Bank size for new accounts

What do you want to see in the game? what can be improved? any suggestions welcome here...
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Cole
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Re: Bank size for new accounts

renegadze wrote:
Cole wrote:
renegadze wrote:
Cole wrote:Sure for people who have a 3+tril MS, 450mil army size, 800+tril bank size, 500k raw UP and level 38 covert, 20tril doesn't do much, but it's not always about running after the top dogs level, when you start. As I said:
Cole wrote:I'm sure there are many people who have smaller than 20tril banks who have been there for a while, people who grow slowly or who weren't in an alliance and rarely spent in bank size growth.

20tril is TOO much. I would agree something within few trillions, but then again it would depend on the size.
Example given (random names and situations):
You should realize that John, who would have joined game let's say 2 weeks before such update -as I doubt it would be retroactive-, who would have raided a lot and farmed a lot, and who would have recently joined an alliance, would hear about another player, let's say Jeremiah, who would have joined afterwards update, and obtained the bank for newcomers. He wouldn't even have had to do bank upgrades and join an alliance, his bank would be bigger than John's who would have played much more, thus if he was to spend as much time as John to grow, his growth would have been easier due to bigger bank size. It's not only about 6 years ago, but with such updates, you screw every newbies who joined prior to this. As it's too difficult to do retroactive update. Not to mention existing players who have smaller than 20tril banks, and I'm sure there are many of them.

Not to mention that giving too much benefits to newcomers would convince some people to create multi accounts, and the more a new account gets bonuses, the more multis would be profitable. Especially for people who have been slow growing/out of alliances and have small banks, would notice having few new accounts would be good to store naq for them.


The biggest farmers ingame are farming more then 20tril a day - if more is not done to help the small players to try and emulate this then you'll simply be left with a game where the divide between top and bottom carries on growing exponentially.

Having a big bank doesn't mean much if you don't also put in the effort to farm and fill it, If I started 1 month before someone and their bank was the same size as mine, I wouldn't really care, their bank size does not effect my gameplay.

Lets not forget, when most of us started, merely PPT'ing increased your bank size, I believe this was long since removed?

I've been playing for six years, I did PPT twice a week almost every week I've been around, sure I have been away for 8 months in 2010/2011 and that is quite noticeable in my bank space, much smaller than it could have been, but I've also benefited from alliance bank upgrades, and 20tril, with my bank ratio, would mean the person would need about 22mil miners/lifers to have it! Sure it's good to help new players, but let's not give them too much, or else as I said, it would convince many people to multi, as not everyone has such ratio. Not everyone has been part of the big empires, not everyone has 800tril bank for 150mil miners, and not everyone has a 800$ worth account. There aren't only the top dogs in this game. Else they wouldn't be top dogs anymore! Heck, I often see people who sell their account, which seem good, but their bank space are smaller than mine, while they are sometimes beyond 350mil army size: they weren't in alliances and didn't benefit from alliance upgrades. I mean not everyone has had the luck to do bank upgrades within all alliances of the empire when update came out. 20tril at start would be same kind of ratio that people who were in big empires have.


lol your argument is counter intuitive....if a bank was small, that person would be more likely to multi not less...they'd then use the excuse "I needed to store the naq somewhere"

Not every new player would be lucky enough to join a large alliance for a bank upgrade - so your idea penalises the new and small. To top that off, with recent increase in costs for those upgrades, I think you'll struggle to find many alliances still doing this......I'm pretty sure TL won't be doing anymore bank upgrades for the forseeable future.

So.

1) you no longer increase bank with PPT
2) not many alliances will do bank upgrades now
3) small banks for new players with either force them to send their naq to a larger friend\multi\spend it unwisely as they "had" to use it.

I know if I just started, none of this would encourage me to stay.

You got it wrong. I didn't say newbies would multi, but people who are there already, who have small banks for some reason, and would hear about the benefits from a new account.

Also, I'm not really sure PPT doesn't add bank space anymore, I'll have to check. If it's the case, that's a really idiotic update, which disadvantages lone wolves greatly (and anyone who goes to PPT on a regular basis). ](*,)
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Re: Bank size for new accounts

This is a good idea for new players, enticing them to stay and do more 'fun stuff' in game. (well, quicker at least)


The following is simple to implement and could work well:

How about a 5T bank for the first 60 days after a new player is registered ?

