The point of the update was to make massing more likely and on par or next to par of sabotage not to flop it back to one extreme. So please keep things in check
![Wink ;)](./images/smilies/icon_wink.gif)
*high-fives*Iƒrit wrote:I want to clarify, I never stated alliance repair stopped massing, I actually never stated anything about repairs in that degree. However I did/do believe that the overwhelming number of them caused players to not attempt it as much, since it was at a near infinite level.
The point of the update was to make massing more likely and on par or next to par of sabotage not to flop it back to one extreme. So please keep things in check
Robe wrote:Deadliest Wes wrote:Tyber Zann wrote:Perhaps the suggestions from people who actually play this game should be paid as much attention as to those which are currently been listened to, but only serve self interest rather than the improvement of the game for all.
You are 100% correct, but I have to say iv said this once here and it was deleted on page 10. Thanks again bias mod team.
I can see where I went wrong now.
I spent years building an active alliance when all I had to do was complain in forums every time someone over took me in the game.
Tekki wrote:I'm kinda happy that he's chosen to come back...
Túrin Turambar wrote:That's what you believe, I don't think there is any "imbalance" between attack and defense weapon repair.Deadliest Wes wrote:Edit 2: we do not believe that alliance repair is ruining massing, the lack of blance between attack and defense weapons repair and alliance ppt is what is ruining massing.
Tekki wrote:I'm kinda happy that he's chosen to come back...
Oh, I'm so embarrassed, don't look at me!Deadliest Wes wrote:Túrin Turambar wrote:That's what you believe, I don't think there is any "imbalance" between attack and defense weapon repair.Deadliest Wes wrote:Edit 2: we do not believe that alliance repair is ruining massing, the lack of blance between attack and defense weapons repair and alliance ppt is what is ruining massing.
I guess u can say when I said "we" I ment big alliances. U was not included. Thanks
Forum wrote:now live. was in the 'upcoming enhancements' thread for a long while, getting fine tuned (started as a nerf sabotage thread)
Anyway - I listened once, and *MAY* even do it again if you want to comment on the release
Cheers
j.
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Attack / Massing / Alliance Gifts Changes
The Following changes were all made to bring power back to 'massing' (multiple attack on enemy to bring down their defence) -- which was done in favor of reducing sabotage.
1) Phasing maximum (pre realm alert settings) from 200 to 250 attack turns used on you. So accounts will now take longer to phase out, stopping any further attacks on their realm for a time...
2) Auto-War setting: has moved from 240 to 300 attack turns used on a target in 24hours before the game automatically sets them to a war relationship.
3) The cost of alliance gifts (ppt/repair/bank) is multiplied by members/5 (twice), up from a single multiply of base times members/5. It also doubles the base cost each year (in increments...not all at once.) And alliance repair doubled ontop of that.
4) Alliance repair from per turn, to per day (still 10). This in particular is to stop the repair function allowing free farming, hurting smaller accounts that would otherwise go below the 'worth it' threshold.
5) 7% drop in base attack unit death rate
A sentiment I can agree with, except some of them have never done a good job. For further details, PM me INGAME Id 9095.Jedi~Tank wrote:@ADMINS- ALL ADMINS, this is the absolute worst game forum I have ever seen (this sentiment is shared by many) It is amazing how ya;ll can go from good job to complete garbage in no time at all.
Jedi~Tank
2011 DescensionsBuck wrote:The Great and Complex GateWars Novel!
The Forces of Light... Robe, The Novels Main Protagonist, The Polar opposite of EtL... Or is she?
Are they that different? There battles have encompassed entire careers and lives within the game, the most bitter and epic of enemies, neither will leave while the other stands... the ultimate climax, will it ever come?
Who knows. One things for sure, the Freedom Fighter is in it for the long haul, its in her head now,
and she must save the world or die trying.
Lithium wrote:he was talkin bout me and remembering the days i was massing him wit one finger
Guild wrote:is that the same finger you stick up your bum ?![]()
Lithium wrote:no its the one who gave u life
Field Marshall wrote:Lith put his finger up his bum and Guild arrived?![]()
I wish that was genuinely true![]()
Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead
MajorLeeHurts wrote:Agreed that was the funnies **Filtered** ive read here!Lithium wrote:oooo why there isnt any emo for this one , id have dropped of chair dead
Im sure JT is enjoying this thread , if he isnt hes in a coma !
Iƒrit wrote:3) The cost of alliance gifts (ppt/repair/bank) is multiplied by members/5 (twice), It also doubles the base cost each year (in increments...not all at once.) And alliance repair doubled ontop of that.
Everything but repairsCode: Select all
x= # of members y= # of years
2(x/5)(2^y)
Repair FunctionsCode: Select all
x= # of members y= # of years
2[2(x/5)(2^y)]
assume # of members is 30
assume # of years is 1Code: Select all
Everything but repairs= 2(30/5)(2^1)=24
Repair Functions= 2[24]=48
assume # of members is 30
assume # of years is 2Code: Select all
Everything but repairs= 2(30/5)(2^2)=48
Repair Functions= 2[48]=96
assume # of members is 30
assume # of years is 3Code: Select all
Everything but repairs= 2(30/5)(2^3)=96
Repair Functions= 2[96]=192
and gifts don't even seem to be aligned to what you said the cost was, seems to be way above that....alliance is 1002 days old
1002/365 = 2.74 with 52054794 as the repeating
will round to the next whole number for sake of easiness
members are 45 (rounded for easiness)
x= # of members y= # of years
2(x/5)(2^y)
Everything but repairs= 2(45/5)(2^3)=144
Repair Functions= 2[144]=288
not sure if everything is accurate, or not but from checking according to how I understand it, it seems to be WAY off!!
Actual costs are...
PPT= 910b+
Bank increase= 610b-ish
Repair all= 610b-ish
Repair defense weapons= 450b+