planet idea

What do you want to see in the game? what can be improved? any suggestions welcome here...
Post Reply
User avatar
[SlayerS_fith]
Forum Elite
Posts: 1548
Joined: Sun Nov 05, 2006 2:11 am
Alliance: Ascended.Gen~
Race: ~Replicator
ID: 40009
Location: Aus

planet idea

the basis of this idea is to have some kind of smei protection against the ima just build fleets then hit planet then sell.


idea: Motherships can be setn 2 1 planet like a [platform.
in order to conqure a planet 1 must first eliminate the ms. (drop it down to a certain amount)
b4 enemie mothership's fleets can engade the actual defense's of a planet.


it works both ways. as obviously peopel dont always build up there ms. so thats the risk factors.


also to do this a planet must be in your realm for 24 hours.
Spoiler
Image
Image
Image
Spoiler
Image
Song to My Carerr starting 2011 :P
http://www.youtube.com/watch?v=SPgfapFr3-s
twistie666
Forum Irregular
Posts: 340
Joined: Thu Aug 27, 2009 3:39 am
Alliance: Unknøwn Łegacy
Race: Asgard
ID: 90384
Location: Australia

Re: planet idea

=D> agreed
Image
Image
Image
User avatar
MEZZANINE
Forum Addict
Posts: 4453
Joined: Thu Oct 27, 2005 8:39 am
Alliance: Forgotten Serenity
Race: System Lord
ID: 81691
Location: CARDIFF

Re: planet idea

Already suggested it many moons ago as part of Multiple MS missions, one of the missions I suggested was assigning MS to Planet def.

I think the whole MS missions area should have been explored long ago and a variety of missions should be introduced, OK ground troops can attack instantly through the gate, but MSs have to travel and cant be in 2 places at once so I think MS should be assigned to 'add to strike' or 'add to homeworld def' or 'add to planet x def' or 'fleet combat' etc
Image

Image

Image
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
User avatar
Robe
Aussie Icon
Posts: 3093
Joined: Thu Jul 14, 2005 10:59 pm
Alliance: The Legion
Race: Vampyre
ID: 14876
Location: Down Under

Honours and Awards

Re: planet idea

Multiple MS Missions sounds worth exploring to me too.
Image
Buck wrote:The Great and Complex GateWars Novel!
The Forces of Light... Robe, The Novels Main Protagonist, The Polar opposite of EtL... Or is she?
Are they that different? There battles have encompassed entire careers and lives within the game, the most bitter and epic of enemies, neither will leave while the other stands... the ultimate climax, will it ever come?
Who knows. One things for sure, the Freedom Fighter is in it for the long haul, its in her head now,
and she must save the world or die trying.
2011 Descensions
ImageImageImageImageImage ImageImageImageImageImageImageImageImageImageImageImageImageImage
2010 Descensions
Spoiler
ImageImageImage
ImageImageImage
User avatar
minisaiyan
Forum Addict
Posts: 2920
Joined: Sat Jul 08, 2006 5:00 am
Race: DieHard
Alternate name(s): CJL
Hatebreeder
Aesthetics of Hate
Location: At a concert headbanging

Re: planet idea

my only problem with this would be that some of the obscene mothership powers that people have built up would suddenyl have even greater effect.

Though i do understand that with massing being a dying art, ms's have became more and more obselete.
Image
User avatar
GOLDEN WING
Wraith
Posts: 3890
Joined: Wed Jul 01, 2009 2:04 am
Alliance: ~RiCoS_WÅrLoRdS~
Race: Heatwave
ID: 0
Location: The Rising Sun

Re: planet idea

it is needed
Image
Golden's Trade feedback
13,340,362,434,249 power remaining, they manage to eliminate 720,000 of ??????'s Covert Ops!
20,630,871,718,938 power remaining, they manage to eliminate 2.970.149 of steeooo's Undercover Agents!
User avatar
[SlayerS_fith]
Forum Elite
Posts: 1548
Joined: Sun Nov 05, 2006 2:11 am
Alliance: Ascended.Gen~
Race: ~Replicator
ID: 40009
Location: Aus

Re: planet idea

not really. the ms can only protect 1 planet at a time.
and its easy to spot ms built accounts.
simply look at ranks.

adn with buidling ms lowerin ranks it prevents players from raiding.
so it has its draw backs. as well as its pro's
Spoiler
Image
Image
Image
Spoiler
Image
Song to My Carerr starting 2011 :P
http://www.youtube.com/watch?v=SPgfapFr3-s
User avatar
Iƒrit
Forum Addict
Posts: 3507
Joined: Mon Nov 19, 2007 9:15 am
Alliance: The Legion
Race: System Lord
ID: 22479
Alternate name(s): Hansel, Nighthawk
Location: Maine

Re: planet idea

dunno if it is needed, but could be an interesting element, surely worth debating :-k
User avatar
MEZZANINE
Forum Addict
Posts: 4453
Joined: Thu Oct 27, 2005 8:39 am
Alliance: Forgotten Serenity
Race: System Lord
ID: 81691
Location: CARDIFF

Re: planet idea

CJL wrote:my only problem with this would be that some of the obscene mothership powers that people have built up would suddenyl have even greater effect.