After the 60 days it goes back to normal.
In those 2 months, when a player required it, they will have grown to a size where they can do a lot more.
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moses
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Re: Bank size for new accounts

Problem solved go out and get your self 10 super tiney planets and build the def up on all of them ppl with fleets dont want **Filtered** assed planets and ya sell it back for what it costs if ya do it right you actually make a bit of a profit of buying and selling the planetary deffs

easy to follow steps

1) go find tiney planet easy there randomly every where with next to no stats
2) buy defs for what like 30 mill or something like that per 1
3) once maxed def increase size now you pay 40
4)maxed again increase again now you pay 50
5)when ya need it sell them all while on ppt for 50 mill each or what ever it is

I think each planets before it costs more that 50 can hold something like 2.5 trill or so give or take ive never done it so my numbers may be a little off but this does work and oh guess what ya dont lose planets defs when you ascend so no naq to broker away when ur ready to ascend woo woo
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snatch
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Re: Bank size for new accounts

Its all nice written. Players building accounts 6 years. How much did you pay for 1k turns 5 years ago? How much for 1mill units? and how much did avearge player farm in one day? I am playing war game, but how can i fight if i cant hold naquadah to buy units, turns and weapons? How much was average defence 4 years ago? How much strike needed to mass? Who had the highest covert lvl 5 yeras ago and how high? After answering so many questions, how far moved all limits and costs?
Since I started few weeks ago, I heared a lot about allaince bank, joined one alliance and some players told me new update dont alowe alliances to increase bank sizes so much.

I didnt sugest to boost players with resources, i sugested to give players some space in bank to farm for resources. When I farm, I have to wait for players selling units or turns, so i make some more free room for more naquadah. But I am waiting for 2mill Units in one broker, but i saw players buying 100m at once.
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renegadze
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Re: Bank size for new accounts

snatch wrote:Its all nice written. Players building accounts 6 years. How much did you pay for 1k turns 5 years ago? How much for 1mill units? and how much did avearge player farm in one day? I am playing war game, but how can i fight if i cant hold naquadah to buy units, turns and weapons? How much was average defence 4 years ago? How much strike needed to mass? Who had the highest covert lvl 5 yeras ago and how high? After answering so many questions, how far moved all limits and costs?
Since I started few weeks ago, I heared a lot about allaince bank, joined one alliance and some players told me new update dont alowe alliances to increase bank sizes so much.

I didnt sugest to boost players with resources, i sugested to give players some space in bank to farm for resources. When I farm, I have to wait for players selling units or turns, so i make some more free room for more naquadah. But I am waiting for 2mill Units in one broker, but i saw players buying 100m at once.


I'm all for your cause, buy in the meantime if you need a hand I can hold over 1 quad naq, and will happily store anything you need. Catch me on msn sgwtictac@hotmail.co.uk
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Tharkun
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Re: Bank size for new accounts

This is a great idea that really could keep new players interested in the game.

I relatively recently rejoined the game in mid Jan after 3 years away. However I was unable to gain access to my old account, Ancient Oneill, after I made a stupid mistake involving email accounts.

This meant that I had to restart under a different account which wasn't too bigger issue.
The one big problem with growing fast is that having started again I have a relatively small bank which means I'm unable to buy as many ATs as I'd have liked and therefore raid as many UU as possible.

After 3 months back I've managed to reach an army size of 260 mil, though I still only have a bank size of 4.5 tril which severely limits my ability to keep up with the big players buying ATs.

Plus having recently joined LoneWolfs in the hope of being able to increase my bank through alliance bank upgrades, the update suddenly came into effect 5 days after joining them. ](*,)

While I may be biased as I suspect all of us are to varying degrees, in my opinion this idea seems like it could be highly beneficial to new players and keep them interested in the game. My only suggestion is that perhaps it doesn't need to be as high as 20 tril.

I understand the argument that many players have built their banks over a long time, myself having joined the game the first time back in June 2005. However the game mechanics have changed massively since the beginning and many aspects of the game are hugely different. So it seems only fair that with the news alliance gift updates, new players are given a bit of head start towards their bank.
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Re: Bank size for new accounts

Tharkun wrote:While I may be biased as I suspect all of us are to varying degrees, in my opinion this idea seems like it could be highly beneficial to new players and keep them interested in the game. My only suggestion is that perhaps it doesn't need to be as high as 20 tril.
Agreed.. within reason, it could be a good way to help out starters. How would you feel about a Bank Tech (replaced by AB when you ascend), which could help you attain a substantial bank size without much difficulty. Given the huge difference between older and newer players, a multiplier of 1,000% might be the newbie's tech of choice. With such huge banks as allowed by that tech, catching up should be less of a hassle, although still heavily dependent on your own activity.. it might also give unascended players an interesting edge, and inspire some people to never ascend at all.
In order to prevent people from having a crashing feeling, all ascensions up to AG should have some sort of bank multiplier tech.. for example: 1,000% to natural banksize on unascended, 500% Prior, 300% Prophet, 200% Messiah, 175% incarnate, 150% LG, 140% LG+1, 130% LG+2, 120% LG+3, 110% LG+4, 100% AG. That way the change is gradual, allowing for a good, functioning stay on the lower ascended levels. Build up a great economy while in the lower regions of the ascended spectrum, and by the time you reach the mid-level ascensions, your banks should be up to speed with most others.
Tharkun wrote:I understand the argument that many players have built their banks over a long time, myself having joined the game the first time back in June 2005. However the game mechanics have changed massively since the beginning and many aspects of the game are hugely different. So it seems only fair that with the news alliance gift updates that new players are given a bit of head start towards their bank.
Fair enough. There are some (2Q+ banksizes) that no one is 'ever' (i.e. might take a little while) going to catch up to. These are outliers though, and shouldn't be considered the rule or standard, but rather the extreme exception.

