about the teamwork we all miss from before alliance repairs/PPTs when several people attack all at once and take down an alliance, multiple simultaneous massings can all be blocked in one alliance repair.

Maybe it's just nostalgia but I want the game as it was before alliance repairs/PPTs, when a team of several real players couldnt be blocked by any noob on an alliance function rota.



couldnt have said it better A+
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Previously on GateWars Forum
The orgin of Guild
Spoiler
Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger ;)
Guild wrote:is that the same finger you stick up your bum ? :smt060
Lithium wrote:no its the one who gave u life ;)
Field Marshall wrote:Lith put his finger up his bum and Guild arrived? :smt017
I wish that was genuinely true :)
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
MajorLeeHurts wrote:
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead :smt042
Agreed that was the funnies **Filtered** ive read here!
Im sure JT is enjoying this thread , if he isnt hes in a coma !
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