Mothership Cloaking devices?

User avatar
Wolf359
The Big Bad Admin
Posts: 5208
Joined: Sat Feb 19, 2005 2:40 am
Alliance: EPA
Race: Tauri
ID: 0
Location: Omnipresent
Contact:

Honours and Awards

There should be some cre for the ship - even if it is a small amount.
Image
Severian wrote:So I say as a last resort, splice Semper & Wolf359 for a good balance, Clone said unholy abomination a hundred times, let loose on forums and problem solved.
Mod Speak
Eternal Usul
"Special Title"
Posts: 2493
Joined: Sat Jun 11, 2005 7:35 pm
Race: Goa'uld System Lord
ID: 19701
Alternate name(s): Xjba#1819(battle.net)
Eternal Usul(Steam)
Location: In the place between places.

Well...this is for the ms cloaking device suggestion...


So lets leave the crew suggestion for another topic...


Because we're obviously not going to agree...
"Arrakis teaches the attitude of the knife - chopping off what's incomplete and saying: "Now, it's complete because it's ended here."

-"Collected Sayings of Muad'dib"
DarkShad0w
Forum Grunt
Posts: 56
Joined: Thu Jan 05, 2006 10:26 pm
ID: 0
Location: Central Coast, Australia

i think its a really good idea, would make motherships all the more interesting...
Image
12agnar0k
Forum Addict
Posts: 2878
Joined: Sat Oct 29, 2005 5:08 pm
ID: 0

heres a nice idea , why nto throw in soem energy management into the equation , energy management ? :shock: you say .

well heres my idea.

Cloaking Tech.
Weapon Power/Damage
Shield Power/DamagePrevention
(Any other ship systems people can think of , life support , medic bay, lighting, doesnt realy matter)

All takes up energy , a mothership only has a certain amount of energy it can produce, i.e the capacity of its engine , so you can choose what you put mroe energy into be that Cloaking, Shields or Weapons , what you put your energy into will depend on the situation, for exampel if your tryign to mass someones mothership, you know it has low weps, and high sheilds, your gonna want ot have high weps to damage it.

So forumn could make soem device to control the energy management , either percentages that scroll down like in officer income lvl , or a nice horizontal scroll bar system thats used in civ 3 to control lvls of science or income , (im sure someone knows what i mean)

This will allow you to customise which aspect of your mothership will use the most energy.

You will still have to purchase weapons and cloak devices, but the mroe you have the more total power you will need , you cant increase over your power capacity, so thus you also need a energy capacity increase upgrade ,

Also if crew are implemented as your crew increases so does your sub system costs, the life support e.t.c .

If anyone likes the idea ill post it as a suggesstion.
rille
Forum Newbie
Posts: 15
Joined: Fri Oct 21, 2005 12:05 pm
ID: 0
Contact:

That is a realy nice idea man
Eternal Usul
"Special Title"
Posts: 2493
Joined: Sat Jun 11, 2005 7:35 pm
Race: Goa'uld System Lord
ID: 19701
Alternate name(s): Xjba#1819(battle.net)
Eternal Usul(Steam)
Location: In the place between places.

That's actually a really cool idea.




It opens the options of having Energy Generators....
"Arrakis teaches the attitude of the knife - chopping off what's incomplete and saying: "Now, it's complete because it's ended here."

-"Collected Sayings of Muad'dib"
darkness5723
Forum Regular
Posts: 730
Joined: Thu Dec 22, 2005 3:12 pm
Alliance: Ascended Generations
Race: The Faceless
ID: 5741
Location: Wherever

I also agree.. motherships are WAY too simple right now. On any show any kind of big ship has all these different functions.. these have attack and defense.. woo.
Darth CRÅYSHACK_Toe9292
Forum Spammer
Posts: 573
Joined: Wed Jun 29, 2005 12:06 pm
ID: 0
Location: Spamming from my Mothership, the Lusankya!!!!!!!!!!
Contact:

How about a tech upgrade for motherships. Like the others but for your ship.
(\_/)
(0.0)
(><)This is Bunny Copy him, this message in your sig to help to world Domination
Image
Image
Aegis99
Forum Newbie
Posts: 25
Joined: Fri Nov 25, 2005 9:37 am

I like the idea by 12agnark0k. If you could make it like a 0-100 slide (increments of 5 maybe) you could have the systems and each one as you put more power into it will reduce all the power from somewhere else. You buy more "fusion genreators", Naquadria ect generators.
Then you could have one bank of weapons and put 30% of your power there, 30% in your one shield gen, and then 30% in misc like engines and life support.