(Take me, for example, 408T banksize on 328m(140m) miners(lifers), 6 year old account.)
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Re: Bank size for new accounts

just shad up and use planets :-D
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Re: Bank size for new accounts

Juliette wrote:Agreed.. within reason, it could be a good way to help out starters. How would you feel about a Bank Tech (replaced by AB when you ascend), which could help you attain a substantial bank size without much difficulty. Given the huge difference between older and newer players, a multiplier of 1,000% might be the newbie's tech of choice. With such huge banks as allowed by that tech, catching up should be less of a hassle, although still heavily dependent on your own activity.. it might also give unascended players an interesting edge, and inspire some people to never ascend at all.


Good idea,
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Re: Bank size for new accounts

Juliette wrote: Agreed.. within reason, it could be a good way to help out starters. How would you feel about a Bank Tech (replaced by AB when you ascend), which could help you attain a substantial bank size without much difficulty. Given the huge difference between older and newer players, a multiplier of 1,000% might be the newbie's tech of choice. With such huge banks as allowed by that tech, catching up should be less of a hassle, although still heavily dependent on your own activity.. it might also give unascended players an interesting edge, and inspire some people to never ascend at all.
In order to prevent people from having a crashing feeling, all ascensions up to AG should have some sort of bank multiplier tech.. for example: 1,000% to natural banksize on unascended, 500% Prior, 300% Prophet, 200% Messiah, 175% incarnate, 150% LG, 140% LG+1, 130% LG+2, 120% LG+3, 110% LG+4, 100% AG. That way the change is gradual, allowing for a good, functioning stay on the lower ascended levels. Build up a great economy while in the lower regions of the ascended spectrum, and by the time you reach the mid-level ascensions, your banks should be up to speed with most others.


This seems like a pretty decent and reasonable idea to me. My only issue being that the drop in bank size as you ascend could perhaps be a little large, I'm not sure. Unless you're suggesting the percentage your bank has increased sticks as you ascend, in which case it seems actually a little excessive although I assume you're not.

What for example would the current bank size of an AG with 500 mil army size presuming all are miner/lifers and no alliance bank upgrades have been carried out?
Also it's been a long time out of this game so I can't remember but does buying a ppt increase your bank size?

Juliette wrote: There are some (2Q+ banksizes) that no one is 'ever' (i.e. might take a little while) going to catch up to. These are outliers though, and shouldn't be considered the rule or standard, but rather the extreme exception.

(Take me, for example, 408T banksize on 328m(140m) miners(lifers), 6 year old account.)


Agreed. Bank sizes of 2Q are outliers and to be honest, in my opinion are not needed that big. Your bank size seems very reasonable, perhaps even still larger than I for example would require.
But how many alliance bank upgrades or buying a 10% bank increase were needed to reach it out of interest?
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Re: Bank size for new accounts

far as I know PPT does still give a bank increase.
I would be for helping beginners, provided it was given equally about, and not handed out to a select populace.
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Re: Bank size for new accounts

Well I totally support bank boost to be back to original price and the rest can remain the same, also I would like to say that many players who have been in the game for a long time but have been lone wolves, have their banks with TUK acc's around 80T max 100T so if you decide to buy let's say covert level 36 witch is pretty common these days, you can't cause even if you farm 30T per day you don't have a place to store it. So this sucks, I don't speak on my behalf, but I know few people who are finishing ascension and who are farming to grow faster and ascend, but they can't cause they have no place to store their naq.

This should be changed either via alliance marker or directly through the accounts.

Regards Thor
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Re: Bank size for new accounts

Exactly.

Even if you've done many ascensions and have a very large army size unless you've previously had many alliance bank upgrades or bought lots of 10% increases then your bank isn't likely to be very large compared to many out there.
Which frankly severely diminishes your ability to keep up with the big guns in the game.
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Re: Bank size for new accounts

Eärendil wrote:I don't see an issue with a bank increase, but do/would they need anything beyond say 5t?

That's 5k ats, 7m uu?

it'd still make things slow for them, but it would also give them enough to play around with and upgrade as well.

However, if that happens, everyone should receive a % increase or a flat amount as well, fair's fair right?

its not about being fair, its about helping new players try to catch up for the good of the game. Fairness is overrated... :smt019

i agree with 5trill btw Toon_PDT_09
Last edited by Rocky on Thu Apr 21, 2011 10:43 am, edited 1 time in total.
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Rocky
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Re: Bank size for new accounts

Eärendil wrote:Pfft, I want fair :smt010

It would still help out new accounts far more than old ones you nub.

I just see anything above 5T is being excessive, while some might WANT it, they don't need it. If they need more room, they can create friendships with current players to expand the community even more.

as i said i agree with the 5trill.
But id then say bank sizes should start at 5trill size. rather than have everyones bank's increased by 5trill.

just an idea :smt101

edit: im not a nub, Grizz is teh noob im the pro expert genius dude.
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