Though i do understand that with massing being a dying art, ms's have became more and more obselete.


Less effect not more, MSs currently add to strike and def, if it was limited to one mission or the other they would be less effective, especially if it took a set length of time to switch mission.

MS were made less important by the doubling of stats last year, with att/def doubled MSs suddenly added a lower % to the overall strike or def. But they are far from obsolete and will soon grow back into there former importance, some of the monster MSs already add up to 3 trill to a strike and many more MS are growing.
Image

Image

Image
Spoiler
Attack Mercs Killed (30) 459,329,001
Defence Mercs Killed (10) 2,918,478,517
Attack Soldiers Killed(60) 12,677,958
Defence Soldiers Killed(20) 226,236,488
Attack Super Soldiers Killed(300) 490,627,262
Defence Super Soldiers Killed(100) 4,131,482,551
Spies Killed(50) 4,256,505,842
Spy Killers Killed(50) 651,022,448
Mothership Weapons Destroyed(300) 35,583,034
Mothership Shields Destroyed(300) 39,498,511
Mothership Fleets Destroyed(200) 2,413,254
Planet Defences Destroyed(300) 358,539
Planets Taken(5000) 411
Naquadah Stolen(0.0001) 2,355,738,435,154,805
Untrained Kidnapped(50) 5,943,886,456
Weapon Points Destroyed (Sab+Att)(0.0001) 74,293,522,376,607
Attack Turns Used(1) 1,731,971
User avatar
[SlayerS_fith]
Forum Elite
Posts: 1548
Joined: Sun Nov 05, 2006 2:11 am
Alliance: Ascended.Gen~
Race: ~Replicator
ID: 40009
Location: Aus

Re: planet idea

b u m p
Spoiler
Image
Image
Image
Spoiler
Image
Song to My Carerr starting 2011 :P
http://www.youtube.com/watch?v=SPgfapFr3-s
Sadistic Angel
Fledgling Forumer
Posts: 166
Joined: Tue May 01, 2007 8:34 am
ID: 0
Location: England

Re: planet idea

sounds like a good idea, MSs need more functionality, their pretty boring as they are, too bad the admins dont check the suggestions thread ;)
.................Image.................

Image
User avatar
GeneralChaos
Forum Addict
Posts: 3421
Joined: Wed Aug 16, 2006 3:56 pm
Alliance: Omega
ID: 59627

Re: planet idea

Ah but, how can your MS be out protecting a planet in your realm, and still be used to defend your own home planet,

To make this fair, 1 would have to send there MS to that planet say ( 2 hours to get there ) and it must remain there for 24 hours, thus meaning you cannot use it to defend your home planet, nor can you planet steal from anyone else other than someone who attacks that planet its defending, because after all, it its all the way out in your realm, it will not know what else is happening right ;)

Now that would make some interesting tactical play.
Deep within Noob Cave, you find a strange pool filled with a glowing blue liquid. You think back to what your mother told you about unfamiliar liquids found in caves.

You're pretty sure she said "Drink it! What's the worst that can happen?"
Feri
Forum Regular
Posts: 558
Joined: Tue Nov 06, 2007 9:10 pm
ID: 1920808

Re: planet idea

How about if you do more than x hits with your fleets on a planet you cant sell them for 24 hours.
doesn't stop you from massing multiple planet defenses just stops you from being able to do it and then immediately recoup the costs of fleets.
I eat your spies
Image
Spoiler
Image

RSE says (11:22 PM)
no no.. you need to see it bigger
Rodwolf
Forum Intermediate
Posts: 997
Joined: Tue Dec 05, 2006 10:41 am
Alliance: MaYHeM
Race: System Lord
ID: 1920808
Alternate name(s): *Het Licht Van Weleer - ID 1992112
Location: Belgium

Re: planet idea

Nice ideas here. I hope this gets some more attention.
Meh...
noone
Forum Elite
Posts: 1916
Joined: Thu Aug 09, 2007 5:49 am
Alliance: none
Race: gone
ID: 0
Alternate name(s): Nostradamus,Nostra,NanoBite,Drought,Darkwing Duck,Duck Dodgers,Medusa,Star Nova,System Mistress,*The Exile,ingolfúr,Belle,Lagertha.
Location: gone

Re: planet idea

Great ideas here :)

extension:
24 hour planet missions to protect your planets, you MS power would add its defensive power spread in % over the amount of planets.

ie 5 planets, each planet gets 20% of the ms's power in defence.
Merlined planets not included ofc.

And during flight off stealing, being unable to sell the fleets would be a good suggestion too. (12 hours)
Post Reply

Return to “Game Suggestions”