A NEW PERG LIKE SECTION?

What do you want to see in the game? what can be improved? any suggestions welcome here...
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AeonKnight
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A NEW PERG LIKE SECTION?

Dont Know if its been suggested before but i figured i'd post and probably be proven wrong :P

basically i think there should be a new server like perg but a faster more aggressive one.

Have bigger awards for farming and raiding, e.g. no limit on naq hits. so a player has 10 trill out you can take it all trait off, and raiding. Double the ammount of uu taken per 15 turn hit. things like that.

also have it so losses are bigger and turns are generated faster but server specific turns, unusable in main or perg.

Perhaps even have it so strike soldiers can be destroyed in there.

What you think?
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Cole
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Re: A NEW PERG LIKE SECTION?

You mean another "quadrant" separated from main and purgatory?
Why not, that reminds me of the chaos server, where there was 4 quadrants, each with specific rules.

However, any idea about requirements to join in? Limits (army size, ascension level...?)? PPTs/market available?
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Re: A NEW PERG LIKE SECTION?

AeonKnight wrote:Dont Know if its been suggested before but i figured i'd post and probably be proven wrong :P

basically i think there should be a new server like perg but a faster more aggressive one.

Have bigger awards for farming and raiding, e.g. no limit on naq hits. so a player has 10 trill out you can take it all trait off, and raiding. Double the ammount of uu taken per 15 turn hit. things like that.

also have it so losses are bigger and turns are generated faster but server specific turns, unusable in main or perg.

Perhaps even have it so strike soldiers can be destroyed in there.

What you think?



all this just cuz it fits u?

u missing to emplain wher eis the benefit and the downfall for the game.
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Re: A NEW PERG LIKE SECTION?

exploitable, hugely, think about it, you could grow MASSIVE in there, then turn around and run perg, or main plus switching over to a new server means you lose all dead accounts in main, if it's a click over like perg, so you wouldn't have many raid targets right off, or turn farms, you'd get only active players which is good for wars but like i said earlier doesn't really suit as a all around area like your saying, maybe i missed the point though or i read wrong appolgies if i did
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Re: A NEW PERG LIKE SECTION?

doesnt fit me at all. i'm not an agressive player.
It benefits the game because all the players who want to war can do so more effectivly there.
players who want to grow can do so in main and players who want to hide can do perg.
I think it would make people enjoy the game more. i know people wouldnt definatly choose a war relm but it gives the game a new edge to war.
its just a sugestion.

as for requirments, they'd have to be pretty high so players arent totally destroyed in there. sugestions?


Roket the ammount of things i've read that you call exploitable is becoming insane :P its not meant to be a place to grow, its for war. a place you can actually destroy a players account. remove covert levels and strike soldiers possibly even ascention levels.

A place for true vendetas and a end to extended wars.

Yes people could in theory grow faster there but they also can get destroyed just as quick
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Re: A NEW PERG LIKE SECTION?

Cole wrote:You mean another "quadrant" separated from main and purgatory?
Why not, that reminds me of the chaos server, where there was 4 quadrants, each with specific rules.

However, any idea about requirements to join in? Limits (army size, ascension level...?)? PPTs/market available?


Yeah not server :$ my bad lol. Quadrent is what i meant :P
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Re: A NEW PERG LIKE SECTION?

Duplicate issue under debate, lock please?
viewtopic.php?f=13&t=181260

(3 realms atm: Normal, Pergatory, Blood Realm.)
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Re: A NEW PERG LIKE SECTION?

AeonKnight wrote:Dont Know if its been suggested before but i figured i'd post and probably be proven wrong :P

basically i think there should be a new server like perg but a faster more aggressive one.

Have bigger awards for farming and raiding, e.g. no limit on naq hits. so a player has 10 trill out you can take it all trait off, and raiding. Double the ammount of uu taken per 15 turn hit. things like that.

also have it so losses are bigger and turns are generated faster but server specific turns, unusable in main or perg.

Perhaps even have it so strike soldiers can be destroyed in there.

What you think?



Something like this suggested last december Elites Realm

viewtopic.php?f=13&t=176457&p=2224728
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Re: A NEW PERG LIKE SECTION?

Blood realm is only effective when war is declared so it's not really a realm, and unless I'm mistaken it can only be declared once per week. I'd need to check that.

I'm not seeing the point of this new quadrant though? For the super active people who are already farming a lot, you want to send them to a realm where it's possible to farm even more? No thank you.

The other point 'to make war more effectively' is flawed. War's can already be effectively fought in main - except for the snipering. What limits and keeps wars going is the attitude of the people, not any effective stats or lack of them.
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