The more power you put into weapons makes them more powerfull, you could buy more making each less powerfull but you could shoot more targets.
The more power to the shield gen. the more powerfull it becomes, or you could buy more less powerfull shield gens to have redundancy.
The more power gens you buy the harder it becomes to cloak since it would have a larger energy signature.
For stuff like life support you could make it that the more power in life support your ship would have people who could repair it, making it harder to kill.
With engines the more engines or power to engines would allow you be fast and your opponent would miss
Sensor would increase your accuracy.
Image
A recent study has shown that 92% of teens have gone rap, if you are one of the 8% of the teens who stayed with real music put this in your sig.
Rukia
Forum Elite
Posts: 1646
Joined: Tue Sep 27, 2005 9:33 am
ID: 0
Location: in my Hokage office doing paperwork

sounds like a good mothership idea to me...lets finally make motherships more complicated ^_^
Rukia previously known as Shizune

Sode no Shirayuki! Hakuren!

"Those who abandon their friends are worse than trash" - Uchiha Obito

*does Kuroigakure no justu and vanishes*

Image
Eternal Usul
"Special Title"
Posts: 2493
Joined: Sat Jun 11, 2005 7:35 pm
Race: Goa'uld System Lord
ID: 19701
Alternate name(s): Xjba#1819(battle.net)
Eternal Usul(Steam)
Location: In the place between places.

It is isn't it? ^_^



It would be cool if we could get the opinions of some other major players thouh. :D
"Arrakis teaches the attitude of the knife - chopping off what's incomplete and saying: "Now, it's complete because it's ended here."

-"Collected Sayings of Muad'dib"
Eternal Usul
"Special Title"
Posts: 2493
Joined: Sat Jun 11, 2005 7:35 pm
Race: Goa'uld System Lord
ID: 19701
Alternate name(s): Xjba#1819(battle.net)
Eternal Usul(Steam)
Location: In the place between places.

*autobump*
"Arrakis teaches the attitude of the knife - chopping off what's incomplete and saying: "Now, it's complete because it's ended here."

-"Collected Sayings of Muad'dib"
raistlin majere
Forum Elite
Posts: 1584
Joined: Wed Nov 09, 2005 2:46 am
Alliance: Withheld
Race: Nanotimaster
ID: 8675309
Location: NorCal

do i count as major(top 100)?

I think it is a good idea...but the mothership has a problem with being very expensive to upgrade after a while, are these gonna be "cheap" upgrades or "expensive" ones?
Psi Kiya Trist wrote:ZOMG IT"S RAI!!!
Image
Eternal Usul
"Special Title"
Posts: 2493
Joined: Sat Jun 11, 2005 7:35 pm
Race: Goa'uld System Lord
ID: 19701
Alternate name(s): Xjba#1819(battle.net)
Eternal Usul(Steam)
Location: In the place between places.

Preferably inexpensive to begin with...and more expensive as you buy more....like with the weapons...
"Arrakis teaches the attitude of the knife - chopping off what's incomplete and saying: "Now, it's complete because it's ended here."

-"Collected Sayings of Muad'dib"
[SBO] DarthYoda
Fledgling Forumer
Posts: 180
Joined: Fri Apr 29, 2005 2:15 pm
ID: 0

heres my opinions of whats been said so far (or more precicely what i think would be good)

1st cloak tech is bough in stages like the offence and defence
each cloak grid is able to cloak say 1 2 or 4 offence or defence weaps
your cloak works on a percentage... and can ONLY reach 100%
cloak generators are WEAKER than offence and defence mounts
you ALSO have an anti cloak scanner(ACS) upgrade (one time buyable only)
cloak can only hide either 80% or 90% of the ship when running at full capacity
ACS has a sliding scale amount of efficieny if ACS is at 0% power the 0% is doubled, if it is at 100% then it is timesd by one... (aka 50% power will be 50% timesd by 150% aka overall efficience 75%(debate this one alot)

cloak power is related directly to shield efficiency... 0% cloak = 100% defence, 100% cloak = 50% Defence ability (energy drain)

the power can be switched between your cloak and scanner. two ships fighting with 100% cloak and 0 % ACS will launch their entire salvo at eachother but 90% will miss hereby the motherships will NOT engage

EGs: 2 motherships engage same stats (working 2 cloaks per cloak generator)
you have 250 offence and 300 defence mounts
and 275 Cloak generators and an ACS
(same for all egs)

EG1: MS1 100% Cloak MS2 100% Cloak
both ships assault 10% hits from the offenceive blasts, both defences are at 50%, hereby 20% of the full attack hits the ship

EG2: MS1 50% Cloak 50% ACS, MS2 75% Cloak 25% ACS

MS1 50% ACS with 50%(of 50%) ACS bonus, (75% penetration of cloak) 75% * 75% = 56% damage inflicted through cloak, 25% not cloaked hereby 81% of MS1's damage inflicted on MS2

MS2 25% ACS + 75%(of 25%) ACS bonus = 43 % penetration of cloak 50 % not cloaked hereby 93% of damage is inflicted.

NOTE cloaks are destroyed BEFORE the offence and defence

this would allow the weaker players who can afford to get the ACS and enough cash to get the cloaking gens to rival the UBERS of the world


thats my idea if ya can understand it... ask on anything that isnt clear
When light fades to dark, I will be there. When you are afraid, I will be there. When you are alone I will be there. whever you are I shall be there.
Image
Locked

Return to “Suggestions Archive”